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Anime Expeditions: How to Macro the Update 3.0 Boss Rush for Benimaru

Set up a TinyTask loop that auto-farms District 7 Boss Rush for Infernal Dust and the Benimaru unit.

Set up a TinyTask loop that auto-farms District 7 Boss Rush for Infernal Dust and the Benimaru unit.

Image: Expeditions Entertainment

The Update 3.0 Boss Rush in Anime Expeditions drops Infernal Dust, the currency you spend to unlock Benimaru (also shown in-game as Crimson Captain [Moon]). Because each run repeats the same gate sequence, you can record a single loop in TinyTask and let it clear the stage over and over while you are away. The trick is preparing the match, the units, and the settings correctly first, so the recording lands on the same buttons every cycle.

Quick answer: Turn on Auto Vote Start, Auto Retry, and Auto-Upgrade, bring an even number of stage-buff units, clear one District 7 Boss Rush run manually, then record a TinyTask loop that clicks Repeat Stage, teleports to spawn, places your units, and walks the gates pressing E.


Team requirements for District 7 Boss Rush

Field at least three DPS units so the macro can clear waves on its own. For farming, consider Crimson Captain (Moon), with Sovereign (Djinn) also suitable, alongside Fallen Angel (Holy), plus Ignition Commander and Stone Alchemist. If you lack these, 5th God Hand, Enel, or Kenpachi can fill in.

Unit Inventory & Team Setup00:13Unit Inventory & Team Setup
The Units menu, where you assemble the DPS lineup the macro will place every run. Shown at 00:13 in Jeanz’s video. Image: Expeditions Entertainment

The stage buff rule that changes your dust income

District 7 Boss Rush grants stage buffs for bringing featured units into the match. Each qualifying unit adds +50% damage and +25% Infernal Dust, stacking up to a +100% cap. More buff units means more dust per clear, which is the whole point of the grind.

Bringing an odd number of buff units is currently bugged and pays out reduced Infernal Dust. Only bring an even number of buff units, so two or four, to make sure the multiplier applies correctly.

Boss Rush Stage Buffs & Event Multiplier Bug00:26Boss Rush Stage Buffs & Event Multiplier Bug
The Stage Buffs menu, where you confirm your Infernal Dust bonus and check how many buff units you are carrying. Shown at 00:26 in Jeanz’s video. Image: Expeditions Entertainment

In-game settings you must enable first

These toggles let the game restart and upgrade on its own, which keeps the macro alive across hundreds of runs. Set them before you record anything.

  • Auto Vote Start — ON, so each run begins without a manual vote.
  • Auto Retry — ON, so a failed run restarts instead of stalling.
  • Auto-Upgrade Placed Units — ON, found under Settings then Units.
  • Teleport To Spawn — must be reachable from the Settings menu, since the macro clicks it every loop.
Required In-Game Settings01:20Required In-Game Settings
The Gameplay settings menu with Auto Vote Start and Auto Retry enabled, the two toggles that keep the loop cycling. Shown at 01:20 in Jeanz’s video. Image: Expeditions Entertainment

Leaving Auto Retry off is the most common reason a loop dies overnight. Without it, a single loss stops the cycle and the macro just clicks a dead screen.


Prepare the match before recording

Enter District 7 Boss Rush and clear one full run by hand. Push through at least two gates and defeat the boss so you reach the Victory screen.
Match Preparation & Victory Screen Setup01:34Match Preparation & Victory Screen Setup
The Victory results screen after a manual clear, the exact state you record the loop from. Shown at 01:34 in Jeanz’s video. Image: Expeditions Entertainment
On the Victory screen, note the exact spot where the “Repeat Stage” button sits. A quick trick is to hold a finger or place a marker on that point on your screen so you can memorize it.
Close the Victory screen, then sell or delete every unit still on the map so the run starts fresh. Reset your player position so the next placements line up.
Align the camera. Zoom fully out, zoom back in, and set an overhead top-down view so your player health bar lines up neatly with the sidewalk tiles. Do not move the camera again after this, or the recorded click positions will drift.

Record the loop in TinyTask

Open TinyTask and set your hotkeys. Assign the Recording Hotkey to F8 and the Playback Hotkey to F12, then make sure “Continuous Playback” is checked so the loop repeats endlessly.
TinyTask Setup & Camera Alignment01:46TinyTask Setup & Camera Alignment
The TinyTask hotkey submenu over the top-down view, where you set the record and playback keys. Shown at 01:46 in Jeanz’s video. Image: Expeditions Entertainment
Start the recording with F8. Make several clicks at the remembered spot for the “Repeat Stage” button so the loop consistently loads back into the stage.
Memorizing Repeat Stage & Recording Start02:22Memorizing Repeat Stage & Recording Start
The Repeat Stage button at the bottom of the results menu, the first click your recording needs to land. Shown at 02:22 in Jeanz’s video. Image: Expeditions Entertainment
In the in-game Settings menu, double-click “Teleport to Spawn,” then exit the menu. Your character will start each cycle from the same fixed point.
Select and place your units at their road junctions, placing your DPS and any support in the same order and spots each time.
Follow a straight route that passes through every gate door, pressing E repeatedly to enter and clear the gates. After covering the entire route, press F8 once more to end the recording.

Run the macro and confirm it works

With “Continuous Playback” still checked, press the playback hotkey (F12) or the Play button to launch the loop. A working macro re-enters District 7, clears the gates, places and auto-upgrades your units, and fights through the Demonic Inferno bosses and Crimson Captain on its own.

You know it is running correctly when the cycle reaches the Victory screen, claims its rewards, and then clicks Repeat Stage to begin again without stopping. As long as Auto Retry stays enabled, the loop keeps farming Infernal Dust toward Benimaru run after run.