Anime Overload runs on units with distinct Passives and Ultimates, and the gap between a top pick and a filler pick is large once enemy waves and Bosses scale up. The current meta sits on Update 0.75, which went live on April 14th, 2026, and the rankings below reflect that build. Traits matter too, but several units carry hard even before you slot the ideal trait.

How the Anime Overload tiers are graded
Units are sorted by how much damage they output, how useful their crowd control is, and how well they hold up in longer modes. The labels below describe what each tier means in practice.
| Tier | What it means |
|---|---|
| S | Meta picks; evolve these first |
| A | Very strong alternatives to S-Tier |
| B | Decent and usable, weaker Passives |
| C | Support-focused, low damage output |
S-Tier units to evolve first
These are the units worth your earliest resources. Each one stays relevant deep into a run, and most reach their peak only after evolution.
| Unit | Key form | Why it ranks here |
|---|---|---|
| Bald Hero | Super Serious | Consistent heavy damage and a Super Serious Ultimate that instakills enemies in play; scales further with the Overloaded Trait. |
| Song Jinuu | Necromancer | Hybrid unit that buffs his own Stats and damage; pairing with Igrus pushes him past broken. |
| Crimson Queen | Dominant | Massive AoE, stacking damage, high Crit Chance and Bleed; range shrinks once her damage boost climbs, so position carefully. |
| Sokono | Domain | Devastating Crit damage, a slow on his Ultimate, debuff immunity, and an Ultimate that ignores enemy protections. |
| Red Hair | Conqueror | High base damage without Overloaded, stun on his Passives, plus knockback and damage amplification from his Ultimate. |
| Igrus | Arise | Flexible Ground unit with crowd control and a strong Boss Crit Multiplier; excels in longer modes. |

A-Tier alternatives
Build these if you are missing the S-Tier roster. They cover damage, Bleed, and Boss pressure well, with only small drawbacks holding them back.
| Unit | Key form | Why it ranks here |
|---|---|---|
| Strongest Alien | Burst | Glass cannon with a 350% AoE Ultimate and infinite combat scaling; a longer SPA keeps him out of S-Tier. |
| Choy | Ultimate Weapon | Up to four can be placed, applies Burn; Voidborn raises damage, range, Crit, and lowers SPA. |
| Jaken Hunter | Adult | Stuns and boosts damage and Crit Multiplier; still strong after a nerf, best with Overloaded. |
| Cha-Hain | Pristine | Bleed specialist with dodge against Bosses and retaliatory hits; ideal for Boss trouble. |
| Chain Man | Psychotic | High Ground damage and Bleed, with extra Bleed while inside Makima's range. |
B-Tier picks
These units are usable and reward evolution, but their Passives do not hit hard enough for the top tiers. Treat them as fallback options.
| Unit | Key form | Why it ranks here |
|---|---|---|
| Imperial Silver | Prime | Damage and Repel with element rotation; Prime adds a Drop Chance bonus that helps farming. |
| Maine | Final Push | Hybrid damage that peaks with full stacks; strong at stripping shields and stunning. |
| Goju | Unlimited | Slows, reduces buffs, and damages through shields; strong AoE, better with Voidborn. |
| Sosoke | MS / RS | Ground support that slows with Trance, strips shields, and adds Dark Burn damage. |
| Kaitou | Trinity / Scythe | Weapon-swap unit; shines on Bleed with Trinity and Scythe, but the mechanic is inconsistent. |
| Devil Knight | Berserk | Situational Magic Negation support; worth pairing with Overloaded for the damage boost. |
| Fallen Saint | S-Rank | Team-dependent Ground buffer for range and damage; Voidborn boosts both heavily. |

C-Tier support units
These units bring utility rather than damage. Use them to fill specific roles like freezing, electrocuting, or covering an Air slot.
| Unit | Key form | Role |
|---|---|---|
| Susono | Indra | Air support that chains and electrocutes targets; low damage. |
| Ener | Lightning | Hybrid support with AoE, electrocution, and stun on his Ultimate. |
| Greye | Frost | Freezes and applies Frostbite for bonus damage; outclassed by stronger picks. |
| Yono | — | Beginner-friendly Air unit. |
Best trait for each unit in Update 0.75
Trait choice changes how a unit performs, especially in harder content like Double Dungeons. Overloaded pushes raw damage, Voidborn widens range and Crit, and Nullshot fits specific kits. The pairings below are the current recommendations.
| Unit | Best trait |
|---|---|
| Boros | Overloaded |
| Makima | Overloaded |
| Shanks | Overloaded |
| Susanno | Voidborn |
| Sjw (Sung Jinwoo) | Overloaded |
| Igris | Overloaded |
| Sukuna | Nullshot |
| Gojo | Voidborn |
| Law | Voidborn |
| Enel | Overloaded |
| Saitama | Overloaded |
| Sasuke | Voidborn |
| Asta | Overloaded |
| Yuno | Voidborn |
| Gray | Voidborn |
| Mob | Voidborn |
| Whitebeard | Voidborn |
| Kite | Voidborn |
| Gon | Overloaded |
| Denji | Voidborn |
| Maine | Voidborn |
| Choy | Voidborn |
| Cha-Haein | Overload |
| Baek | Voidborn |

Spend your evolution materials on the S-Tier roster before anything else, since those units clear waves on their own and only get stronger with the right trait. If you are still building toward them, the A-Tier picks fill the same roles closely enough to carry you through tougher content. Rankings shift with balance patches, so expect movement when the next update lands.