Gaming Guide

ARC Raiders Season 4 Week 9 Trials: Three-Star Guide (June 22-28)

Clear targets, best maps, and loadouts to clear all five weekly challenges and lock a top-20 spot.

Clear targets, best maps, and loadouts to clear all five weekly challenges and lock a top-20 spot.

The ninth week of Season 4 Trials in ARC Raiders runs from June 22 to June 28, 2026, and it pushes you topside to fight flying ARC units, take down a miniboss, and scavenge deployable ARC structures. Five challenges sit between you and a full three-star sweep, and each one rewards points that decide where you land on a 100-player leaderboard.

Quick answer: Damage flying ARCs inside the Spaceport walls, search supply drops, damage Leapers, destroy Pops, and search ARC Probes, Couriers, and Assessors, then extract alive. Hitting roughly 4,000 points in each challenge fills all three stars, and only a successful extraction banks the score.

Embark Studios)
ARC Raiders Season 4 Week 9 Trials (Embark Studios)

How Trials scoring and stars work

Trials is the weekly ranked layer in ARC Raiders, and it unlocks at player level 15. Each week brings five fresh challenges. Every challenge holds up to three stars, and you earn stars by stacking points toward set thresholds. Each star also hands you a separate reward, so a single challenge can pay out three times.

Your points feed a leaderboard shared with up to 99 other players in your rank. Finishing in the top 20 earns a 2x promotion to the next ranks, the next 30 positions earn a 1x promotion, and the bottom 20 drop down a rank. Three-starring all five challenges with solid points reliably puts you inside that top 20.

One rule overrides everything else. You must extract alive for your damage and search points to count. Dying in a raid wipes that run’s contribution, so leave once you have hit your target rather than chasing extra loot.

ChallengeBest mapPoint rule
Damage flying ARC inside the wallsSpaceport1.1 per 1 damage
Search Supply DropsSpaceport1,000 per drop
Damage LeapersSpaceport1.6 per 1 damage
Destroy PopsBuried City400 per Pop
Search ARC Probes, Couriers, and AssessorsSpaceport~285.8 per search

Damage flying ARC enemies inside the Spaceport walls

This challenge only counts damage to aerial ARCs while you are inside the Spaceport walls, which means Wasps, Hornets, Fireflies, and Vaporizers. The POIs that count as inside the walls include the Arrival and Departure buildings, the launch tower, and the control tower. Both tower roofs give clean sightlines, but they also draw heavy player traffic, so stay alert.

Embark Studios)
The walled POIs inside Spaceport (Embark Studios)
Drop into Spaceport with a heavy-ammo weapon like the Anvil, Bettina, or Renegade at level IV, plus eight stacks of ammunition and a medium shield with rechargers.
Climb to the elevated section of the Launch Tower POI and start shooting every flying ARC in range. Aim for rear thrusters on Hornets and the underside gas tank on Fireflies for fast kills.
Trigger Snitch Scanners to summon a swarm of Wasps and Hornets, then drop a single Wolfpack grenade into the cluster to bank a large chunk of points at once. Repeat until the three-star threshold fills.

Tip: A Rocketeer inside the walls is worth far more than a string of small flyers, so prioritize one if it appears and you have the tools to deal with it.


Search Supply Drops

Supply drops are the most contested objective this week. You call a crate down from a supply station, wait for it to land under its parachute, then breach and search it. Searching a drop someone else called also counts. You need at least three searched drops, and Spaceport is the strongest map for it. Running this solo is safer, since duos and trios turn the call stations into firefights.

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Supply call station locations across the topside maps (Embark Studios)

Supply call stations appear across every topside map. The table below lists the known POIs so you can plan a route that strings several together in one run.

MapSupply call station POIs
SpaceportFuel Lines, Departure Building, Arrival Building, Container Storage, Control Tower A6, Vehicle Maintenance, North Trench Tower, South Trench Tower, Shipping Warehouse
Dam BattlegroundsHydrophonic Dome Complex, Pipeline Tower, Old Battlegrounds, Primary Facility, Water Treatment, Testing Annex, Red Lakes
Buried CityPlaza Rosa, Piazza Arbusto, Research, Parking Garage, Library, Grandioso Apartments
The Blue GateWarehouse Complex, Gate Control Room, Pilgrim’s Peak, Maintenance Bunker, Village, Adorned Wreckage, Broken Earth
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Spaceport supply call stations (Embark Studios)
Move to a supply call station and press the call button to bring a crate down.
Wait for the crate to touch the ground, then breach it and search it. Roll to the next station on your route and repeat until at least three are searched.

Damage Leapers

Leapers sound intimidating, but the math is forgiving here. A single Leaper carries about 1,100 HP, and the challenge rewards damage rather than the kill, so even one or two Leapers can fill all three stars. They cover huge distances with their jumps, so funnel them into tight spaces where they cannot maneuver.

Embark Studios)
Leaper engagement at Spaceport (Embark Studios)

Bring an Anvil, Bettina, or Renegade with four to six stacks of ammunition, a shield with rechargers, and bandages. Two Wolfpack grenades or a hullcracker will down a Leaper fast, and the two-Wolfpack method keeps the fight cleaner. Blaze grenades thrown at the core also do heavy damage if you can land them close.

Head to the launch towers near the center of Spaceport and scan around Control Tower A6 and the Central Elevator for a Leaper.
Shoot it to grab its attention and lure it toward the small corridors under the Launch Tower base using the stairs that go down.
Fight it at point-blank range inside the corridor and throw a Blaze grenade at its core for a burst of damage. Fully loot the husk afterward so a new Leaper can spawn quickly if you need more points.

Destroy Pops

Pops are some of the easiest ARCs to clear because they carry no body armor. Each Pop is worth 400 points, and they glow with a blue light that makes them easy to spot from a distance, especially in the dark. A night raid makes this even simpler, and light ammo is enough to drop them, though an Anvil or Ferro with heavy ammo guarantees instant long-range kills.

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Pop farming route through Buried City (Embark Studios)
Load into Buried City and head to the northeast section with an Anvil IV, four stacks of heavy ammo, a light shield, rechargers, and bandages.
Run the loop Hospital, Parking Garage, Research, Space Travel, Galleria, destroying every Pop you find inside each building. These POIs also hold Fireballs and Ticks if you want extra value.
After one full rotation, return to the Hospital and check for respawns. Repeat the loop until you have banked enough points for three stars.

Search ARC Probes, Couriers, and Assessors

This challenge only asks you to breach and search deployable ARC structures. You do not need to pick up anything inside them, and searching a structure another player already opened still counts toward your progress. Spaceport offers the highest spawn rate for Probes and Couriers. Assessors are tied to the Close Scrutiny map event and are riskier to loot, so Probe and Courier hunting is the safer path.

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ARC Probe route in Spaceport (Embark Studios)

The Electromagnetic Storm condition on Spaceport drops far more probes from the sky, and the flat terrain keeps them visible. Pack an Anvil or Bettina, four stacks of heavy ammo, a light shield with rechargers, and around 30 adrenaline shots so you can sprint between probes without stopping.

Drop into Spaceport and head to the nearest probe to your spawn, noting elevator timings so you can build an efficient loop.
Breach every probe and courier along the route. Use adrenaline shots to keep moving, and interact with already-breached structures for bonus points until you cross the threshold.
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Confirm your stars and avoid wasted runs

You know a challenge worked when its star count updates in the Trials menu and your leaderboard position moves after extraction. The most common reason a run fails to register is simple. If you die before reaching an extraction point, every point you earned that raid is lost. Treat survival as part of the objective and pull out once your targets are met.

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Clear all five challenges with healthy point totals and a clean extraction each time, and a top-20 finish on the leaderboard becomes very achievable, setting up a 2x rank jump once Trials refresh for the next week.

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