Gaming Guide

VV Ultimatum Spirit Charms: Every Charm, Tier, and Notch Rule

A full reference to every Spirit Charm, its effects and trade-offs, plus how notches, merging, and removal work.

A full reference to every Spirit Charm, its effects and trade-offs, plus how notches, merging, and removal work.

Spirit Charms are equippable passives in VV: Ultimatum that change how your character fights. Each one grants a concrete bonus such as extra damage, stronger defense, faster resource regeneration, or a unique combat effect, and many also carry a drawback. They sit in slots called notches, and the tier of a charm decides how much notch space it eats up.

Quick answer: You can safely equip charms up to 3 total notches. Go over 3 and your maximum HP drops (about 6% per extra notch). A Tier 3 charm alone costs 3 notches, so plan your build around that limit before stacking high-tier charms.


How the notch limit and HP penalty work

You start with three notches. Higher tiers consume more space, so a single Tier 3 charm fills all three on its own. Leveling up your character unlocks more notches over time, which lets you carry stronger combinations.

Staying at or below 3 total notches carries no penalty. Once your total exceeds 3, your maximum HP is reduced for each extra notch. Because of that, equipping the strongest charms is not automatically the best choice. Many players accept the HP loss to run three high-tier charms, but that is a deliberate trade, not a free upgrade.


Tier 1 Spirit Charms and effects

Tier 1 charms cost the least notch space and tend to offer clean, low-risk utility. Most carry no drawback at all.

CharmEffectDrawback
DominationMax AP +0.15xNone
At The ReadyPermanent 25% Ability Haste when invadedNone
Battle HardenedYou visually bleed on hits at lower healthNone
Critical BlowsCritical attack damage +7.5%None
Fortified Fighter+15% defense when your posture is brokenNone
Flashmaster+7.5 Shunpo StaminaNone
Hard HeadedImmunity to ConcussionNone
Head Hunter+5% damage to transformed players (if you have none active)None
Prey Turned PredatorInvaders who attack you during a mission are combat-taggedNone
Resourceful SpiritAerial launcher counts as a critical attack and applies crit effectsNone
Trouble in Paradise+10% damage while fighting in a HomeworldNone
Giant Fighter+10% damage to bosses−2.5% damage to non-boss NPCs
Defensive Regen+25% Reiatsu regeneration from parriesBase Reiatsu regen −35%

Tier 2 Spirit Charms and effects

Tier 2 charms hit harder but often need a trigger or specific situation to pay off. Several have level requirements before they can be equipped.

CharmEffectDrawback
Perfect FlashOut-of-combat melee/critical attack deals 2.5x damage; works on full-HP targets (60s CD)None
Backline BusterHit one target, then a different target shortly after to proc Perfect Flash (35s CD)None
Close & Personal+5% Weapon and Hakuda damage+2% damage vulnerability
Ranged Warrior+6% Kido/ranged damage+3% damage vulnerability
FrostwalkerHigh-damage Kido grants Frost for 12.5s; next basic attack freezes (25s CD)None
GolemTaking 25+ base damage in 2.5s grants Rock Armor for 15s with damage resistance (45s CD)None
Heat BurstReplaces Aura with Heat; heals 37% max HP and grants max AP on activationLoses Aura-based buffs
IndomitableWin a clash → restore 5% HPLose a clash → lose 5% HP
Lizard’s SpiritHeal 7.5% HP when below 50% (9m CD)None
Surgeon’s SpiritHealing received +30%No HP packs from downed players
Superiority ComplexBlade-catch mocks the target; they lose 0.2x AP and take +15% posture damageNone
Silent ShadowsVisible aura reduced by 60%None
Side Character+7.5% damage to NPCs+4% damage taken from players
Relentless HunterAs invader, prevents enemy extraction while alive; combat-tags mission players on spawnNone
FrugalLose 80% less cash when killed by playersCannot gain cash from players
Factotum’s Spirit+5% EXP gain+30% EXP loss on death
Mysterious Stranger (Him)8% chance an ally assists on physical melee damage (30s CD)None
Mysterious Stranger (Her)8% chance an ally assists on ranged Kido damage (30s CD)None
SwarmCritical attack spawns 1 friendly Dragonfly HollowNone
Tools of the TradeHeavy attacks never go red and gain RiposteNone
Tooth & NailA fatal hit drops you to 5% HP instead of killing youNone
Wraith’s SpiritThree different rapid hits turn you into an invincible wraith briefly+5% melee damage taken
Train ConductorSteal a Mission Ticket from killed players; ticket cap +1Lose 2 Mission Tickets on death
Reality Warper5% chance to spawn a Valley of Screams portal on player killNone
Poison TouchCritical attacks apply PoisonNone
Nowhere to HideHitting a target below 50% HP (while above 50%) reveals them for 5s; +7.5% damage to revealed targetsNone
Presence of Mind+25% Ability Haste while below 30% HPNone
Marshland KingBuild Aura 35% fasterAura lasts 25% less and buffs are 10% weaker
Deep HatredPosture-break or grab triggers a 10s rage boosting output by 10% (30s CD)None

Tier 3 Spirit Charms and effects

Tier 3 charms are build-defining. A single one consumes all three safe notches, and many pair a large bonus with a serious penalty.

CharmEffectDrawback
Haze of DeathCritical attacks apply Cursed (50s CD)None
Soul SnatcherKido on enemies below 11% HP triggers an instant knock after a short delayNone
Struggler’s SpiritThree basic attacks below 25% HP empower you; take 20% less damage below 25% HP (75s CD)None
Shonen SyndromeCall out a move to upgrade it by 2 levels (max level 6, 25s CD)None
Undying SoulSecond wind on defeatDeath is guaranteed once HP runs out again
Adrenaline Junkie+1% output per hit, up to 110%−1% output when hit, down to 10%
BlademasterThree Deep Gash stacks deal 110% of normal damageBladed basic attacks deal 90% less damage at first
Blazing SpiritParrying a melee attack ignites your blade for +10% damage (5s CD)Non-ignited melee attacks deal 2% less damage
Await The OpeningParries posture-break enemiesParries deal only 50% posture damage
You’re In My Range+35% defense vs gap-close abilities; next attack empowered after being gap-closed (45s CD)+15% damage from attacks beyond 25 studs
Heavenly RestrictionUp to +35% physical damage, +15% move speed, +25% Kido defense; crits proc Kill ConfirmedCannot use abilities at all
Kill ConfirmedKnocking an opponent executes them via spiritual pressureOutput reduced 5% (scales with nearby enemies)
Last Man StandingSiphon part of an enemy HP pack when a nearby ally is knockedAll healing −50%
Raid BossBattle Fever stacks per nearby enemy grant defense, damage, and high-stack perks+10% damage taken when Battle Fever is empty with allies near
Curtain CallBasic attacks gain lifesteal at full ReiatsuNo passive Reiatsu regeneration
Ultimate SacrificeUncancellable Aura raising output to 125% with unique VFXSlower Aura build; on end, −50% max HP and output to 75%
The IncapableBase output scales with level and missing HP; grants a Reliquary power sourceNo transformations, racial abilities, Hollow traits, or racial boss fights
Warrior’s Spirit+17.5% melee damage on basic attacksNo Flash Step or Manual Rushdown
Ruler’s GazeManual Rushdown activates Geass to halt a target for a free follow-upCannot reuse on the same target (unless in Aura); affected enemies take 35% less damage
Quick GritThree different non-barrage hits in 5s smite a target for +40% damage on the latest hit (40s CD)None
Flawless SwordsmanDealing damage without being hit builds Perfection for up to +15% damage (fire at half stacks)Taking a hit or leaving combat clears stacks (10s CD)
Aura of TerrorManual spiritual pressure becomes an AoE that terrifies and deals 3.5% max HP damage (50s CD)None

Tier 4 Spirit Charm

The top tier packs several elemental effects into one slot and rewards strong AP management as well as low-HP aggression.

CharmEffect
A Song of Fire and ThunderAbove 1.25x AP, melee attacks gain flames and deal more damage; below 25% HP, high-damage melee can inflict Scorch (10s CD). Above 1.2x AP, Kido gains Thunder for extra stun; below 25% HP, high-damage Kido can inflict Electroshock (10s CD).
Illustration

How to merge Spirit Charms in Hueco Mundo

Merging fuses two charms into one, combining both sets of buffs and debuffs while also combining their tier values. This frees a slot for more specialized late-game setups, but the merged result occupies more notches, so the same notch limit still applies.

Travel to the hidden laboratory in Hueco Mundo, where the merging machine is located.
Obtain an Energy Cell, which is the item required to start the merging process.
Combine your two chosen charms. The merged charm keeps the effects of both, takes the higher combined tier, and demands more notch space to equip.

How to remove Spirit Charms at the Valley of Screams

Once equipped, a charm is bound to your character and cannot be freely swapped. The only way to unequip one is at the Valley of Screams, reached through a purple portal.

Enter the Valley of Screams using the purple portal.
Turn around and walk over to the Blue Orb, then interact with it.
Choose “Remove a Spirit Charm,” then select the charm you want to take off. You can also pick up two new charms from the pedestals inside.
Spirit Charms in VV Ultimatum

How to find the purple portal

The portal has no fixed spawn point. There are three reliable ways to reach the Valley of Screams.

  • Random spawns: Portals appear around the map while you quest, farm, or explore. Only one player can enter once it appears, and it teleports you straight to the Valley of Screams.
  • Reality Warper charm: Equip it and kill a player for a 5% chance to spawn the portal.
  • Dr. Voris quest: Complete his quest to unlock a portal summoning service.

To find Dr. Voris, head to the Soul Society Outskirts and move to the area between the two villages. Cross the wooden suspension bridge, climb the stairs on the far side, and enter the cave at the top. Continue through the cave to the Giant Dragonfly Boss area, look for a hole in the ground near the boss, and drop in to reach Dr. Voris.

Illustration

Because charms bind on equip and only come off at the Valley of Screams, the smart move is to plan around the 3-notch limit first, then decide whether a stronger setup is worth losing maximum HP. Charms like Undying Soul fit almost any build, Giant Fighter shines in boss fights, and Heavenly Restriction rewards melee players who don’t lean on abilities, so match your picks to how you actually play before you lock anything in.