Harlowe is Borderlands 4’s battlefield controller. Her Action Skills and passives revolve around Entanglement — a trait that makes enemies hit by her Action Skills share gun and skill damage with other Entangled targets. That single mechanic is the thread tying her three playstyles together: a green‑tree support that hardens teams and debuffs mobs, a red‑tree elemental spammer that compresses cooldowns into near‑constant bursts, and a hybrid setup that layers both into efficient endgame clears.


Build archetypes (what each is for and the buttons you press)

Build Core Action Skill Primary Use Key Augments / Nodes
Cosmic Brilliance support (green) Flux Generator Co‑op safety, overshields, steady AoE and debuffs Coronal Mass Ejection, Unified Theory, Potential Transference; Mains Hum, Momentum, Mass Function, Resonance Cascade
Creative Bursts status/DPS (red) CHROMA Accelerator Solo clears, short cooldown loop, elemental scaling Neutron Capture, Demon Core; Field‑Ready Prototype, Elementary, Fuzzy Math, Test Subjects, Chain Reactor, Fissile Launcher
Hybrid endgame (red + blue) CHROMA Accelerator + Entanglement spread Boss melts and mobbing with crit and fire‑rate engines Carry the One, Break the Ice, Mechanical Brilliance (red); Make Extraordinary, Bright Future, Ripple Effect (blue)

Leveling to 50: two proven routes

Both paths converge on the same endgame goal: pump CHROMA Accelerator’s damage, convert it into gun damage, and keep Action Skills rolling while Entanglement chains damage across a pack. Choose the early game that fits your comfort level.

Route A: safer green‑first progression (1–50)

This route stabilizes fights with overshields and self‑healing before leaning into red‑tree status uptime and late‑game burst.

  • Levels 1–20 (Cosmic Brilliance): Prioritize Mains Hum (shield/overshield), Momentum (crit damage on Entangle), Mass Function (reload), Neutron Decay (gun damage on Irradiate), and Resonance Cascade (Action Skill damage on radiation hits). Equip Coronal Mass Ejection at level 6, then swap to Unified Theory at 16 to scale Flux Generator damage with bodies inside the field.
  • Levels 20–35 (Creative Bursts): Add the red engine. Unlock Neutron Capture (converts CHROMA damage into bonus radiation gun damage), max Fuzzy Math, Elementary, and Test Subjects for status chance, elemental scaling, and cooldown. Pick up Runaway Reaction to Entangle through status — no Action Skill required.
  • Levels 35–50 (Hybrid/DPS): Capstone Demon Core to supercharge CHROMA’s travel damage and irradiate Entangled foes. Round out with Carry the One and Break the Ice for crowd control and Cryo conversions, then take Mechanical Brilliance to constantly amplify Action Skill and radiation outputs.

Route B: damage‑first CHROMA progression (1–50)

If you’d rather race cooldowns and clear rooms on your own from minute one, start red then splash blue for crit and fire‑rate engines.

  • Levels 1–15 (Creative Bursts): Open with Field‑Ready Prototype to scale Action Skill damage into Neutron Capture at level 6. Add Elementary and Test Subjects early for flat damage and cooldown rate.
  • Levels 16–28 (Creative Bursts): Stack radiation. Invest in Poisoned Sun, Chain Reactor, and Fissile Launcher, then grab Demon Core when available. Take a single point in Dirty Bomb to give each irradiation a sizeable AoE.
  • Levels 29–50 (blue + red mix): In blue, take Make Extraordinary to let skill damage crit, then add Bright Future (big fire‑rate after re‑trigger) and a point in Ripple Effect (Entanglement chains on kill). Return to red for Carry the One and a point in Break the Ice, and finish with Mechanical Brilliance.
Tip: Whichever route you pick, play around the CHROMA window. Hit multiple targets with CHROMA Accelerator, then unload with a fast elemental weapon while Neutron Capture is active.

Augments and capstones that matter

  • Neutron Capture (red augment) — Converts a portion of CHROMA Accelerator’s damage into flat bonus radiation gun damage for a short time. This is the core of Harlowe’s burst loop.
  • Demon Core (red capstone) — Dramatically increases CHROMA’s travel damage and automatically irradiates Entangled enemies, seeding AoE detonations.
  • Coronal Mass Ejection (green augment) — Strips enemy elemental resistances and raises ally status application inside Flux Generator.
  • Unified Theory (green augment) — Scales Flux Generator’s Action Skill damage with allies and enemies inside the field.
  • Potential Transference (green capstone) — Teleports Flux Generator to your crosshairs, bursts Shock damage, provides free Second Winds, and heals allies in the field.

Weapons and gear that make the kit sing

Slot What to look for Why it works on Harlowe
Primary guns Fast‑firing elemental SMGs (Maliwan Radiation), or other high‑RoF elemental options More shots during the Neutron Capture window means more bonus radiation applied and faster Entanglement burns.
Featured legendary Ohm I Got (Maliwan SMG) Converts shield energy into +50% damage; with Overshield active, it effectively runs without consuming ammo, pairing perfectly with Flux Generator.
Heavy backup Rocket launchers Chunky bursts for boss phases; pair with ammo return or during Repkit windows.
Shield Watts 4 Dinner Enemies can drop Overshields on hit; while Overshielded, you gain bonus Shock damage — great inside Flux Generator.
Repkit AF1000 (Time Dilation) Double duration and shorter cooldown to cover Action Skill gaps and stabilize tough waves.
Class Mod Bio‑Robot Creates Cryo and Radiation hazards when you Entangle, spreading statuses to sustain cooldown and Entanglement uptime.
Ordnance Jelly (self‑replicating) Multiple bounces mean multiple explosions — fast, reliable status application across a pack.
Enhancement Infuser (Maliwan license) Kills spread active statuses to nearby enemies; great for constantly re‑seeding Entanglement.
Note: Underbarrel tools like the Taser or Spread Launcher are strong during downtime between CHROMA casts and help finish Entangled enemies without spending your Action Skill.

Specializations for endgame

  • Contamination — Critical hits raise your status application rate; this feeds directly into Test Subjects cooldown loops.
  • Compounding Afflictions — Enemies take more damage for each status effect on them; Harlowe stacks multiple elements naturally.
  • Now With Caffeine — Repkit activations refund Action Skill cooldown, smoothing the CHROMA rotation.
  • A Honed Mind — Action Skills gain a chance to crit and deal more crit damage, boosting CHROMA and radiation darts.

Solo vs. co‑op: how to build for your lobby

  • Solo: Go red‑first. CHROMA Accelerator + Neutron Capture + Demon Core defines a tight loop — detonate, dump a high‑rate‑of‑fire elemental mag, repeat. Sprinkle blue for crit and fire‑rate if you want faster cycles.
  • Co‑op: Push green. Flux Generator keeps teams alive, strips resistances, and relocates on demand for revives and Shock bursts. Unified Theory raises AoE damage as your squad stands in the field.

How to play Harlowe effectively

  • Open with Flux Generator when possible. The field adds shields, healing, and a damage radius; it also sets up green augments that make status and Entanglement easier.
  • Use radiation ordnance (Jelly or other Radiation grenades) to seed status quickly, then let Runaway Reaction Entangle without spending an Action Skill.
  • During CHROMA windows, favor fast‑firing elemental guns. The goal is to push as many hits as possible while Neutron Capture is active.
  • Prefer Maliwan‑licensed parts when you can; the Infuser Enhancement turns kills into effortless status spread.

Common mistakes (and how to dodge them)

  • Letting status spread fall off: Without an Enhancement like Infuser (or comparable tools), Entanglement uptime suffers and your cooldown loop slows.
  • Underbuilding cooldown: Harlowe feels flat without frequent Flux Generator/CHROMA casts. Prioritize Test Subjects and gear with Action Skill cooldown rate.
  • Bossing in a pure green setup: Cosmic Brilliance is excellent at support and crowd control. For bosses, pivot to the red/blue hybrid with CHROMA Accelerator.

Tree Priority nodes Why they’re good
Cosmic Brilliance (green) Mains Hum, Momentum, Mass Function, Neutron Decay, Resonance Cascade, Confirmative Reality Shielding and overshield capacity, crit damage on Entangle, reload and gun damage scaling, Action Skill damage on radiation hits, and team cooldown returns on shooting Entangled enemies.
Creative Bursts (red) Field‑Ready Prototype, Elementary, Fuzzy Math, Test Subjects, Chain Reactor, Fissile Launcher, Carry the One, Break the Ice, Mechanical Brilliance Action Skill damage and elemental/status scaling, cooldown on status, radiation darts and damage versus Entangled targets, Entanglement spread, Cryo control, and persistent Action Skill/radiation boosts.
Blue (hybrid picks) Make Extraordinary, Bright Future, Ripple Effect Allows skill damage to crit, big fire‑rate injections after re‑triggering, and on‑kill Entanglement chains for momentum between casts.

Harlowe scales because her kit ties survivability, status, and burst into one loop. Entangle, irradiate, detonate, and keep the cycle moving — and when teammates stand in your Flux Generator, all of that gets easier. Once the core pieces are in place, the rest is muscle memory and target selection.