Gaming

All Five Orc Shamans in the Sleeper’s Temple (Gothic 1 Remake)

Where each undead shaman waits, the gem it drops, and the path to reach it for the Uriziel sword.

Where each undead shaman waits, the gem it drops, and the path to reach it for the Uriziel sword.

Five undead orc shamans guard the Sleeper’s Temple in Gothic 1 Remake, and each one drops a named gemstone that slots into the legendary sword Uriziel. You face them during Chapter 5, inside the largest and most dangerous dungeon in the game, where there are no fast-travel points and no checkpoints once you go in. Clear them all and you walk out with five stones and the sword itself.

Quick answer: Defeat Varrag Hashor (Worldcleaver), Varrag Kasorg (Lightbringer), Varrag Unhilqt (Timesplinter), Varrag Ruuushk (Fiendeye), and Varrag Arushat (Banstone). Each shaman’s body holds its gem, and you must loot every one to fully upgrade Uriziel.

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All five Sleeper’s Temple shamans and their gems

Before you go hunting, here is the full set of shamans, the gem each one drops, and the magic they use against you. Two of these fights can kill you in seconds, so treat the names with chain lightning and breath of death with extra caution.

ShamanGem droppedMain threat
Varrag HashorWorldcleaverPyrokinesis
Varrag KasorgLightbringerBall Lightning, stun
Varrag UnhilqtTimesplinterChain Lightning
Varrag RuuushkFiendeyeStorm of Fire
Varrag ArushatBanstoneBreath of Death

Note: Pick up the Sleeper’s Temple map first. It sits at the base of the statue in the room to the left of the entrance hall, and it makes navigating the tangle of inner corridors far easier.


Varrag Hashor (Worldcleaver)

Varrag Hashor is the first shaman you can reach, and he sits behind a door near the early lever and platform area. The door is marked with a green sigil, and it stays shut until you open it the right way.

Clear the first large room of Skeletons, Skeleton Warriors, and the Skeleton Mage, then solve the symbol puzzle to open the gate to the next area.
Find the closed door with the green glowing sigil above it and shoot it with an arrow or bolt. This opens the burial chamber.
Enter the chamber to trigger Varrag Hashor, who fights with pyrokinesis. Defeat him and loot his body for the Worldcleaver gem.
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Varrag Kasorg (Lightbringer)

Varrag Kasorg waits on a broken-off upper ledge, so the only way to him is underground through the collapsed section of the temple. Expect Undead Minecrawlers, Undead Orcs, and Skeletons along the way, plus tough Temple Guards that hit hard.

In the second room, drop into the collapsed pit and follow the caverns below toward the path that climbs back to the upper floor.
At the first fork take the left and go straight. At the second fork take the right path and grab the two-handed sword in the corner. At the next fork, take the right again.
In the circular chamber, use the four wheel levers to match the floor pattern to the image on the wall. The lever in the upper area rotates the central section, and the other three rotate their own outer sections.
Solving the puzzle wakes Varrag Kasorg, who attacks with Ball Lightning and can stun you. The fight starts the moment the puzzle completes, so quicksave before you move the final wheel. Defeat him for the Lightbringer gem.
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Illustration

Varrag Unhilqt (Timesplinter)

Varrag Unhilqt sits inside a locked burial chamber in the upper section, reached after the rising platform puzzle. His door carries a red sigil. He is one of the deadliest of the five because his Chain Lightning can stun-lock you and end the fight in moments.

Collect the Orc Lever from the chest near the jail area and insert it into the middle device beside the chasm.
Pull the left lever to raise the left platform, wait for it to dip slightly, then pull the middle lever. Run up the stairs and jump across the platforms.
Descend the stairs on your left, clear the Temple Guards, and shoot the red sigil above the door on your right to open the chamber.
Enter to trigger Varrag Unhilqt. Keep moving to avoid his Chain Lightning, kill him, and loot the Timesplinter gem.
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Illustration

Clear the blood barrier and Fire Demon first

The last two shamans live in the deep inner area, which stays sealed behind a red barrier until you solve the blood puzzle and beat the Fire Demon. This step gates the rest of the temple, so handle it before chasing Varrag Ruuushk or Varrag Arushat.

In the right-side room, shoot the red sigil above the door to reveal a lever and start the blood fountain. Rotate both side plates so blood reaches the skulls, then rotate the third plate that rises so blood flows out toward the barrier room.
In the left-side room, shoot the red sigil on the far wall to stop the spikes, then shoot the sigil above the door to reveal a lever that sends blood into the barrier room.
With blood from both rooms feeding the central pool, activate the mechanism beside it. A Fire Demon spawns. Back off during its fire-breath, then close in for melee hits until it falls. The barrier drops and the inner sanctum opens.
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Varrag Ruuushk (Fiendeye) and the Uriziel sword

Varrag Ruuushk holds court in a glowing chamber above the lava flow, on a central platform you can only reach after killing three Demon Lords. He attacks with Storm of Fire, and his platform is also where the Uriziel sword spawns.

From the blood door, take the right path and go through the blue door flanked by two demon statues.
Cross the bridge and clear the three chambers along the right side of the path. Each holds a Demon Lord. Block their melee swipe and dodge-roll the fire breath.
With all three Demon Lords dead, the bridge to the central platform opens. Defeat Varrag Ruuushk, loot the Fiendeye gem, and pick up the Uriziel sword that appears on the platform.
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Illustration

Varrag Arushat (Banstone)

Varrag Arushat is the final shaman, standing just outside the Sleeper’s Chamber. He has far more health than the others and can instantly kill you with Breath of Death, so come in fully healed and ready to dodge. To reach him you first have to drain the lava blocking the inner sanctums.

Return to the room outside the blood door and take the door on the left, opposite the blue door. Follow the right side of the path to the large machine sitting in the lava pool.
Climb onto the machine and rotate its lever all the way to the other side. This lowers the lava and opens new paths.
Go back to the room beyond the blood door, take the middle door, and use the climbable section of the wall to reach the upper area.
Enter the lower sections through the tunnels on the left near the lava, follow the path inside, and use the levers to open the door to the innermost sanctum. There is also a locked chest up the nearby stairs holding the Amulet of Ore Skin, one of the best items in the game.
Defeat Varrag Arushat outside the Sleeper’s Chamber and loot the Banstone gem from his body.
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Illustration

How to confirm you have everything

You know the run is complete when all five gemstones are in your inventory and Uriziel is in hand. The fastest check is the gem list against the shamans you have killed.

  • Worldcleaver from Varrag Hashor
  • Lightbringer from Varrag Kasorg
  • Timesplinter from Varrag Unhilqt
  • Fiendeye from Varrag Ruuushk
  • Banstone from Varrag Arushat

The most common reason players leave a gem behind is forgetting to loot a shaman’s corpse after the fight, so always check the body before moving on. If a chamber door will not open, look up for a green or red sigil and hit it with an arrow, bolt, or magic to release the lock.

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Once you hold all five stones and the strange sword, follow the path past the final barrier near the Sleeper’s Chamber, teleport back to the surface, and return to Xardas to wrap up the quest. The gems then go into Uriziel, turning it into the weapon you will need against the Sleeper.