An Average Campaign classes and subclasses ranked for v0.3

A clear look at every class and subclass in An Average Campaign, how they play, and which ones stand out right now.

By Pallav Pathak 7 min read
An Average Campaign classes and subclasses ranked for v0.3

An Average Campaign is built around dying, learning, and trying again, so the class you bring into a run does a lot of heavy lifting. The base classes define your role, but subclasses are where most of the power and nuance live. Picking well can turn a brutal boss into a speedbump; picking badly usually means a short, forgettable run.


Base classes and what they’re for

There are six base classes, all swapped at the Magic Mirror in the hub. Each one has two subclasses that unlock through Forest or Dungeon events.

Class Primary stats Combat role General strengths Typical weaknesses
Warrior STR, CON Frontline tank / support bruiser Damage mitigation, party buffs, control, beginner-friendly Lower burst than pure DPS, focus-hungry as Rampager
Ranger DEX, STR (base), DEX / INT / FTH on subclasses Ranged DPS and debuffer Multi-target hits, strong debuffs, boss pressure Can feel fragile; some builds split stats awkwardly
Rogue DEX, LCK Single-target burst and debuff stacking High crit potential, Bleed and Toxin stacking, team crit support RNG-dependent, setup turns, squishy
Mage INT, LCK Glass-cannon caster Very high damage, strong AoE, powerful scaling Low durability, high energy costs, risky Bloodkin toolkit
Priest FTH, CON Healer, buffer, debuffer Sustain, flexible kit, can pivot into damage (Zealot) Damage falls off without subclass; Zealot sacrifices some utility
Brawler STR, DEX Fast melee DPS / off-support Multi-hit attacks, self-buffs, lifesteal options Short range, some builds are complex to pilot

Base classes can technically clear runs alone, but the game clearly expects subclasses. Plan your route with the subclass event you want already in mind.

There are six base classes, all swapped at the Magic Mirror in the hub | Image credit: Roblox (via YouTube/@ItzVexo)

Top-tier subclasses (S tier)

These subclasses are powerful in almost any party and still perform well in solo runs.

Subclass (base) How to unlock Why it’s S tier Main drawbacks
Druid (Priest) Forest – “A Resting Druid” event
  • Party-wide regeneration and strong single-target buffs
  • Summon Animal Companion (bear) that tanks, soaks debuffs, and adds passive damage
  • Combines sustained healing, buffs, and damage-over-time in one slot
Less explosive damage than Zealot; still wants a team to fully leverage its support tools
GloomStalker (Ranger) Dungeon – “The Gloomstalker” event
  • Exceptional boss killer with strong personal damage
  • Hunter’s Mark amplifies team damage on marked targets
  • Applies Soulrend, boosting incoming force damage
  • Umbral Shroud-style effects let it become Shrouded, dropping aggro and raising damage
Very fragile if caught; positioning and threat management matter a lot
Rampager (Warrior) Forest – “A Powerful Stranger” event
  • Overpowering Slash stuns on a single-target STR hit
  • Brutal Slashes delivers strong physical damage with multiple hits
  • Offers both high DPS and valuable crowd control in one kit
  • Excellent for soloing while still bringing buffs and control to groups
Abilities cost a lot of focus; can run dry without planning
Image credit: Roblox (via YouTube/@ItzVexo)

Strong, flexible picks (A tier)

A-tier subclasses can absolutely carry runs, but they are a little more composition- or stat-dependent than the S-tier options.

Subclass (base) How to unlock What it does well What limits it
Fey Wanderer (Ranger) Forest – “Fey Wanderer” event
  • Summon Fey Wisp, a pixie ally that attacks, debuffs, heals, and can Charm enemies
  • Faerie Fire-style debuffs that raise crit chance against enemies and make them miss more often
  • Feybomb turns a target into an on-death AoE explosion, shredding clustered packs
Leans on DEX and faith-style scaling, which makes Hunter’s Mark (INT-scaling) less central than on GloomStalker
Zealot (Priest) Dungeon – “A Single Zealot” event
  • Converts Priest into an AoE-centric holy damage dealer
  • Combines burst hits with damage-over-time effects
  • Applies Blind, significantly cutting enemy hit chances
Gives up part of the classic “full support” profile; less team utility than Druid outside of killing things quickly
Beast (Brawler) Dungeon – “Beast” event
  • Unleash grants a large damage boost and a lifesteal buff, enabling aggressive trading
  • Wild Swipes and other skills apply Bleed for extra damage on tough targets
  • Sustain from lifesteal smooths out chip damage across long fights
Unleash makes you take more damage, which can punish mistakes; Bleed is often overkill on weak trash enemies

Situational but capable options (B tier)

These subclasses can absolutely win runs, but they tend to need a party built around them or specific content to shine.

Subclass (base) How to unlock Strengths Best use cases Key issues
Knight (Warrior) Dungeon – “Knight’s Caravan” event
  • Bulwark Rush displaces enemies, giving positional control
  • Warlord Strike inflicts Fear, shutting down actions
  • Reliable taunts and debuffs to cut enemy damage and slow energy regeneration
Group play where someone must soak damage and lock down threats Slow solo clear speed, not ideal if you mostly play alone
Necromancer (Mage) Dungeon – “Necromancer” event
  • Summon Lesser Dead and Summon Undead Knight provide extra bodies and utility
  • Skeletons can stun; Undead Knight applies Vulnerable and intercepts damage for allies
  • Spew Unlife delivers AoE Bleed and heals you off damage dealt
  • Can temporarily prevent an ally from dying
Teams that value protective tools and indirect damage; fights where extra bodies matter Only one summon can be active at a time, so it never becomes a true “army” build
Elementalist (Brawler) Forest – “A Meditating Man” event
  • Stance system: Way of Water, Fire, Wind, and Earth give different tools for different situations
  • Meditative Aura offers a party-wide buff plus healing
  • Elemental Fist acts as a finishing move whose behavior changes by stance
Experienced players who want to flex between support, sustain, and damage as fights evolve High complexity; easy to misplay, and it risks being “good at everything, best at nothing”
Assassin (Rogue) Forest – “Strange Man” event
  • Backstab, Knife Throw, and Vicious Attack all apply or scale with Bleed stacks
  • Access to an opening AoE Bleed that tags the entire enemy team
  • Scales off both DEX and LCK for high crit potential
Bosses and elite enemies where Bleed can fully stack and be cashed out by Vicious Attack Underwhelming in short fights; very reliant on crit and dodge luck
Image credit: Roblox (via YouTube/@ItzVexo)

High-risk or outclassed choices (C tier)

Nothing in An Average Campaign is unplayable, but these subclasses ask for a lot while offering less payoff than alternatives right now.

Subclass (base) How to unlock Upside Why it lags behind
Bloodkin Warlock (Mage) Forest – “An Upsidedown Individual” event
  • Gore Sharpnel, Bloodboon Surge and Bloodking Hex deal solid damage and stack Bleed
  • Increases lifesteal for anyone attacking a bleeding target, boosting group sustain
  • Subclass abilities cost HP, which is dangerous on a naturally squishy class
  • Mana Surge effects also make you take more incoming damage, compounding the risk
Drifter (Rogue) Dungeon – “Lone Drifter” event
  • Lay Them Low adds multi-hit DEX damage and Toxin stacks
  • High Noon raises crit chance on all enemies and pays extra gold when they die
  • Load Up boosts personal crit chance; Pocket Sand blinds; Scattershot offers cone-style multi-target hits with possible Toxin
  • Bounty debuff boosts team crit chance and crit damage against a marked enemy
  • Takes roughly two full turns of setup before its full damage comes online
  • Many regular encounters end before that, so the kit only really shines on bosses
  • When you’re building around boss damage, Assassin achieves similar goals faster

Where each subclass lives in the world

Subclass unlocks are gated by one-off events that appear along your Forest and Dungeon path. The class you are currently playing determines which subclass you learn when you interact and pick the right dialogue.

Base class Subclass Area Event name Event type
Warrior Rampager Forest A Powerful Stranger Dialogue → subclass choice
Warrior Knight Dungeon Knight’s Caravan Dialogue → subclass choice
Ranger Fey/Fay Wanderer Forest Fey Wanderer Dialogue → subclass choice
Ranger GloomStalker Dungeon The Gloomstalker Dialogue → subclass choice
Rogue Assassin Forest Strange Man Dialogue → subclass choice
Rogue Drifter Dungeon Lone Drifter Dialogue → subclass choice
Mage Bloodkin Warlock Forest An Upsidedown Individual Dialogue → subclass choice
Mage Necromancer Dungeon Necromancer Dialogue → subclass choice
Priest Druid Forest A Resting Druid Dialogue → subclass choice
Priest Zealot Dungeon A Single Zealot Dialogue → subclass choice
Brawler Elementalist Forest A Meditative Man Dialogue → subclass choice
Brawler Beast Dungeon Beast Dialogue → subclass choice

Runs are semi-random, so you won’t always see the exact event you want on the first attempt. If you care about a specific subclass, it’s worth steering toward its area (Forest vs. Dungeon) and prioritizing its named event whenever it shows up.

Image credit: Roblox (via YouTube/@ItzVexo)

How party size and boons shape class power

An Average Campaign supports solo play and groups of up to five, with three to four players being the sweet spot. Enemy health and damage scale up as more people join, but combining subclasses is still a net win: Warrior tanks make Druid and GloomStalker much safer; Fey Wanderer and Assassin stack debuffs; Necromancer and Knight buy everyone time to work.

Outside of class picks, boons are the other big lever. Early on, it is more efficient to invest currency into universal starting boons than into skill trees tied to a single class. Boons follow you regardless of what you’re playing; skill tree upgrades are locked to the current class and feel punishing if you swap later. Once you have a decent spread of useful boons that support multiple archetypes, then it makes sense to deepen a favorite class tree.


Practical starting points

Playstyle Recommended subclasses Why they fit
New player, mostly solo Rampager (Warrior), Druid (Priest) Rampager is straightforward and durable; Druid offers a safety net with healing and a bear companion
Group-focused support Druid (Priest), Knight (Warrior), Elementalist (Brawler) High sustain and control, strong party buffs, ability to smooth over mistakes from squishier allies
Boss-melting DPS GloomStalker (Ranger), Beast (Brawler), Assassin (Rogue) Stack marks, Bleed, and self-buffs to delete priority targets fast
High risk, high reward Bloodkin Warlock (Mage), Drifter (Rogue) Offer strong damage and team crit support, but demand careful resource and timing management

Subclasses set the tone, but the game still rewards experimentation. The important part is going into a run knowing which event you’re hunting for, what stats you’re prioritizing, and whether your party is built to let that choice do its best work.