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Control Resonant Release Date, Platforms, and Gameplay (Sep 2026)

Control Resonant Release Date, Platforms, and Gameplay (Sep 2026)

Control Resonant is Remedy Entertainment's sequel to Control, and it swaps the locked-down Oldest House for a broken version of Manhattan. You play as Dylan Faden, brother of the first game's protagonist Jesse Faden, and instead of a gun you fight with a shape-shifting melee weapon called the Aberrant. The full reveal landed at The Game Awards 2025, with gameplay shown later during PlayStation State of Play presentations.

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Quick answer: Control Resonant launches on September 24, 2026, for PlayStation 5, Xbox Series X|S, PC, and Mac. The Standard Edition costs $59.99 and the Digital Deluxe Edition costs $69.99.

Control Resonant release date and platforms

Control Resonant, also known as Control 2, releases on September 24, 2026. Remedy is self-publishing the game after acquiring full rights to the franchise, so this is a Remedy-published title rather than one handled by an outside partner.

The game spans current-generation hardware and desktop. Pre-orders opened on June 2, 2026, with two editions to choose from.

DetailInformation
Release dateSeptember 24, 2026
PlatformsPlayStation 5, Xbox Series X|S, PC, Mac
PC storesSteam, Epic Games Store
Mac storesSteam, App Store
Standard Edition$59.99
Digital Deluxe Edition$69.99
Developer / PublisherRemedy Entertainment

The PlayStation 5 version is already available to wishlist, and you can add the PC version to your list on the Control Resonant Steam page. Doing so notifies you when the game goes live.


Story and setting

The sequel picks up after the events of Control. Days before the original lockdown, an uncategorized resonance surfaced in Manhattan, and a cosmic force has since reshaped the city, twisting its architecture and bending gravity. The Oldest House no longer holds the chaos in place, so reality is breaking out in the open.

Dylan Faden spent years confined by the Federal Bureau of Control. His former captors now deploy him into the crisis, framing him as humanity's best chance against the threat. Along the way he searches for his sister Jesse, now Director of the FBC, while confronting the Hiss, an invasive micro-organism called the Mold, and other paranatural dangers spreading across the city.

Dylan in Control Resonant
Dylan Faden. Image: Remedy Entertainment

Zoe De Vera, an FBC field agent, acts as Dylan's handler. She isn't aware of what happened during Control, so Dylan brings her up to speed as she guides him through hostile, unstable terrain. Their relationship sits at the center of the narrative, and Dylan uncovers a troubled shared past as the story unfolds.


Control Resonant gameplay and combat

Remedy describes Control Resonant as an open-ended action-adventure RPG. The world is semi-open rather than fully open, built from large, distinct zones rather than one continuous map. An early area, the West Incursion Zone, starts grounded and then folds in on itself, with roads flipping overhead and buildings tilting into walkable walls.

Combat is melee-focused and aggressive, designed to keep you up close. The Aberrant is the core of it, a shape-shifting weapon that transforms into forms such as Hammer, Blades, Scythe, and Fists, with more forms held back for now. You can chain primary and secondary forms together and finish with combo enders, so a fight might mean slicing with a sickle, slamming with a hammer, then closing with a finisher.

Control Resonant gameplay melee transform

Traversal matters as much as fighting. Dylan's Reach ability lets him cross gaps that should be impossible, while Gravity Anomalies flip orientation entirely and force you to rethink what counts as solid ground. A Shift ability redirects momentum mid-movement, which opens up vertical and inverted spaces for exploration and combat.

Control Resonant gameplay melee

Progression, builds, and Resonants

Progression centers on expanding your kit. Buildcrafting happens in The Gap, a metaphysical space representing Dylan's psyche, accessible by a button press in the same vein as Alan Wake 2's Mind Place. You shape Dylan across three categories.

SystemWhat it does
Combat AbilitiesCore powers earned by defeating Resonants; you pick from a few rewards after each kill.
Weapon UpgradesPrimary and secondary Aberrant forms plus combo enders to define your attack flow.
TalentsA skill tree that ties abilities and weapon upgrades together, with stats for fine-tuning.

Resonants are the game's major bosses and the source of its name. They are corrupted remnants of once-powerful individuals, twisted by the same force tearing reality apart. Beating one unlocks brand-new combat abilities, reinforcing a loop where each tough fight expands your supernatural arsenal.

No single playthrough hands you every ability. You'll need to re-spec or start a second run to experience the full range, and the game leans into action and aggression rather than precise parries. The perfect dodge slows time for a counter, but Resonant is not a Soulslike.


Mission structure and the FBC Field Office

Missions are built directly into the map rather than scattered as filler markers. Tasks fall into two groups, Dylan's main journey and optional world quests you can tackle at your own pace. The FBC Field Office serves as a mobile hub where you accept missions and change Dylan's outfits, and it evolves as the disaster intensifies.

Dialogue trees appear in conversations, particularly between Dylan and Zoe, but they mostly set tone rather than branch the story in major ways. Most paths converge on the same outcome, so you won't lose significant content by picking one line over another.


You'll know your wishlist worked when the platform shows the game saved to your list and sends a notification at launch. With a September 24, 2026 date locked, melee combat at its center, and gravity-warped zones to climb through, Control Resonant marks one of Remedy's most ambitious shifts for the series so far.