Call of Duty: Black Ops 7’s campaign is built around squad play and a bigger co‑op footprint, but the core question is simple: how long will it take to finish? Based on pre‑release details and typical series pacing, you should expect an 11‑mission story that lands in the familiar single‑evening‑to‑weekend range, plus a separate Endgame activity designed for repeat sessions.
What’s confirmed for Black Ops 7’s campaign
| Item | Details |
|---|---|
| Setting | 2035, centered on the Mediterranean city of Avalon |
| Protagonists | David “Section” Mason leads Specter One alongside returning figures like Mike Harper |
| Mission count | 11 story missions |
| Co‑op support | Fully playable solo or with up to four players |
| Endgame | Separate, replay‑focused activity in Avalon with up to 32 players co‑existing per instance |
| Progression | Shared XP and weapon leveling across campaign, Endgame, multiplayer, and Zombies |
| Platforms / date | PS5, PS4, Xbox Series X|S, Xbox One, and PC on November 14, 2025 |
| Official page | callofduty.com/blackops7 |

How long to beat the Black Ops 7 campaign
Plan around 8–9 hours for a straightforward playthrough of the 11‑mission story. That estimate reflects the series’ modern pacing and the stated mission count, and assumes minimal diversion into optional exploration or repeat attempts.
A few factors will meaningfully swing your time up or down:
- Squad size: co‑op can shorten some encounters but also encourages experimentation and retries.
- Playstyle: stealthy or methodical approaches take longer than aggressive, objective‑first pushes.
- Difficulty handling: pre‑release messaging on difficulty has been inconsistent; treat any hour estimate as a rough guide.
What the Endgame adds (and what it doesn’t)
The Endgame is not more main‑story missions; it’s a separate, replay‑oriented activity set in an opened‑up Avalon. Up to 32 players share the space, tackling objectives and escalating combat zones during session‑based runs. Operators bring in custom loadouts and gain access to abilities not present in the standard story missions. Full squad wipes can cost your run‑specific progress, which adds stakes and encourages cleaner execution on repeat attempts.
This is where the campaign’s “how long is it?” stretches: the 8–9 hour story sits on top of an Endgame loop designed to be revisited well beyond the credits, with shared progression tying your time here to multiplayer and Zombies.
Campaign length in context of past Call of Duty entries
Black Ops 7’s 8–9 hour target aligns with recent series norms. Historically, most campaigns land between five and nine hours for a first playthrough.
| Game | Typical first‑run length |
|---|---|
| Black Ops III | ~9 hours |
| Black Ops (2010) | ~7 hours |
| Black Ops II | ~7 hours (varies with Strike Force engagement) |
| World at War | ~7 hours |
| Modern Warfare (2019) | ~6 hours |
| Modern Warfare III (2023) | ~5 hours |
If you typically complete Call of Duty campaigns across one to two sittings, Black Ops 7’s story should fit that pattern, with Endgame extending your total time invested if you enjoy session‑based co‑op runs.

Difficulty, co‑op, and what that means for your runtime
Black Ops 7’s campaign is fully playable solo or with up to four players, and its Endgame scales to far larger co‑op sessions. Pre‑launch messaging around difficulty options has not been uniform. Some previews reference traditional tiers while other statements suggest the co‑op foundation may handle challenge differently. Either way, your completion time will vary more with squad size and approach than with any single difficulty toggle.
Bottom line: budget a weekend evening for the 11‑mission story and expect the 32‑player Endgame in Avalon to be the long‑tail reason to keep playing.