Gaming Guide

NTE Where Is Home Commission: Unlock the Free Drawn Blade Arc

Clear the Crimson Hexblade in Illusion Town to claim the Plasma Arc without spending a single pull.

Clear the Crimson Hexblade in Illusion Town to claim the Plasma Arc without spending a single pull.

The Where Is Home Anomaly Commission in Neverness to Everness is one of the fastest jobs that hands you a permanent, equippable Arc. There is no dungeon and no multi-phase boss. You track a cursed sword to an empty construction lot, defeat the entity attached to it, and the Drawn Blade Arc drops as a one-time reward.

Quick answer: Go to the empty lot west of Fiscus Avenue in Illusion Town, approach the sword stuck in the ground to start the fight, and defeat the Crimson Hexblade to receive the Drawn Blade Arc.


Where Is Home commission location in Illusion Town

The commission sits in Illusion Town, in the residential blocks to the west of Fiscus Avenue. Look for the empty construction lot near Wertheimer Tower, marked on your map by the Cursed Blade icon. A blade is planted in the ground there, and stepping close to it begins the encounter.

Open your World Map and look for the Cursed Blade icon over the construction yard west of Fiscus Avenue.
Travel to the empty lot and walk up to the sword stabbed into the ground. The Crimson Hexblade appears as soon as you enter.
Defeat and contain the Anomaly to close the commission. Once you clear it for the first time, the Crimson Hexblade vanishes from the lot, so you cannot repeat the base version from the field.
Image credit: Perfect World Games / Minn-Maxed Gaming

Beating the Crimson Hexblade (clone mechanic)

The Crimson Hexblade is a Class II Object-type Anomaly, effectively a set of floating clothes wielding the cursed sword. Its one trick is that it spawns clones of itself during the fight. Do not waste time chasing every copy. Focus your damage on the original, because destroying it makes the clones disappear at the same time.

You know it worked when the commission registers as cleared, the container prompt resolves, and the reward payout appears. Any team you already run for standard commissions is enough, since the fight scales to your level.

Image credit: Perfect World Games

Where Is Home rewards

Clearing the commission the first time pays out a full bundle of resources alongside the Arc:

RewardAmount
Drawn Blade (Arc)1
Hunter Level EXP160
Annulith20
Compassion from Foreign Lands1
Blade Forging Stone1
Fons8,000
Bronze Carrota80
U-00NE15
Beetle Coin4,000
Anomaly Material Selection Box I3
Image credit: Perfect World Games / Minn-Maxed Gaming

Drawn Blade Arc stats and effect

Drawn Blade is an A-Rank (★★★★) Plasma Arc built entirely around ATK. Its main attribute and secondary stat are both ATK, and its signature ability turns successful parries into bonus damage.

PropertyValue
RarityA Rank (★★★★)
Arc TypePlasma
Main ATK (flat)25 → 395
Secondary ATK (%)15% → 37.5%

The Arc effect, Crimson Hexblade, deals additional Incandation DMG equal to 200/230/260/290/320% of ATK when the wearer triggers a Parry Attack, scaling with the Arc’s refinement.

Because it is a Plasma Arc, only Plasma characters can equip it. Compatible Espers include the following.

Image credit: Perfect World Games
EsperRankElement
HathorSLakshana
NanallySAnima
AureliaAPsyche

Note: the bonus damage is tied to ATK, not to a character’s Incantation DMG, so ATK-heavy builds squeeze the most out of it. If you would rather not fight for it, Drawn Blade also appears in the Arc Research Program gacha pool and can be traded for through the Arc Shop: Exchange.


Replaying Where Is Home as a High-Risk commission

After the first clear, the field version is gone, but the fight lives on as a High-Risk commission that unlocks the moment you finish the base Where Is Home job. The High-Risk target starts at Crimson Hexblade Lv.35 and climbs each time you win.

Open the Map screen and select the Anomaly Commission button on the lower-right.
Switch to the High-Risk Commission tab, then pick Where Is Home from the list to reset the fight.
Beat the encounter within the time limit. Each clear unlocks a higher-level stage, and the final two stages add a special mechanic you must play around.

Every stage you clear pays out 10 Annulith, 25 Peril Hunt Medals, and 2,400 Fons. Because the timer is strict and the enemy level keeps rising, this mode is where a well-built, upgraded team matters far more than the one-time story clear.