Borderlands 4 leans into spectacle. Weapons throw out color, particles stack on screen, and the gun models themselves are intricate showpieces. In the middle of that fireworks display, aiming down sights can work against you. Players are finding that optics crowd the view with glowing elements, opaque housing, and tiny apertures, so pulling the trigger without aiming often feels more effective.


What’s making scopes hard to use

Several design choices overlap to reduce clarity when you aim:

  • Highly decorated models: Many sight bodies include thick shrouds, animated elements, and bright accents that close in around the reticle.
  • Opaque overlays: Certain manufacturers’ optics and shielded sights throw additional geometry and holographics on screen, covering most of the field with a narrow window to shoot through.
  • Visual spam during ADS: Muzzle flashes, elemental trails, crit text, and kill indicators stack directly in the sight picture, blotting out targets.
  • Fast movement and ability effects: Shoulder cannons, deployables, and high sprint speeds add motion and VFX right where you’re trying to track heads.

The result is a paradox: in a game that rewards precision and crits, aiming can hide the very thing you’re trying to hit.


Enemies are blending into the background

It isn’t just the optics. Readability is a recurring complaint at medium and long range. Enemies frequently share palette and contrast with their environments, and health bars or nameplates don’t consistently appear until you’re nearly on target. That pushes players to “trace bullets” or wait for incoming fire to reveal a location. At night or in busy biomes, this gets worse.

The default compass behavior can add to the confusion. It pings hostiles well beyond engagement distance, so the HUD implies danger nearby while the scene looks empty. Switching to the circular combat radar helps by emphasizing proximity, but it still lacks terrain context, making it hard to tell if an enemy is around a corner or far away.


Inventory and UI clarity echo the same problem

The visual noise extends to menus. On the inventory screen, weapon thumbnails share silhouettes, and non-weapon gear like shields and ordinance can look similar at a glance. Sorting, filtering, and the bank interface have their own quirks, and some players report post‑patch stutters or clicks when trying to sort by stats. None of this directly affects a sight picture, but it contributes to a broader sense that readability took a back seat to style.


What you can change right now (settings and habits)

Until there are new options or art passes, a few adjustments can make fights easier on your eyes:

  • Turn on the combat radar: Swap from the compass to the radar so you get a clearer sense of who’s close enough to matter.
  • Recalibrate brightness: In the Visuals settings, use the Calibrate control and bump it above default. Many players find a setting in the low-to-mid 60s separates enemies from backgrounds more consistently.
  • Cut motion blur: If blur is on, turn it off. You’ll preserve edge detail while moving fast or panning.
  • Adjust color elements: If the game allows, change UI colors for names and tags so hostile markers pop against the environment. Colorblind settings can be useful here even if you’re not colorblind.
  • Prioritize iron sights and minimal optics: Favor weapons whose sights leave large open views. Traditional bodies from some manufacturers tend to be less obstructive.
  • Stay in hip-fire or quick-scope: For many weapon classes, hip-fire is accurate enough at short to mid range. Quick-scoping can land a precision shot without sitting in a cluttered scope.
  • Leverage tracking and homing: Underbarrel tools and grenades that mark or track targets help you keep pressure on enemies you can’t easily see.
Tip: If you’re struggling to locate the “last enemy” in a combat arena, resist chasing distant pings. Hold ground, use the radar for close threats, and let muzzle flashes or projectiles give away positions.

Common pain points and practical workarounds

Problem Impact in combat Mitigation you can try
Bulky, glowing scopes Sight picture is narrow and bright elements obscure targets Favor iron sights/minimal optics; quick-scope for single shots; hip-fire at close range
Particle and text spam in ADS Crit numbers and effects block enemies mid‑spray Shorter bursts; re‑center between volleys; step out of ADS when the screen fills
Enemies blend with environments Hard to locate threats, especially at distance or at night Increase Calibrate brightness; use combat radar; track by muzzle flash/projectiles
Compass pings far‑off hostiles HUD suggests pressure that isn’t actually nearby Switch to the radar view to bias toward nearby enemies
UI and bank stutters when sorting Menu navigation becomes slow or unresponsive Wait for tabs to load; reduce bank clutter; sort on other categories first as a temporary nudge

What players are asking for

The most consistent asks are straightforward and would improve clarity without dulling the series’ style:

  • Enemy highlights or outlines: A subtle aura on aggro or while aiming to separate targets from the scene.
  • Scope and crosshair options: Simpler reticles, less opaque scope bodies, or a “clean optics” toggle.
  • Health bars and tags: Persistent or earlier-appearing bars to reduce the need to paint the exact hitbox first.
  • Radar defaults and tuning: Make the proximity radar the default in combat, and reduce pings on distant, non‑engaged enemies.
  • Console FOV controls: Wider FOV helps keep more of the scene visible around bulky weapons.

None of these feature requests change Borderlands into a mil-sim. They just give players better tools to parse its chaos.


Borderlands has always celebrated loud, messy combat. Borderlands 4 turns that dial up again, and the art direction is often gorgeous at rest. In motion, though, ornate scopes and heavy effects regularly get in the way of aiming. If you’re squinting through a peephole while color blasts fill your screen, lean on radar, brightness calibration, simpler sights, and hip‑fire. When more robust visibility options arrive, you can go back to threading crits through the chaos instead of fighting your scope.