Palworld runs on two separate stat systems that people often mix up. Your Pals have combat stats that grow through hidden values, souls, and dedicated structures, while your own character has a small set of skill stats you spend points on as you level. Knowing how each one scales tells you where to spend materials and where not to waste them.
Quick answer: Put your character’s skill points into Health and Stamina first, then raise a Pal’s combat power through its IVs, Pal Souls (up to +30%), the Pal Essence Condenser (+20%), the Statue of Power (+60%), and maxed Trust.

Pal combat stats: HP, Attack, and Defense
Every Pal is built around three combat stats. HP is the hit point pool, Attack drives the damage its moves deal, and Defense reduces the damage it takes. Each species starts from its own base values before any bonuses are applied. Nyafia, for example, has a base HP of 110, a base Attack of 100, and a base Defense of 100.
Those base numbers are only the starting point. A Pal’s final stats come from stacking its level, its hidden IVs, soul upgrades, condensing, the Statue of Power bonus, and Trust on top of the base value, which is why two Pals of the same species can end up far apart in power.

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Add to Google Preferences →How Pal stats grow: IVs, souls, condensing, and Trust
IVs are the secret stats hidden behind each Pal. They act as a percentage bonus baked in at capture or hatching, reaching up to +30% on a maxed roll. Because they are fixed to that individual Pal, hatching or capturing extra copies is the only way to chase better IVs.
Pal Souls give a repeatable, controllable boost. Feeding souls raises a stat in fixed 3% steps, all the way to a +30% bonus at level 10. The soul size you need increases as the level climbs.
| Soul level | Souls required | Stat bonus |
|---|---|---|
| 1 | 1x Small Pal Soul | +3% |
| 2 | 2x Small Pal Soul | +6% |
| 3 | 3x Small Pal Soul | +9% |
| 4 | 4x Small Pal Soul | +12% |
| 5 | 1x Medium Pal Soul | +15% |
| 6 | 2x Medium Pal Soul | +18% |
| 7 | 3x Medium Pal Soul | +21% |
| 8 | 1x Large Pal Soul | +24% |
| 9 | 2x Large Pal Soul | +27% |
| 10 | 3x Large Pal Soul | +30% |
Two more multipliers push a Pal to its ceiling. The Pal Essence Condenser adds up to +20% once you fully condense a species, and the Statue of Power grants up to a +60% bonus. Maxing Trust to Level 10 layers on the final increase. Stack every source together on a high-level Pal and the numbers climb into the thousands. A max-Trust Penking at Level 65, for instance, reaches roughly 5,310 HP, 694 Attack, and 644 Defense.
Note: souls and condensing are permanent once applied, so it pays to lock in a Pal with strong IVs before you spend rare materials on it.

Player skill stats and what each one does
Your character levels separately from your Pals. Experience comes from almost everything you do, including gathering, building, fighting Syndicate members, and clearing dungeon bosses. Each time you level up, you get one point to spend on a skill stat.
| Stat | Effect |
|---|---|
| Health | Size of your hit point pool. |
| Stamina | How long you can sprint or gather with tools. |
| Attack | Damage you deal with melee and other weapons. |
| Work Speed | How fast you craft recipes through Handiwork. |
| Weight | How much you can carry before you become encumbered. |
| Defense | Damage reduction; not upgradeable with skill points, only through armor, accessories, or Pals that raise it. |
Defense is the exception. You cannot put skill points into it. The only ways to raise it are wearing armor and accessories or keeping Pals in your party whose passive skills boost Defense by a percentage.

Which player stats to level first
Health and Stamina carry the most value at every stage because more survivability and longer sprints or gathering runs are always useful. A reliable pattern is to alternate, dropping one point into Health and one into Stamina every other level so both climb together.
| Priority | Stats | Reason |
|---|---|---|
| S Tier | Health, Stamina | Always useful across the whole game. |
| A Tier | Weight | Strong early when being weighed down slows you badly. |
| B Tier | Attack, Work Speed | Lower priority since Pals can handle most fighting and crafting. |
Weight is most helpful in the early hours, when a heavy inventory drags your movement down. It matters less over time, especially since a patch changed overweight behavior so you no longer stop moving entirely when you pass the cap. Good management and early carry Pals like Cattiva reduce how badly you need it.
Attack and Work Speed come down to preference. Your Pals do most of the damage and production work, so points here return less than Health or Stamina. That balance could shift with PvP or future balance changes, but for general play the safest value is in survivability first.
How to respec player stats with Memory Wiping Medicine
If you spend points and want to change your build, Memory Wiping Medicine resets both your skill stats and your Technology points. You can find it as chest loot, buy it from a high-level merchant, or craft it yourself.
An earlier bug that reset Capture Power on respec has since been patched, so wiping your memory now only refunds the stat and Technology points it is meant to. With that safety net in place, you can commit points aggressively toward Health and Stamina and rebalance later if you decide a different build suits your playstyle.






