Bloodlines 2 trophies — the full list and what it means for 100%
Bloodlines 2The sequel ships with 65 base trophies and 13 more at launch via Shadows & Silk, demanding five or more playthroughs.

Vampire: The Masquerade – Bloodlines 2 launches with 78 total achievements split across the base game and a day‑one DLC. The base list contains 65 trophies (1 Platinum, 1 Gold, 1 Silver, 62 Bronze). The Shadows & Silk add‑on adds 13 Bronze trophies at launch, pushing the total to 78.
Tier | Quantity (Base) | Quantity (DLC) | Example requirement |
---|---|---|---|
Platinum | 1 | — | A Full‑blooded Elder — unlock all trophies in the main game |
Gold | 1 | — | An Elder Unchained — complete the game |
Silver | 1 | — | See note below on which objective is tagged as Silver |
Bronze | 62 | 13 | Ability combos, stealth chains, endings, collectibles, clan runs |
Why 100% completion takes five or more playthroughs
The list leans heavily on mutually exclusive outcomes. You’ll need multiple endings and multiple “complete the game as…” clears across different clans. Expect at least five full playthroughs, both for the factional endings and the clan‑specific clears, with room to fold in missables each run.
- Clan clears (base game): The Silence of the Blood (Banu Haquim), The Warlock Ascendant (Tremere), A Noble Legacy (Ventrue).
- City endings: A City in Flames (I.A.O. attacking Seattle), A City of Anarchy (Katsumi in charge), A City Most Fabulous (Tolly in charge), A City Restored (Lou in charge), A City Unchained (Phyre in charge).
- Shadows & Silk clan clears (DLC): The Shadows Prevail (Lasombra), The Rose Bites Deep (Toreador).

Ability combos and combat trophies (representative challenges)
Many Bronzes reward creative ability synergies, and situational kills. These encourage experimenting with disciplines in set‑piece encounters and larger groups.
- Master of the Bladed Hand — hit 4+ enemies with Bladed Hand during Split Second.
- Bowled Over — knock down 5 enemies in a single Brujah Charge.
- Silent But Violent — detonate an enemy afflicted by both Blood Curse and Mute.
- By Royal Decree — eliminate 6+ enemies by pairing Mass Manipulation with Terminal Decree.
- I Curse You All! — combine Blood Curse and Blood Salvo to kill 4+ enemies.
- Termination Without Notice — eliminate an enemy while possessing them.
- Total Recall — kill an enemy by teleporting into them with Recall.
- Chain Lightning — kill 5 enemies with a single Lightning Strike.
- An Unseen Judgement — eliminate 7 enemies using a single Unseen Aura.
- Return to Sender — destroy a vampire with their own firearm.
Mob‑control and timing are the theme here. Set up groups, layer status effects, and leverage gap closers to land these multi‑kill challenges.

Stealth, traversal, and feeding requirements
A second pillar of the list pushes you toward quiet kills, gliding mobility, and blood resonance mastery.
- Silent Death — eliminate 50 enemies without alerting them.
- From the Shadows — eliminate 7 enemies in a row undetected.
- Wings of the Night — travel 75 meters in a single glide.
- Frequent Flyer — glide a total of 1,000 meters.
- What Sup? — feed on 30 citizens with no witnesses.
- I Do Not Drink… Wine — feed on citizens of every Blood Resonance type.
- A Nice Cool Drink — feed on all humans with Phlegmatic Blood Resonance.
- Blood Betrothal — drink directly from a willing vampire’s vein.
These counters are ideal to chip away at across the entire run rather than grinding at the end.

Collectibles and exploration (easy to miss without a plan)
Several trophies hinge on all‑or‑nothing checklists and one‑shot interactions during specific sequences. Keep a running log per save to prevent backtracking or replaying large chunks solely for a missed note or conversation.
- City collectibles: Clean Up the Streets (all Anarch tags), Cutting the Feed (all I.A.O. surveillance cameras), Crucifixation (all Crosses of Saint James).
- Lore sets: Elder Reader / Elder Bookworm / Elder Bibliomaniac — collect 5, 25, and 50 Codex entries.
- One‑time interactions: That’s the Spirit — complete every Spirit’s Touch conversation in a single playthrough; History Buff — trigger every audio exhibit at the Seattle Underground Tour; Keep ’Em Talking — exhaust all conversations at the 1925 New Year’s party.
- Exploration markers: Welcome to Seattle; Keys to the City; Lucid Dreaming — walk the streets in Fabien’s shoes.

Story, choices, and difficulty‑flagged moments
A cluster of trophies map to key beats, relationship choices, and a difficulty‑gated performance.
- The Embrace — sire a Childe as Phyre.
- The Blade of Mercy — discover Onda’s secret.
- A Diva Defeated — finish Ysabella’s masterpiece with your abilities locked on Normal or Hard.
- The Burning of the Books — escape Willem’s hallucinations and confront him.
- Spoiling the Fruit — face and defeat the Gardener.
- Unmasking an Anarchist — come face‑to‑face with Damsel.
- Artistic Merit — convince Ysabella to restore your powers.
- What’s in the Box? — destroy Prince Campbell using Phyre against him.
- Branch outcomes: The Justice of the Mob (give Benny Muldoon to the Anarchs), The Justice of the Prince (return Benny to the Camarilla).
- Dialogue gates: A Willing Victim (convince Veronica to be Lou Graham’s next drink), A Dire Warning (convince Verona to stay away from Lou Graham).
- Visionary Detective — successfully use every Malkavian ability.
These are prime candidates to combine with your ending runs, since many hinge on role‑play choices or specific conversation paths.

Shadows & Silk DLC (13 Bronze at launch)
The day‑one DLC extends clan completions, adds discipline‑specific combos, and introduces a handful of character‑focused feeding moments.
- Clan clears: The Shadows Prevail (Lasombra), The Rose Bites Deep (Toreador).
- Discipline chains: Now You See Me… (Shadow Step behind a target commanded with Beckon), Hot Lips (Entrancing Kiss on a target affected by Cauldron of Blood), Set ’Em Up, Knock ’Em Down (Charge into two or more enemies held by Arms of Ahriman), The Serenity of Shadows (draw 5 unarmed enemies into Oblivion), To End in Oblivion (pull at least 3 enemies into Oblivion and end their existence).
- Roleplay tasks: Unoriginal Sin (while disguised as the Priest, persuade 5 citizens with Sanguine Blood Resonance to let you drink), Run Rabbit, Run Rabbit, Run, Run, RUN! (use Blink to kill a Melancholic target).
- Personal beats: A Moment of Patience (drink directly from Patience’s veins), A Gauntlet Laid Down (drink directly from Onda’s veins), Love Me! (Entrancing Kiss on 5 Thin‑blood vampires).
Nothing here is difficulty‑gated, but several require the right build and setup, so plan a DLC‑focused run to clear them cleanly.

Planning a clean roadmap for Platinum/100%
- Block out five runs at minimum: three for base‑game clan completions plus at least five distinct endings across those saves; use additional runs for DLC clan clears.
- Assign missables per run: dedicate one to Spirit’s Touch and the Seattle Underground Tour, another to city collectibles (tags, cameras, crosses), and spread stealth/feeding counters across all playthroughs.
- Track codex progress: hit the 5/25/50 thresholds while exploring; don’t leave this for last‑minute cleanup.
- Reserve time for ability‑combo trophies: several require sizable enemy groups and specific power interactions; line them up during combat‑heavy missions.
The list isn’t mechanically punishing, but the volume of mutually exclusive outcomes and missables is what stretches the timeline. The game is scheduled for October 21, 2025 on PlayStation 5, Windows PC, and Xbox Series X|S, so if you’re eyeing A Full‑blooded Elder from day one, a deliberate run plan will save you hours of replaying for single missed prompts.
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