ARC Raiders Cracked Bioscanner — uses, recycling, and Med Lab 2
Arc RaidersWhat the Cracked Bioscanner is for, how it converts into materials, and why you need two to upgrade your Medical Lab.
If you’re pushing your Workshop forward, the Cracked Bioscanner is the small bottleneck that gates Medical Lab level 2. It’s a rare, recyclable Medical-category pickup with several viable outcomes: sell it, salvage it, or recycle it into base components. Choosing the right path depends on whether you’re chasing the lab upgrade or topping up specific materials.
Cracked Bioscanner item stats
| Property | Value |
|---|---|
| Rarity | Rare |
| Classification | Recyclable |
| Loot category | Medical |
| Weight | 2 KG |
| Stack size | 3 |
| Sell price | 1,000 |
| Source | Scavenging |
It’s compact but not weightless. With a stack cap of three, you can carry a modest number before weight becomes a consideration.

Where it comes from (and how to plan for it)
The Cracked Bioscanner is found through general scavenging and is categorized under Medical loot. Treat it like other Medical finds: expect it from Medical-labeled loot sources rather than from mechanical or industrial caches. Because it’s rare, plan extractions around keeping your first two intact if your next move is a Medical Lab upgrade.

Medical Lab level 2 upgrade requirements
The Cracked Bioscanner’s headline use is unlocking Medical Lab 2. You’ll need two of them, along with a couple of common Medical components.
| Upgrade | From → To | Cost |
|---|---|---|
| Medical Lab | Level 1 → Level 2 | Cracked Bioscanner ×2, Durable Cloth ×5, Tick Pod ×8 |
If the upgrade is your priority, bank two Bioscanners before converting or selling any extras. Durable Cloth and Tick Pods are more common; the Bioscanner is the piece most likely to slow you down.
Recycle, salvage, or sell: what each option yields
Each action has a clear outcome. Use the table below to decide based on what you need right now—currency, batteries only, or a mix of rubber and batteries for broader crafting.
| Action | Outcome | When to choose it |
|---|---|---|
| Sell | 1,000 (currency) | You need instant cash and aren’t upgrading the Medical Lab right away. |
| Salvage | Battery ×2 | You’re short on batteries only and don’t need rubber parts. |
| Recycle | Rubber Parts ×3, Battery ×3 | You want a balanced return of common components for multiple recipes. |
Practical routing for early and mid‑game
- Bank the first two Cracked Bioscanners you find if Medical Lab 2 is on your roadmap.
- Use recycling to seed both Rubber Parts and Batteries once your immediate upgrade is covered.
- Sell only when you specifically need currency more than materials or upgrades.
This approach keeps your upgrade momentum intact without starving your basic crafting pipeline.

Quick answers
- How many do I need for the upgrade? Two, for Medical Lab 1 → 2.
- What’s the best conversion for general use? Recycling (Rubber ×3, Battery ×3) is the most flexible return.
- Is it worth carrying multiples? Yes, up to its stack cap of three, as long as weight isn’t blocking higher‑value loot.
The Cracked Bioscanner is a small item with outsized impact on your Workshop progress. Secure two for your Medical Lab, then treat extras as a flexible source of rubber and batteries—or an easy cash injection when you need it.
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