Black Ops 7 campaign length — how long to beat, mission count, and Endgame

Plan for ~8–9 hours for the 11-mission story, with a separate 32-player Endgame that adds ongoing co‑op runs.

By Pallav Pathak 3 min read
Black Ops 7 campaign length — how long to beat, mission count, and Endgame

Call of Duty: Black Ops 7’s campaign is built around squad play and a bigger co‑op footprint, but the core question is simple: how long will it take to finish? Based on pre‑release details and typical series pacing, you should expect an 11‑mission story that lands in the familiar single‑evening‑to‑weekend range, plus a separate Endgame activity designed for repeat sessions.


What’s confirmed for Black Ops 7’s campaign

Item Details
Setting 2035, centered on the Mediterranean city of Avalon
Protagonists David “Section” Mason leads Specter One alongside returning figures like Mike Harper
Mission count 11 story missions
Co‑op support Fully playable solo or with up to four players
Endgame Separate, replay‑focused activity in Avalon with up to 32 players co‑existing per instance
Progression Shared XP and weapon leveling across campaign, Endgame, multiplayer, and Zombies
Platforms / date PS5, PS4, Xbox Series X|S, Xbox One, and PC on November 14, 2025
Official page callofduty.com/blackops7

How long to beat the Black Ops 7 campaign

Plan around 8–9 hours for a straightforward playthrough of the 11‑mission story. That estimate reflects the series’ modern pacing and the stated mission count, and assumes minimal diversion into optional exploration or repeat attempts.

A few factors will meaningfully swing your time up or down:

  • Squad size: co‑op can shorten some encounters but also encourages experimentation and retries.
  • Playstyle: stealthy or methodical approaches take longer than aggressive, objective‑first pushes.
  • Difficulty handling: pre‑release messaging on difficulty has been inconsistent; treat any hour estimate as a rough guide.
Note: There is no early access window for the campaign this year; everyone starts on the global launch date.

What the Endgame adds (and what it doesn’t)

The Endgame is not more main‑story missions; it’s a separate, replay‑oriented activity set in an opened‑up Avalon. Up to 32 players share the space, tackling objectives and escalating combat zones during session‑based runs. Operators bring in custom loadouts and gain access to abilities not present in the standard story missions. Full squad wipes can cost your run‑specific progress, which adds stakes and encourages cleaner execution on repeat attempts.

This is where the campaign’s “how long is it?” stretches: the 8–9 hour story sits on top of an Endgame loop designed to be revisited well beyond the credits, with shared progression tying your time here to multiplayer and Zombies.


Campaign length in context of past Call of Duty entries

Black Ops 7’s 8–9 hour target aligns with recent series norms. Historically, most campaigns land between five and nine hours for a first playthrough.

Game Typical first‑run length
Black Ops III ~9 hours
Black Ops (2010) ~7 hours
Black Ops II ~7 hours (varies with Strike Force engagement)
World at War ~7 hours
Modern Warfare (2019) ~6 hours
Modern Warfare III (2023) ~5 hours

If you typically complete Call of Duty campaigns across one to two sittings, Black Ops 7’s story should fit that pattern, with Endgame extending your total time invested if you enjoy session‑based co‑op runs.


Difficulty, co‑op, and what that means for your runtime

Black Ops 7’s campaign is fully playable solo or with up to four players, and its Endgame scales to far larger co‑op sessions. Pre‑launch messaging around difficulty options has not been uniform. Some previews reference traditional tiers while other statements suggest the co‑op foundation may handle challenge differently. Either way, your completion time will vary more with squad size and approach than with any single difficulty toggle.

Tip: If you want a brisk, set‑piece‑first playthrough, go solo and be objective‑driven. If you plan to stick around after credits, assemble a consistent group for Endgame and lean into abilities and builds that suit your team’s pace.

Bottom line: budget a weekend evening for the 11‑mission story and expect the 32‑player Endgame in Avalon to be the long‑tail reason to keep playing.