Guild Wars is branching into a genre it has never touched before. Mistbound is a collectible card game set in the Guild Wars universe, built around familiar characters and professions but played on a board where units actually move. It is separate from Guild Wars 3, and it pulls the long-running fantasy series into card-game territory for the first time.
Quick answer: Mistbound is a Guild Wars CCG developed by NC and published by Bilibili. It is coming to PC and mobile; it has no announced release date, and you can register interest for tests and early play on its official website.

What Mistbound is
Mistbound is a card game that takes place in the world of Guild Wars, drawing on the characters and classes fans already know. NC is developing it, and Bilibili is publishing it. The game leans on the series’ recognizable cast, but the way you play has more in common with mobile card games than with the Guild Wars MMORPGs.
Your match starts with two choices. You pick a commander, then you build the deck of cards you want to bring into battle. The commander you choose shapes the kind of strategy you can run, and your card selection fills in the rest.
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Commanders are the headline figures in Mistbound. They include some of the most recognizable characters in the franchise, such as Nika, identifiable by her purple hair, and Smodur. Each commander carries its own traits and abilities, so the one you bring to a match changes how you try to win.
The Guild Wars professions also make the jump into the card game. You can pair a profession with whichever commander you prefer, which opens up different combinations to experiment with. That mix of commander plus profession is the core of how you express a strategy before any cards hit the board.

The dynamic battlefield, explained
The feature that sets Mistbound apart is its board. Instead of a static layout where cards sit in fixed slots, the battlefield is dynamic, and every unit on it can move around. That shifts a lot of the decision-making out of the individual cards and onto positioning.
Because units can reposition, you and your opponent can use tactics like flanking to gain an advantage. Choosing your deck is only the opening move. Once the match begins, how you place and maneuver your units determines who controls the board.
The design team put the complexity into the field on purpose. Producer Hwang Sunwoo said the goal was to avoid overloading individual cards and instead express depth through the battlefield itself, aiming for a CCG that keeps offering new choices over time.
At first, the game is approachable. Placing units on a battlefield and engaging in combat is intuitive, allowing new players to learn quickly. But as you continue playing, you begin focusing on the significance of every turn and every decision.
That comment from game designer Baek Hakjun sums up the intended curve. The early game eases you in, and the deeper satisfaction comes from reading and controlling the whole board across a full match.

Platforms, release date, and how to follow Mistbound
| Detail | Status |
|---|---|
| Genre | Collectible card game (CCG) |
| Setting | Guild Wars universe |
| Developer | NC |
| Publisher | Bilibili |
| Platforms | PC and mobile |
| Release date | Not yet announced |
Mistbound is confirmed for PC and mobile devices. There is no release date at this point. If you want to be in line for tests or chances to play before launch, sign-ups and information are handled through the game’s official website.
For a series best known for its MMORPGs, a card game is an unexpected direction, and the moving-unit board is the part most likely to feel different from other CCGs. With commanders like Nika and Smodur leading the roster and the professions carrying over, Mistbound keeps one foot in Tyria while building a combat system of its own.






