Gaming

Neverness to Everness Chaos Mechanics: Crime Charge, Warrant, and Follow-Up Attacks

How Chaos generates Crime charges, stamps Warrant on enemies, and turns both into Lakshana follow-up damage.

How Chaos generates Crime charges, stamps Warrant on enemies, and turns both into Lakshana follow-up damage.

Chaos is an S-class Lakshana damage character whose entire kit runs on a single feedback loop. He builds Crime charges through his attacks, spends them on follow-up strikes, and stamps Warrant on enemies so every hit afterward lands harder. Get that loop spinning and his damage compounds quickly; ignore it and he stalls.

Quick answer: Attack to stack Crime charges, trigger follow-up attacks when charges are ready, and keep Warrant applied to your target so it takes increased damage. His Condensate Arc, signature Arc, and ascension levels exist mainly to make that cycle faster and hit harder.


Chaos combat loop: Crime Charge and follow-up attacks

Crime charges are the resource that defines how Chaos plays. His basic attacks and skills accumulate these charges, and once enough are banked they unlock powerful follow-up attacks that make up the bulk of his Lakshana damage. The higher his skill levels, the larger the multipliers on those follow-up hits, so charge generation and skill investment feed directly into each other.

Because his payout is tied to follow-up attacks rather than a single big button, uptime matters more than burst timing. You want to keep attacking to keep charges flowing, then convert them as they become available instead of holding them. Ascension levels raise his base stats, which improves both his overall damage output and how reliably he generates Crime charges in extended fights.


Warrant: increasing the damage enemies take

Warrant is the debuff side of his kit. Chaos applies Warrant to enemies, and while it is active those targets take more damage. Paired with his follow-up attacks, this is where his ceiling comes from, since the Warrant amplification stacks on top of the Crime charge payoff.

You can confirm the loop is working when charges visibly build, follow-up attacks fire on their own, and the Warrant marker sits on your target. Skill levels also strengthen the effects tied to Warrant, so raising his abilities improves both halves of the cycle at once.


Chaos Arc type and his signature Arc

Chaos is a Condensate Arc character, and his signature Arc is Forsaken Path / What’s Desired. That Arc is tuned specifically around his loop, pushing his Lakshana damage, crit stats, and follow-up potential. Leveling it alongside the character creates direct synergy with his Crime Charge and Warrant playstyle rather than just adding flat stats.

Fully ascending the signature Arc draws on the same Delusions materials as the character, plus tiered Cold Desserts (Flavorless, Plain, and Special) and Beetle Coins. Because the Arc and Chaos share farming routes, it is efficient to build both in parallel.

Signature Arc materialAmount
Suspended Delusions14
Yearning Delusions18
Transcendent Delusions18
Cold Desserts (tiered)14 / 18 / 18
Beetle Coin420,000

Chaos Esper Type reactions: Psyche and Incantation

Chaos is one of the six playable Esper Types, sitting in the Bottom Trio group and carrying a purple/dark colour identity. As an element, Chaos reacts with Psyche and Incantation, which is what to keep in mind when slotting a Chaos unit into an elemental team built around those reactions.

The Chaos Esper Type roster currently includes two other S-class units, both using the Liquid Arc, which sets them apart from the Condensate-based Chaos character.

CharacterRarityArc TypeFaction
DaffodillS ClassLiquidEibon Antique Shop
LacrimosaS ClassLiquidBureau of Anomaly Control

Best team synergy for Chaos

Chaos performs best with supports that amplify what he already does. Look for units that extend Remora or boost Lakshana damage, since both directly feed his follow-up attack output. The goal is to keep his Crime charge engine running while another character widens the damage windows his Warrant and follow-ups exploit.


How to get Chaos (banner June 24 – July 8, 2026)

Chaos is acquired through a Limited Board on the Scarborough Fair dice-board gacha, which is scheduled to run from June 24 to July 8, 2026. Limited Boards use Solid Dice, with each dice costing 160 Annulith and a 10-pull costing 1,600 Annulith.

The pity rules are generous. Any S-class character you pull on a Limited Board is guaranteed to be the featured one, with no 50/50. The base S-class rate is 1.87%, but at 70 pulls without an S-class the Board Modification mechanic raises the rate to 19.59% all at once, and an S-class is guaranteed by 90 pulls. Limited Board character pity also carries over between banners, so progress is never wasted.


Building Chaos to support his mechanics

His mechanics scale with two systems: Ascension for base stats and skill upgrades for multipliers. Ascension leans on the Delusions series and Tear of the Sea, his exclusive boss material, while skills draw on resources like Dreamless Seeds, Fons, Synchronicity of Thought, Resonance of Faith, Heart-Racing Night, and Eternal Memory. Tear of the Sea drops from a specific world boss tied to sea-themed or prisoner-related anomalies, and lower-tier Delusions can be synthesized into higher tiers to cover later costs.

Reaching Chaos’s full Ascension from level 1 to level 80 requires the following totals.

Ascension materialAmount
Suspended Delusions17
Yearning Delusions18
Transcendent Delusions15
Tear of the Sea86
Beetle Coin525,000

For skills, prioritize Basic Attack, then Skill, then Ultimate, and finally talents and passives. That order pushes the most damage into his follow-up multipliers and Warrant effects first, which is exactly where his combat loop converts effort into damage. Pre-farming Tear of the Sea and the higher-tier Delusions before the banner opens is the difference between bringing Chaos online immediately and leaving him stuck at low levels.