Sibylle is an Electro DPS built around a persistent summon, Chaotic Thunderorb, and wide-area skill damage that scales from Max HP. She excels at clearing groups when the orb can link to multiple targets, then reflect and spread damage as you hit it. She’s less effective against lone bosses, so build and play her to lean into mob fights, uptime, and consistency rather than burst.


Sibylle’s kit and why HP matters

Her ranged skill, Divine Conqueror, lays down fields of Legion’s Punishment after a brief delay. Those fields tick at short intervals, consuming her resource (Might of Thunder), and can stack up to three at once for sustained area damage.

Stormcaller summons Chaotic Thunderorb. On spawn, the orb links to the five farthest enemies in range, then links one more per second up to 10. It pulses Electro damage periodically and transfers a portion of any damage it takes to all linked enemies. An enhanced summon shortens the pulse interval and increases link damage. The orb inherits a percentage of Sibylle’s Max HP, so building HP directly improves its durability and indirect output.

Because most of her throughput comes from the orb and field ticks, Sibylle favors stats that extend and amplify skills rather than raw basic-attack scaling.


Core stat priorities (what to roll and why)

  • Max HP: primary offensive and defensive stat for Sibylle; it strengthens the orb and improves survivability.
  • Skill Damage: amps both Legion’s Punishment ticks and Thunderorb pulses.
  • Skill Duration and Skill Range: more uptime and wider coverage for mob control and passive damage.
  • Skill Efficiency: keeps costs manageable so you can maintain fields and resummons without draining Sanity too quickly.
Tip: Skill Damage cannot crit. Traditional CRIT chance/CRIT damage builds don’t move the needle on her core output the way HP and skill stats do.

Best weapons for Sibylle (ranged and melee)

Slot Weapon Why it fits
Ranged Exiled Thunderwyrm Tailored to Electro users; clean synergy with Sibylle’s element-driven kit.
Melee Undying Oneiros Solid pairing for a skill-centric DPS who values uptime and consistency while rotating into melee as needed.

These picks complement Sibylle’s HP-and-skill-first philosophy and keep her comfortable whether you’re poking from range or dipping in to tag the orb.


Slot Wedge Purpose
Core Ignite Anchor for the build; enables tolerance headroom when upgraded.
1 Prime · Serenity Skill-focused utility and smooth uptime.
2 Nirvana Ease of maintenance for extended skill windows.
3 Thunder · Wildfire Element-aligned pressure for add waves.
4 Blaze · Nirvana Duration-forward slot for consistent field ticks.
5 Trapped Control that keeps mobs inside your fields and orb links.
6 Volition Sustained throughput for long fights.
7 Spectrum Coverage and reliability for multi-target scenarios.
8 Inspo General utility to round out skill uptime and flow.
Note: The popular setup can overshoot base Tolerance. Ignite at +5 raises the maximum, so your full spread remains usable without penalties.

How to play Sibylle (rotation and positioning)

  • Open with Stormcaller to place Chaotic Thunderorb in the center or slightly behind a pack. It links to distant targets first, then ramps to 10 linked enemies if they keep funneling in.
  • Place Divine Conqueror to seed Legion’s Punishment fields. Stagger casts so the three-field cap stays active as long as possible.
  • Strike the orb when it’s safe. Damage dealt to the orb is partially transmitted to every linked target, accelerating clears.
  • Re-summon the enhanced orb when you have resources: it shortens the pulse interval and raises link damage, which is noticeable in dense waves.
  • Budget Sanity and Might of Thunder; avoid dumping everything at once if a second wave is imminent.

Against single bosses, lean on precise field placement and keep the orb close enough to pulse consistently; expect lower returns versus one target compared to mob maps.


Best teams for Sibylle (Electro core)

Role Character What they bring
DPS Sibylle Orb-centric, HP-scaling Electro skill damage; excels at multi-target control.
Support/Healer Truffle and Filbert Healing and team damage boosts to keep Sibylle casting through longer engagements.
Shields/Utility Randy Team shielding and supplementary damage for safer orb tagging and field uptime.

This trio stabilizes Sibylle’s resource usage and survivability while preserving the continuous damage profile she needs to work. Swap in another Electro or off-element support as stages demand, but keep sustain and control in the mix.


Where Sibylle shines (and where she doesn’t)

  • Best in mob-heavy content: large packs let the orb hit its 10-link ceiling and multiply your effort.
  • Weaker into single-target boss checks: much of her kit is designed to spread damage, not spike one enemy.
  • Element matchup matters: Electro has advantage into Hydro and disadvantage into Anemo. Running into a disadvantage imposes heavy penalties, so rotate teams when enemy affinities change.

Further investment in Introns improves quality-of-life but doesn’t fundamentally overturn her crowd-first identity. Build her for what she does best: area control and steady, overlapping ticks.


Quick reference (what to build first)

  • Stats: Max HP → Skill Damage → Skill Duration/Range → Skill Efficiency.
  • Weapons: Exiled Thunderwyrm (ranged), Undying Oneiros (melee).
  • Demon Wedge core: Ignite; then Prime · Serenity, Nirvana, Thunder · Wildfire, Blaze · Nirvana, Trapped, Volition, Spectrum, Inspo.
  • Team core: Sibylle + Truffle and Filbert + Randy for sustain and safe orb uptime.

If balance shifts later, her fundamentals won’t: HP and skills drive the build, and the orb rewards smart placement, patience, and packs of enemies.