“Found in Exodus” shows up a lot in ARC Raiders item descriptions, and it’s confusing because there is no map called Exodus. Exodus is not a playable zone. It is a loot theme tied to a particular era of the world and to specific high‑tech locations on the maps you already know.
What “Exodus” means in ARC Raiders
In ARC Raiders’ fiction, the Exodus was the period when humanity built launch towers and rockets to leave a collapsing Earth. The remains of that effort — launch pads, rocket assembly halls, high‑end housing, and avionics facilities — are scattered across the Rust Belt as ruins.
In gameplay terms, “Exodus” is a loot category tied to those rocket‑age ruins. Items that say “Can be found in Exodus” or “Found in Exodus” are pointing you toward:
- Rocket launch sites and spaceport structures
- Post‑calamity housing or “wonder tech” complexes
- Space avionics or assembly facilities
On the tactical map, these areas use a dedicated Exodus icon: a circle with a half‑moon or “eye and half‑moon” motif. You’re not looking for a separate map; you’re looking for that symbol inside existing maps.
How Exodus appears on the map
Every topside map can include one or more Exodus‑type points of interest (POIs). The key things to look for are:
| Element | How it appears | What it means |
|---|---|---|
| Loot type text | Item tooltip: “Can be found in Exodus” | The item lives in Exodus‑type loot pools. |
| Map icon | Circle with a half‑moon/eye symbol | That POI is tagged as Exodus loot. |
| POI name example | Rocket Assembly (Spaceport) | Exodus‑tagged rocket construction hall. |
On the controller or keyboard, open the tactical map, use the inspect/zoom function, and pan over named POIs. When you highlight something like Rocket Assembly in Spaceport, you’ll see its loot type listed as Exodus. That’s where Exodus‑tagged items like Exodus Modules, Magnetic Accelerators, Synthesized Fuel, and similar components are allowed to spawn.
Core Exodus material: Exodus Modules
Exodus Modules are the clearest example of how the Exodus tag works. They are an Epic topside material used to craft and repair high‑tier gear, including:
- Weapons such as Tempest, Vulcano, Bobcat, and Hullcracker
- Repairs for items like the Snap Hook
- Project upgrades that advance framework levels
As an inventory item, Exodus Modules have these properties:
| Property | Value |
|---|---|
| Category | Topside Material |
| Rarity | Epic |
| Weight | 1 |
| Stack size | 3 |
| Sell price | 2750 Coins |
They can be recycled or salvaged into other crafting parts:
| Action | Output |
|---|---|
| Recycling | 2× Processor, 2× Magnet |
| Salvaging | 2× Processor |
Because Exodus Modules feed into several late‑game recipes and upgrades, they’re one of the main reasons you care about finding Exodus‑tagged locations.
Exodus locations in Spaceport (Rocket Assembly)
Spaceport is the first map where Exodus stands out clearly. In the center of the map sits the Rocket Assembly building, a large indoor complex built around half‑finished rockets. On the tactical map, Rocket Assembly is explicitly tagged with Exodus loot.
Inside Rocket Assembly, the most important feature for Exodus loot is a cluster of red lockers near the back of the building, past the rocket thrusters. These lockers are crucial because:
- One locker has a guaranteed Exodus Modules spawn.
- Another locker has a guaranteed Magnetic Accelerator spawn.
Other containers and shelves in Rocket Assembly can also roll Exodus‑type drops, but the red locker cluster is the most reliable. This makes Rocket Assembly a practical “answer” to the question of where Exodus really is: it is the rocket‑era loot pool condensed into a single, dangerous room.
There are some caveats:
- Spaceport is a high‑traffic PvP zone; other raiders will rush Rocket Assembly for the same loot.
- ARC enemies such as Pops and Fireballs often patrol near the entrances.
Many players run Rocket Assembly with a free loadout to scout and practice the route without risking expensive gear, then return with a stronger setup once they understand the layout.
Other Exodus spots and how they behave
Exodus loot is not limited to a single building. The tag applies across multiple maps and POIs that share that launch‑era architecture and technology.
Key patterns:
- Multiple maps, limited POIs. Exodus icons appear in Spaceport and in newer maps such as Stella Montis, typically at business complexes, assembly halls, or archives tied to pre‑ARC technology.
- Lockers and sealed containers. Exodus items often sit in red lockers, breachable containers, or high‑end storage units rather than basic trash piles.
- High competition. Because Exodus pools can drop several epic components at once, these POIs are routinely contested by other players.
Examples of Exodus‑relevant places beyond Rocket Assembly include:
| Map | POI | Exodus role |
|---|---|---|
| Spaceport | Rocket Assembly | Flagship Exodus site, guaranteed Exodus Modules and Magnetic Accelerator in red lockers. |
| Stella Montis | Business Center (top floor) | Open office space with lockers and breachable containers that can spawn Exodus Modules. |
| Stella Montis | Assembly Workshop / Assembly POI | Workshop with multiple containers; several can roll Exodus Modules and related parts. |
In addition, Exodus‑tagged loot can appear in military‑style cargo trucks parked along roads across different maps. The side lockers on these trucks sometimes hold Exodus materials, including Modules and other epic components.
How Exodus ties into other rare components
Several epic components share the Exodus loot theme, which is why they often appear together:
- Magnetic Accelerator – Epic crafting component used in advanced weapon and equipment recipes, guaranteed alongside Exodus Modules in Rocket Assembly red lockers.
- Synthesized Fuel – Crafting component for explosives and station upgrades, found in the same Exodus‑tagged rocket‑era facilities.
- Magnets, Processors, and other electronics – Either dropped directly in Exodus containers or obtained by recycling Exodus Modules.
When item tooltips say “Found in Exodus” for any of these components, it’s effectively telling you “go to rocket towers, spaceport buildings, and similar high‑tech ruins and focus on Exodus‑marked POIs.”
Trading and crafting around Exodus items
While Exodus is primarily about scavenging, there are a few structured ways it feeds into the rest of your build.
| System | Use of Exodus items | Details |
|---|---|---|
| Weapon crafting | Core component | Exodus Modules appear in recipes for Epic weapons like Tempest, Vulcano, Bobcat, and Hullcracker. |
| Tool repair | Snap Hook | 1× Power Rod + 1× Exodus Modules can be combined to repair a Snap Hook. |
| Projects | Framework upgrades | Project steps such as Framework (3/6 → 4/6) may consume 1× Exodus Modules alongside Batteries, Light Bulbs, and Sensors. |
| Trading (Celeste) | Direct purchase | Celeste sells 1× Exodus Modules for Assorted Seeds at higher account levels, with limited daily stock. |
| Recycling | Secondary materials | Recycling an Exodus Modules yields Processors and Magnets for other recipes. |
Exodus Modules themselves cannot be crafted, so every copy comes from topside raids or from the limited seed‑for‑modules trades with Celeste. That lack of a crafting loop is why Exodus locations remain important even in late progression.

When ARC Raiders says something is “found in Exodus,” it is pointing toward a family of loot pools anchored in the remains of the launch age: towers, rockets, business hubs, and avionics workshops. Exodus isn’t a separate map to unlock; it’s the high‑risk, high‑reward layer woven into existing maps, with Rocket Assembly in Spaceport as its most direct expression.