Gaming Guide

Warrior Class Subclasses: How to Unlock Rampager, Knight, and Grudge Settler

Where each Warrior subclass event appears, the abilities you gain, and why the choice is permanent.

Where each Warrior subclass event appears, the abilities you gain, and why the choice is permanent.

The Warrior is a frontline combat class built around physical damage, drawing enemy attention, and buffing the party. It starts with three base abilities and can branch into one of three subclasses, each tied to a specific event in a specific area. The catch is that the choice locks you in, so it pays to know what each path offers before you commit.

Quick answer: You unlock a subclass by accepting its event when it appears: A Powerful Stranger in the forest (first area) for Rampager, Knight’s Caravan in the Dungeon area for Knight, or Dwarven Slayer in the Mines for Grudge Settler. You can pick only one and cannot switch later.


Warrior base abilities

Every Warrior begins with the same three moves regardless of which subclass you later choose. Cross Slash is your reliable single-target attack, Rally is a party-wide buff, and Taunt forces a single enemy to focus on you. Both Rally and Taunt are undodgable and unblockable, so they always land.

AbilityDamageCostCooldownType / TargetNotes
Cross Slash8 (2 hits)24Physical / SingleFist, Sword, Staff, Tome, Dagger, Greatsword; STR scaling 0.012
Rally036Status / SingleApplies Rallied 3; reduces damage taken and raises damage dealt
Taunt015Status / SingleApplies Taunted 3; goads one enemy into attacking you

How to unlock each Warrior subclass

Each subclass is gated behind a single event in a single area. The event must appear, and you then accept it to learn the path. Because the decision is permanent, treat the first event you accept as your final pick.

SubclassEventAreaWeapon focus
RampagerA Powerful StrangerForest (first area)Greatsword
KnightKnight’s CaravanDungeon areaSword
Grudge SettlerDwarven SlayerMinesPhysical / mixed

For Rampager specifically, choose the dialogue options that let the stranger teach you when the event triggers. Selecting a different reply forfeits the lesson.

Note: You can only have one subclass. There is no way to move from Rampager to Knight or to any other path afterward, so confirm your build before accepting an event.


Rampager subclass abilities

The Rampager is a Greatsword aggressor focused on raw damage and debuffing single targets. Provoking Roar trades safety for offense by applying Reckless to yourself, while Overpowering Slash adds a stun for control.

AbilityDamageCostCooldownEffects / Scaling
Brutal Slashes8.525Two slashes; STR scaling 0.125
Cleaving Blow1238Crippled 2, Vulnerable 2
Provoking Roar016Self; Reckless 4
Overpowering Slash1035Stunned; STR scaling 0.025

All four Rampager attacks use the Greatsword, so build around that weapon if you take this path.


Knight subclass abilities

The Knight leans into Sword play and crowd control. Declaration of War hits every enemy with a taunt and demoralize, making it the only Warrior tool that targets all enemies at once. Bulwark Rush scales off CON rather than STR, rewarding a tankier build.

AbilityDamageCostCooldownEffects / Scaling
Declaration of War018Thunder, All Enemies; Taunted 2, Demoralized 4
Bulwark Rush924Displaces target; CON scaling 0.025
Warlord Strike13.536Fractured 2, Fear 1; STR scaling 0.025

Declaration of War is undodgable and unblockable, so it reliably pulls and weakens a full enemy group.


Grudge Settler subclass abilities

The Grudge Settler is the highest single-target damage path, built around stacking the Grudge effect and adding fire. Underking’s Judgment is its heaviest hit at 20 damage, and Whisperer of the Forge layers Burn, Steam, and a self buff.

AbilityDamageCostCooldownEffects
Settle the Score1424Physical, Single
Mark the Wicked006Grudge 4
Underking’s Judgment2046Grudge 3, Fire 3
Whisperer of the Forge014Burn 3, Steam 4, Whisper of the Forge 4

Mark the Wicked costs nothing to cast, making it an easy opener for applying Grudge before your bigger hits land.


Party size and loot tips

  • A larger party increases loot for everyone. With four players, you can gather enough metal scraps to make a full set of iron armor on screen 6 (7).
  • Boss drops are shared identically across the party, so each member gets the same items. This lets you craft multiple Goblin Charms from a single shared run.
  • The subclass choice is final. Once you accept an event, you cannot swap to another subclass.

Decide early whether you want the Greatsword aggression of the Rampager, the group control of the Knight, or the single-target burst of the Grudge Settler, then accept that path’s event when it appears in the matching area.