The GRT-CPS is a semi-automatic designated marksman rifle (DMR) introduced in Battlefield 6 Season 2. It serves as the marksman-configured counterpart to the GRT-BC carbine, trading raw damage per shot for better controllability and a larger ammo pool. Fast-firing and precise at mid-to-long range, the GRT-CPS rewards players who can manage its recoil while chaining rapid follow-up shots.
Quick answer: The GRT-CPS is a free unlock at Tier 14 of the Death Stalkers path in the Season 2 Battle Pass. Purchasing the Battle Pass also instantly grants the "Wild Beast" Weapon Package, which includes the base GRT-CPS if you haven't reached Tier 14 yet.

GRT-CPS Base Statistics
| Stat | Value |
|---|---|
| Fire rate | 360 RPM |
| Bullet velocity | 1,000 m/s |
| Headshot multiplier | 1.5× |
| ADS time | 250 ms |
| Reload speed | 2.75 s |
| Default magazine | 20 rounds |
| Precision | 76 |
| Control | 26 |
| Mobility | 52 |
| Hipfire | 34 |
Compared to its closest DMR rival, the LMR27, the GRT-CPS fires slower but ships with double the starting ammo capacity. That larger magazine ceiling becomes a significant advantage in sustained engagements and squad-wipe scenarios, especially when paired with the 30RND Magazine attachment unlocked at weapon level 40. The high base bullet velocity of 1,000 m/s also means minimal lead correction at range, making it forgiving for players still learning DMR timing.

How to Unlock the GRT-CPS
The GRT-CPS sits on the Death Stalkers path of the Season 2 Battle Pass at Tier 14 and is a free reward — no Battle Pass purchase required. If you don't manually select a different path after completing the five-tier Recruit Path, the game defaults to Death Stalkers first, so you'll progress toward the GRT-CPS automatically.
There's a shortcut for Battle Pass buyers. The instant-unlock reward package includes the "Wild Beast" GRT-CPS Weapon Package, which also grants the base weapon immediately. This pre-configured variant boosts ammo capacity by 50%, increases headshot lethality, precision, and control at the cost of some mobility and bullet velocity.
A second premium Weapon Package, "Hinterland Headsman," appears later at Tier 19 of the same Death Stalkers path and requires a Battle Pass purchase to claim.

Best Versatile GRT-CPS Loadout
This all-purpose build balances suppressed mid-range accuracy with enough mobility to reposition between engagements. It uses 105 of the weapon's attachment points.
| Slot | Attachment | Points |
|---|---|---|
| Muzzle | Long Suppressor | 25 |
| Barrel | 10" Factory | 20 |
| Right Accessory | 5 MW Green | 10 |
| Underbarrel | Slim Angled | 25 |
| Magazine | 20RND Fast Mag | 10 |
| Ammunition | FMJ | 5 |
| Scope | BAKER 3.00X | 10 |
The Long Suppressor keeps you off the minimap while adding +2 precision, though it costs 5 hipfire. The Slim Angled underbarrel is the real workhorse here, shaving 50 ms off ADS time while granting +2 precision, +2 control, and +6 mobility — an unusually efficient trade for a DMR grip. Pairing it with the BAKER 3.00X scope gives clean magnification for the weapon's effective mid-to-long range without the tunnel vision of higher-power optics.
FMJ ammunition slightly reduces the headshot multiplier but improves material penetration, which matters on maps like Contaminated where destructible cover and thin walls are common around bunker areas and fortifications.

Key Attachment Options Worth Knowing
The GRT-CPS has a deep attachment pool with meaningful trade-offs at every slot. A few stand out for specific playstyles beyond the versatile build above.
30RND Magazine (level 40) adds 10 rounds to the base capacity at the cost of 4 mobility. For players who hold angles or play aggressively on objectives, the extra ammo can be the difference between wiping a squad and running dry mid-fight.
Low-Profile Stubby (level 32) is the highest-stat underbarrel grip available, offering +10 precision and +11 control with a 50 ms ADS reduction and only −2 mobility. It's the best option if you plan to stay at range and don't need the Slim Angled's mobility bonus.
14.5" Carbine barrel (level 35) dramatically boosts hipfire by +6 but slashes bullet velocity by 360 m/s, cutting it to 640 m/s. This turns the GRT-CPS into a more aggressive close-to-mid-range DMR, useful in the tight tunnel networks on Contaminated or the upcoming infantry-only Hagental Base map arriving in Phase 2.
For laser accessories, the 50 MW Green (level 21) provides the maximum +20 hipfire bonus among the top-rail options, making it a strong pick if you frequently find yourself in CQB situations without time to ADS.

Camo Challenges
The GRT-CPS has three mastery camos tied to weapon progression rather than specific challenge objectives. Lichen unlocks at Mastery 20, Snowdrop at Mastery 30, and Estuary at Mastery 40. Reaching these milestones requires sustained use of the weapon to accumulate hardware XP, so equipping XP boosts from the Battle Pass can speed up the grind considerably.
Where the GRT-CPS Fits in the Season 2 Meta
On the new Contaminated map — a sprawling Bavarian mountainside with significant elevation changes, destructible structures, and an underground tunnel network — the GRT-CPS occupies a strong niche. The map's open hillside sightlines and cliff-edge positions play directly into the weapon's mid-to-long-range damage profile, while the tunnel and bunker areas are manageable with a suppressed, mobility-focused build.
The VL-7 psychoactive smoke mechanic also creates interesting dynamics for DMR users. When gas clouds roll across objectives and force close-quarters chaos, players without masks are disoriented by visual and auditory hallucinations. A GRT-CPS user holding a position just outside the gas perimeter can pick off enemies stumbling out of the smoke — or push in with a carbine barrel and hipfire laser if the situation demands it.
Against dedicated sniper rifles like the SV-98 or M2010 ESR at extreme range, the GRT-CPS falls short on per-shot damage. But its faster follow-up shots and larger magazine give it a clear advantage in multi-target scenarios and suppression, especially when supporting a squad push. It's an effective choice on medium-distance maps and is well worth leveling for anyone who prefers a semi-auto playstyle over bolt-action precision.