Gaming Guide

Every Among Us Map Explained: Vents, Cameras, and Kill Zones

A practical breakdown of The Skeld, Mira HQ, Polus, The Airship, and The Fungle for both crewmates and impostors.

A practical breakdown of The Skeld, Mira HQ, Polus, The Airship, and The Fungle for both crewmates and impostors.

Winning a round of Among Us comes down to one thing more than any other: knowing the map better than the person sitting across from you. Each location hides its vents, cameras, and sabotage points in different places, and the rooms where players get killed are rarely the rooms where bodies get found quickly. Learn the layouts and you stop walking blindly into the impostor’s favorite ambush spots.

Quick answer: There are five maps. The Skeld and Mira HQ are the small starter maps, Polus is a large outdoor base, The Airship is the biggest sprawl, and The Fungle is the newest ground-based jungle. Memorize each map’s vent links, camera coverage, and isolated kill rooms, and you can track movement as a crewmate or vanish after a kill as the impostor.

MapVentsCamerasEmergency buttonTop kill zone
The Skeld144 hallway CCTV camsCafeteriaElectrical
Mira HQ11 (all linked)None (door log instead)CafeteriaDecontamination
Polus126 viewpointsOfficeSpecimen Room
The Airship12Cameras presentVariesOpen layout
The FungleThree vent chainsCameras presentVariesJungle areas

The Skeld: vents, cameras, and the Electrical trap

The Skeld map from Among Us
The Skeld, the original Among Us spaceship. Credit: Innersloth

The Skeld is the original spaceship, released on June 15, 2018, and it is still the map most people learn first. It packs 14 vents and four CCTV cameras that watch the hallways outside Security, MedBay, Admin, and O2. You view those feeds from the Security room on the west side. Admin gives you a second tracking tool, since the admin table shows how many players occupy each room, which makes a body sitting still in Electrical or Reactor easy to spot.

Electrical is the most notorious kill room in the game. It has a tight entrance, common tasks, cluttered sightlines, and a vent in the corner. An impostor can kill there, vent out toward MedBay or Security, and surface looking innocent before anyone checks the room. Navigation, Shields, and Communications are also risky because they sit off the main loop and can be skipped entirely.

The Skeld also has four visual tasks that instantly prove a player is a crewmate when others are watching: emptying the garbage chute, getting scanned in MedBay, clearing asteroids in Weapons, and priming the shields. As an impostor, lingering near those spots without triggering the animation is a red flag. Sabotage options here include locking doors, cutting the lights, draining oxygen, shutting down communications, and triggering a reactor meltdown that needs two crewmates to fix.

Skeld vent connections

NetworkLinked rooms
West kill loopElectrical, MedBay, Security
Center spineAdmin, Cafeteria, Hallway near Navigation
Engines (north)Reactor (north vent), Upper Engine
Engines (south)Reactor (south vent), Lower Engine
East upperNavigation (north vent), Weapons
East lowerNavigation (south vent), Shields

Mira HQ: the smallest map and a venter’s playground

The Mira HQ map from Among Us
Mira HQ sits on the top floor of a skyscraper. Credit: Innersloth

Mira HQ is set on the top floor of a tall skyscraper and is the smallest map in the rotation. It has no security cameras at all. Instead, three sensors sit at the ends of the three-pronged glass bridge on the east side. Crossing a sensor writes an entry into the door log in the Communications room. Those sensors have a cooldown, so a clever impostor can trip one on purpose, double back, and muddy the record other players try to read.

The big draw for impostors is the vent system. All 11 vents connect to each other, so a single kill can be followed by an escape to almost anywhere on the map. Keep in mind that the MedBay scan is the only visual task here. Tasks like clearing asteroids do not play a confirming animation, so you cannot use them to clear yourself the way you can on The Skeld.

The emergency button sits in the cafeteria in the southeast. Sabotages mirror The Skeld, with one key exception: you cannot lock any doors on Mira HQ. The map’s signature hazard is the decontamination chamber, which freezes crewmates in place for a few seconds, often right when they are racing to fix a sabotaged reactor. That makes Decontamination, and the rooms behind it, the prime spot to corner someone alone.


Polus: outdoor base, lava pits, and the Specimen Room

The Polus map from Among Us
Polus mixes snowfields with molten lava. Credit: Innersloth

Polus arrived on November 12, 2019, as the third map, set on a frozen planetary outpost that contrasts snow flurries with pits of molten lava. It is a large, sprawling base with both indoor and outdoor sections. Cameras return here, giving you six viewpoints across the map that you check from the central Office, which is also where you call emergency meetings and where ejected players get dropped into the lava.

Polus has 12 vents, styled as holes in the ground, and they cover less of the map than Mira’s fully linked network. Two vents sit up north under camera coverage, with another chain of three on the left. Decontamination chambers slow crewmates down during tasks. You can lock doors in O2, Electrical, Storage, Laboratory, Office, Communications, and Weapons, giving impostors more chances to trap people than on Mira.

The Specimen Room is the standout kill zone, and it is unusual because it has no vent. Reaching it means passing through a small decontamination room on either side, so it is easy to get someone alone but hard to escape afterward. The cleanest play is a double kill with the second impostor, making sure one body is reported before anyone wanders in. Polus has only two visual tasks, clearing asteroids and the MedBay scan, and its seismic stabilizer sabotage works like a reactor meltdown, forcing two crewmates to opposite ends of the map to stop a failure.


The Airship: the biggest map and open-space danger

Among Us Maps: The Among Us map The Airship
The Airship is the largest map in Among Us. Credit: Innersloth

Innersloth added The Airship in March 2021 as a free update, building it around the airship from the Henry Stickmin game Infiltrating the Airship. It is enormous, with 17 new locations to learn and a layout full of wide-open rooms. The map was originally planned for the cancelled Among Us 2 before being folded back into the first game.

With only 12 vents covering a map this large, movement matters more than on the compact ships. Those open spaces make it hard to slip around unseen, so impostors should plan vent routes that let them cross rooms without ever stepping into a main corridor. Crewmates, in turn, should treat the long empty stretches as places where alibis are weak and witnesses are scarce.


The Fungle: the jungle map and its vent chains

Screenshot of The Fungle map for Among Us maps guide
The Fungle is the newest, ground-based Among Us map. Credit: Innersloth

The Fungle landed in October 2023 and breaks the mold. Instead of floating through space or the sky, it sits on solid ground, and it is packed with mushrooms and spores that give the map its name. You begin each match on the beach, with 18 locations spread across the island.

Vent travel runs along three separate chains, so learning which rooms link together is the fastest way to read impostor movement here.

  • Splash Zone, Cafeteria, Storage, Laboratory
  • Kitchen, Jungle, outside of the Greenhouse
  • Lookout, Reactor, Communications

The map’s size works in the impostor’s favor, since crewmates get lost easily and can be picked off one at a time. Use the vent chains above to reposition quickly and avoid being seen leaving the body behind.

Whether you are tracking suspects from a camera feed or plotting a clean escape through a vent, the same rule holds across all five maps. The player who knows where the cameras point, where the vents lead, and which rooms swallow people whole is the one who walks away from the meeting alive.