Aeos Games, a self-funded studio based in Bengaluru, pulled back the curtain on Unleash the Avatar with its biggest reveal yet, a full gameplay trailer for the upcoming third-person Soulslike. The footage trades the grounded, modern tone of the earlier teaser for a high-fantasy version of India, where the barrier between Naraka and the mortal world has collapsed. Here is what the trailer actually shows about the setting, the protagonist, and the combat.
Quick answer: The trailer establishes five concrete things: an alternate-India mythic setting, a power-shifting weapon kit, Soulslike combat with new twists, a Vishnu-powered transformation called the Feather Prism Form, and a 40-person studio targeting a 2026 PC launch on Steam.

An alternate India overrun by Naraka
The trailer opens on Vishwapur, a coastal region that was once beautiful and is now swarming with demonic beings. The world is built directly from Indian epic mythology. In this alternate reality, the wall separating Naraka, the Hindu underworld, from earth has broken down, letting Asuras and Rakshasas pour through. That premise sets the game apart from the European medieval fantasy that dominates the genre.
The shift toward a mythic, epic tone was a deliberate change from the earlier, more realistic teaser, made after fan feedback. The first enemies shown, the Nisthari Rakshas, are designed to look like Indian tantric gurus warped by demonic features. They lean on dark magic, primitive weapons, and even bones, and they can raise the dead back to life.

Vikram and his shape-shifting gear
You play as Vikram, a young Indian man in traditional clothing who becomes the avatar of a portion of Lord Vishnu’s power and sets out to restore balance. His design is grounded, but his weapons are mythic and can change size. The trailer’s opening fight pits him against Kinkara, a servant of Yama, the god of death and justice.
Three pieces of gear stand out, and each doubles as both offense and movement.
| Gear | What it does |
|---|---|
| Divine chakra | Ranged attack that flies out, strikes, and returns to your hand, similar to the recall on Kratos’ Leviathan Axe in God of War. |
| Eagle-shaped shoulder guard | One-sided guard that transforms into wings used to block incoming attacks. Whether it allows flight is not confirmed. |
| Teleporting mini-shield | Parries attacks and lets Vikram warp to wherever he throws it. |
Voice work comes from Johnny Yong Bosch, known for Persona 4 and Bleach, who voices Vikram.

Soulslike combat with a “Sankat” warning
The core loop will feel familiar to genre veterans. Dodge rolls, parries, and stagger attacks are all present, layered with the ranged chakra and the feather prism attack. The movement looks smooth, the attacks flow into one another, and enemy animations are crisp and readable, which matters in a game built around timing.
The standout detail is a localized warning. When an enemy winds up for a heavy strike, a Sankat alert flashes on screen, the Hindi word for danger. It plays the same role as the red-flash warnings in other Soulslikes, but it fits the cultural theme rather than feeling bolted on.
Note: The enemy AI is tuned to punish you based on your posture and parry timing, so the warning system is meant to be read and reacted to, not ignored.

The Feather Prism Form, powered by Vishnu
The trailer’s flashiest moment is the Feather Prism Form, a special state where Vikram channels a piece of Lord Vishnu’s power. In this mode he becomes nearly untouchable, weaving through and countering attacks with ease. The framing draws an easy comparison to anime power-ups, but the smirking, stylish dodges and cinematic finishers give the character a distinctly Indian cinematic flair.

The studio, the tech, and the release plan
Aeos Games is a 40-person team that mixes newcomers with veterans who worked on Ghost of Tsushima, Path of Exile 2, and Hogwarts Legacy. The studio built its systems from the ground up, including a fragmented-chakra engine paired with an in-house physics system, the posture-aware enemy AI, and the parry mechanics. Environments are constructed from photogrammetry assets of old Indian towns, which gives the world a grounded sense of place. Everything has been done without outside funding.
| Detail | Status |
|---|---|
| Launch window | 2026 targeted; no exact date confirmed |
| Confirmed platform | PC via Steam |
| Other consoles | PS5, Xbox Series X/S, and Switch 2 under evaluation, to be announced before launch |
| Handhelds | Steam Deck and similar devices are a goal, but the current focus is PC |
| Business model | Premium, one-time purchase. No battle passes, loot boxes, or daily grinds |
The game is available to wishlist on Steam now. As a debut title from an independent Indian studio, Unleash the Avatar is aiming to put Indian myth and culture on a global stage, and the trailer makes that ambition hard to miss.






