Anime Squadron is a Roblox lane battler where your run lives or dies on two things: the carry you build around and the trait you roll onto it. Pulls are heavily RNG-based, so knowing which units deserve your Gold, cubes, and rerolls saves you from wasting rare resources on filler. Below is where each unit sits in the version 0.5 meta, broken down by role so you can build a squad that clears Story, Raids, and Infinite Mode.
Quick answer: Build around Gometa (SSJ4) or Berserker (Enraged) as your main DPS, add Woo (Shadow) or Puppeteer (Transcendent) for damage and tanking, then slot Shinks for support and Fastwagon for income. Roll the Superior or Cloner trait onto your carry before you evolve it.
How the tiers work
Rankings here measure overall power and endgame viability, not how hard a unit is to obtain. A unit that scales into the hardest content sits higher than one that only carries early stages, even if the early unit is easier to pull. Use the top tiers for long-term investment, the middle tiers as substitutes while you farm better pulls, and the bottom tiers only as Gold fodder or temporary slot fillers.
| Tier | What it means |
|---|---|
| S | Use at every opportunity; scales into endgame. |
| A | Useful from early game through to endgame in some cases. |
| B | Useful from early to mid-game. |
| C | Use only very early, then replace as soon as possible. |
| D | Avoid unless they are the only units you own. |
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These are the units that headline every strong squad. Gometa and Berserker trade the top DPS spot depending on the element boost a map favors, so you ideally want both. Falcon, Fastwagon, and Skeleton Knight round out the tier with income and survivability that the toughest 0.5 stages now demand.
| Unit & role | Why it ranks here | Best used for |
|---|---|---|
| Gometa (SSJ4) Main DPS | Stacking crit-chance buff plus the ability to dodge and self-heal whenever he uses an ability. | Any endgame content; the first carry to chase from scratch. |
| Berserker (Enraged) Main DPS ![]() | Damage scales as his HP drops and as allies die, with an emergency heal when low. | Any endgame content; swap with Gometa for element coverage. |
| Puppeteer (Transcendent) Aggro tank ![]() | Massive HP regen and a self-damage debuff, and everything you need to build him drops on the Katakara Bridge Challenge. | Frontline tanking in any content. |
| Woo (Shadow) Main DPS / Speed | Top-tier damage and the fastest unit in the game, ideal for clearing quickly. | Speed farming and Infinite Mode. |
| Falcon (Dark) Sub DPS / Money ![]() | A second Yen generator whose 30% income boost works without any investment, and he deals damage too. | Endgame squads and an early income boost. |
| Shanron (Omega) Sub DPS / Utility ![]() | Crowd control plus a Wet debuff that lets Gometa and other Spark units hit harder. | Endgame squads in any content. |
| Madora (Gunbai) Sub DPS ![]() | Top damage over time, built to grind down bosses. | Killing bosses. |
| Shinks Utility / Support ![]() | The best pure support, with an AoE damage boost and the ability to stall incoming waves. | Any squad, early or endgame. |
| Fastwagon Money ![]() | The only dedicated money unit, and he earns without needing kills. Strongest with the Money Maker set. | Every stage of the game as a filler economy slot. |
| Skeleton Knight (Resonance) Tank / Support ![]() | Links to a damage dealer and shares its HP pool, and deals damage based on damage taken. | Endgame as the main tank paired with a top carry. |
A Tier units
A-tier picks carry you from early game well into the late game, and two of them double as the materials you need for top-tier evolutions. Vegata and Goki are worth investing in early because they feed the Gometa route.
| Unit & role | Why it ranks here | Best used for |
|---|---|---|
| Karashi (Sharingan) Speed ![]() | Excellent speed farmer at any stage and far easier to get than Woo. | Speed farming for beginners; later a solid filler. |
| Vegata (SSJ4 Full Power) Sub DPS ![]() | Strong DPS you want anyway on the road to Gogeta. | Mid-game setups. |
| Goki (SSJ4 Full Power) Sub DPS ![]() | Decent damage, mainly valuable as a Gogeta evolution piece. | Mid-game setups. |
| Shield Hero Tank / Utility ![]() | Scaling tank that redirects damage to himself, useful until Gometa or Skeleton Knight replaces him. | Endgame setups up until you get Gometa. |
| Rudaus Utility / Support ![]() | Cooldown reduction for all allies in range that helps any DPS unit. | Early to mid-game, with niche endgame filler value. |
B Tier units
B-tier units do real work through mid-game but get outclassed once your roster fills out. Lean on them while you build toward S- and A-tier carries, and avoid pouring rare traits into them.
| Unit & role | Why it ranks here | Best used for |
|---|---|---|
| Caska (Resilience) DPS / Lane pusher ![]() | Decent early lane pusher, but better units exist to invest in. | Early to mid-game progression. |
| Big Beard (Father) Tank ![]() | Less tanky than Shield Hero but hits harder; not worth heavy investment. | Early to mid-game progression. |
| Rizzuto (Sage) Sub DPS ![]() | Useful against bosses, but Goki and Vegata scale better. | Early to mid-game progression and bosses. |
| Mamosa Utility / Support ![]() | AoE heal gives early protection but falls off as enemy damage climbs. | Early to mid-game progression. |
| Zemitsu DPS ![]() | Common pull with fast attacks for early clears, quickly overshadowed. | Early speed clearing. |
C and D Tier units
Everything here is a stopgap. C-tier units fill slots when you are starting out, while D-tier units exist mostly as Gold fodder. Do not spend rerolls or rare upgrades on any of them.
| Unit | Tier | Best used for |
|---|---|---|
Ramuru ![]() | C | Super early DPS slot filler, Gold fodder. |
Zaro ![]() | C | Super early DPS slot filler, Gold fodder. |
Choi ![]() | C | Super early DPS slot filler. |
Igras ![]() | C | Super early DPS slot filler, Gold fodder. |
Shin ![]() | C | Super early DPS slot filler, Gold fodder. |
Tranks ![]() | C | Super early DPS slot filler, Gold fodder. |
Michigo ![]() | D | Gold fodder. |
Asto ![]() | D | Gold fodder. |
Goki ![]() | D | Gold fodder. |
Mab ![]() | D | Gold fodder. |
Muffy ![]() | D | Gold fodder. |
Best traits to roll on your units
A trait can swing a unit’s output more than a level-up, so match the trait to the unit’s job. Superior and Cloner are the two you want on a long-term carry. Roll your trait before you evolve a unit, since evolving resets pity progress and wastes the materials you spent.
| Trait | Tier | Effect |
|---|---|---|
| Superior | SS | +200% DMG, +300% HP, +30% RNG, -15% CD, +1 Spawn Cap. |
| Cloner | SS | +40% DMG, +60% HP, spawns 2 units instead of 1. |
| Entrepreneur | S | -40% Cost, +30% DMG, +30% HP. |
| Rebirth | S | +35% DMG, +50% HP, +20% RNG, respawns once at 50% HP. |
| Lethal | A | +20% DMG, -10% CD. |
| Sniper | A | +20% DMG, +40% RNG. |
| Wealthy | A | -20% Cost, +10% DMG. |
| Knight | B | +20% DMG, +5% HP. |
| Juggernaut | B | +50% HP. |
| Ranger | C | +25% RNG. |
| Powerful | C | +10% DMG. |
| Tank | D | +30% HP. |
| Sight | D | +10% RNG. |
| Endure | D | +10% HP. |
Tip: Damage traits dominate the meta, but Cloner and Entrepreneur stay valuable because they lift the whole team. Cloner is strongest on a unit that is already worth building, and Entrepreneur shines on expensive lineups where deployment speed matters.
Best team setup and beginner picks
A working squad needs a main carry, a tank or support to keep it alive, and an economy unit so you can afford everything. A reliable shell pairs Gometa (or Berserker) as the main DPS with Woo or Madora for added pressure, Shinks for the AoE buff and wave stall, and Fastwagon for income. Swap in Skeleton Knight or Puppeteer when survivability matters more than another damage slot.
If you are just starting out, prioritize whatever you can pull, but a few units stand out. Fastwagon and Falcon get your economy rolling, with Falcon’s income boost working even without investment. Mamosa and Rudaus cover early healing and cooldown support. Karashi is well worth building for clear speed, and Vegata and Goki are smart long-term investments since they lead into Gometa, the strongest unit in the game.
Version 0.5 reshuffled the top of the meta. Berserker (Enraged) now ties Gometa for best DPS depending on the map’s element boost, Falcon joined the S tier purely on his Yen generation, and Skeleton Knight arrived as a premier linking tank. Money generation also became mandatory on the tougher new stages, which is why Fastwagon climbed alongside the new Money Maker set. The earlier 0.0 release added Puppeteer, who remains a top-tier frontliner, especially in Nature-heavy squads thanks to his stacking charge buff. Keep checking your roster against patches, since balance changes and new units can move these rankings.



































