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Every ARC Raiders Blueprint — Full List, Crafting Recipes, and Where to Find Them

Every ARC Raiders Blueprint — Full List, Crafting Recipes, and Where to Find Them

Blueprints are the backbone of ARC Raiders' crafting economy. Each one permanently unlocks a recipe at your Raider Den workbench, letting you reliably produce weapons, mods, augments, grenades, mines, and utility items instead of gambling on random loot drops. They are Epic-quality items worth 5,000 Coins apiece, and many of the most powerful ones only appear during specific Dynamic Events or on certain maps. The in-game blueprint grid currently tracks 75 slots, though only about 72 are confirmed obtainable. A handful of additional blueprints — Canto, Surge Coil, and Dolabra — have been added through updates and condition-specific events.

Quick answer: There are 75 blueprint slots visible in the inventory grid. Roughly 72 are currently obtainable through scavenging, quests, Trials, and Dynamic Events. Three slots remain unfilled and are widely believed to correspond to Silencer III, Horizontal Grip, and Kinetic Converter, none of which have confirmed drop methods yet.

Image credit: Embark Studios (via YouTube/@LEWiS)

How Blueprints Work in ARC Raiders

When you pick up a blueprint during a raid, you must extract it safely back to Speranza before you can use it. Once there, open your inventory, select the blueprint, and choose "Learn and Consume." The item is destroyed, and the recipe is permanently added to your crafting options at the appropriate workbench. You cannot learn blueprints mid-raid. If you find a rare one, heading straight for extraction is almost always the right call.

Learning a blueprint is a one-time action. Duplicate blueprints still sell for 5,000 Coins each, or you can drop them for squadmates who haven't unlocked the recipe. Trials are a surprisingly efficient way to earn blueprints — most scavengeable blueprints can also appear as Trial rewards. Keep in mind that choosing to go on an Expedition at the end of a season wipes all learned blueprints from your account, so plan accordingly.

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Blueprints for rare and Epic items drop more frequently during double Major Map Conditions. Raiding during events like Night Raid, Locked Gate, or Electromagnetic Storm meaningfully improves your chances of finding high-tier recipes.
When you pick up a blueprint during a raid, you must extract safely back to Speranza before you can use it | Image credit: Embark Studios (via YouTube/@Quick Tips)

Where Different Blueprint Types Spawn

Not every container can drop every blueprint. The loot pool is filtered by container type, map, and active map condition. Here's the general breakdown of where to look.

Blueprint CategoryPrimary Container Type
Weapons & gun partsRaider Containers
Explosives (grenades, mines)Industrial Containers
Medical items (Vita Shot, Defibrillator)Medical Containers
AugmentsSecurity Containers (rarely Medical)
Utilities (Barricade Kit, Remote Raider Flare)Electrical Containers
Mods (grips, stocks, silencers, mags)Residential Containers

ARC Surveyors can also drop blueprints at random. Some items like the Tempest are exceptions to the normal container rules — it spawns in Residential Containers and First Wave Caches rather than Raider Containers despite being a weapon.

Not every container can drop every blueprint | Image credit: Embark Studios (via YouTube/@The Gaming Merchant)

Complete ARC Raiders Blueprint List

The table below covers every confirmed blueprint, organized alphabetically. It includes the item type, crafting materials, and where or how to obtain each one. Condition-locked blueprints are marked with the specific Dynamic Event required.

NameTypeRecipe MaterialsHow to Obtain
Angled Grip IIMod2× Mechanical Components, 3× Duct TapeRandom drop, any map
Angled Grip IIIMod2× Mod Components, 5× Duct TapeElectromagnetic Storm / Locked Gate / Night Raid
AnvilWeapon5× Mechanical Components, 5× Simple Gun PartsRandom drop, any map
Anvil SplitterMod2× Mod Components, 3× ProcessorRandom drop
AphelionWeapon3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Matriarch ReactorRandom drop on Stella Montis only
Barricade KitQuick Use1× Mechanical ComponentsRandom drop, any map
BettinaWeapon3× Advanced Mechanical Components, 3× Heavy Gun Parts, 3× CanisterRandom drop, any map
Blaze GrenadeGrenade1× Explosive Compound, 2× OilRandom drop, any map
Blue Light StickQuick Use3× ChemicalsRandom drop, any map
BobcatWeapon3× Advanced Mechanical Components, 3× Light Gun PartsLocked Gate / Hurricane only
BurlettaWeapon3× Mechanical Components, 3× Simple Gun PartsQuest reward — Industrial Espionage
CantoWeaponHurricane only (First Wave Cache)
Combat Mk. 3 (Aggressive)Augment2× Advanced Electrical Components, 3× ProcessorStella Montis / The Blue Gate
Combat Mk. 3 (Flanking)Augment2× Advanced Electrical Components, 3× ProcessorStella Montis / The Blue Gate
Compensator IIMod2× Mechanical Components, 4× WiresRandom drop, any map
Compensator IIIMod2× Mod Components, 8× WiresElectromagnetic Storm / Locked Gate / Night Raid
Complex Gun PartsMaterial2× Light Gun Parts, 2× Medium Gun Parts, 2× Heavy Gun PartsRandom drop, Security Containers
DeadlineMine3× Explosive Compound, 2× ARC CircuitryStella Montis only
DefibrillatorQuick Use9× Plastic Parts, 1× MossRandom drop, any map
DolabraWeapon3× Shredder Gyro, 3× Magnetic Accelerator, 2× Vaporizer RegulatorDrops from ARC Assessor during Close Scrutiny
EqualizerWeapon3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Queen ReactorHarvester event reward
Explosive MineMine1× Explosive Compound, 1× SensorsRandom drop, any map
Extended BarrelMod2× Mod Components, 8× WiresElectromagnetic Storm / Locked Gate / Night Raid
Extended Light Mag IIMod2× Mechanical Components, 3× Steel SpringRandom drop, any map
Extended Light Mag IIIMod2× Mod Components, 5× Steel SpringElectromagnetic Storm / Locked Gate / Night Raid
Extended Medium Mag IIMod2× Mechanical Components, 3× Steel SpringRandom drop, any map
Extended Medium Mag IIIMod2× Mod Components, 5× Steel SpringElectromagnetic Storm / Locked Gate / Night Raid
Extended Shotgun Mag IIMod2× Mechanical Components, 3× Steel SpringRandom drop, any map
Extended Shotgun Mag IIIMod2× Mod Components, 5× Steel SpringElectromagnetic Storm / Locked Gate / Night Raid
Fireworks BoxQuick Use1× Explosive Compound, 3× Pop TriggerCold Snap event only
Gas MineMine4× Chemicals, 2× Rubber PartsStella Montis only
Green Light StickQuick Use3× ChemicalsRandom drop, any map
Heavy Gun PartsMaterial4× Simple Gun PartsRandom drop, Raider Containers
HullcrackerWeapon1× Magnetic Accelerator, 3× Heavy Gun Parts, 1× Exodus ModulesQuest reward — The Major's Footlocker
Il ToroWeapon5× Mechanical Components, 6× Simple Gun PartsRandom drop, any map
Jolt MineMine1× Electrical Components, 1× BatteryRandom drop, any map
JupiterWeapon3× Magnetic Accelerator, 3× Complex Gun Parts, 1× Queen ReactorHarvester event reward
Launcher AmmoAmmo5× Metal Parts, 1× Crude ExplosivesQuest reward — The Major's Footlocker (not shown in grid)
Light Gun PartsMaterial4× Simple Gun PartsRandom drop, Raider Containers
Lightweight StockMod2× Mod Components, 5× Duct TapeElectromagnetic Storm / Locked Gate / Night Raid
Looting Mk. 3 (Safekeeper)Augment2× Advanced Electrical Components, 3× ProcessorRandom drop, any map
Looting Mk. 3 (Survivor)Augment2× Advanced Electrical Components, 3× ProcessorRandom drop, any map
Lure GrenadeGrenade1× Speaker Component, 1× Electrical ComponentsQuest reward — Greasing Her Palms
Medium Gun PartsMaterial4× Simple Gun PartsRandom drop, Raider Containers
Muzzle Brake IIMod2× Mechanical Components, 4× WiresRandom drop, any map
Muzzle Brake IIIMod2× Mod Components, 8× WiresElectromagnetic Storm / Locked Gate / Night Raid
OspreyWeapon2× Advanced Mechanical Components, 3× Medium Gun Parts, 7× WiresRandom drop, any map
Padded StockMod2× Mod Components, 5× Duct TapeElectromagnetic Storm / Locked Gate / Night Raid / Hidden Bunker
Pulse MineMine1× Crude Explosives, 1× WiresStella Montis only
Red Light StickQuick Use3× ChemicalsRandom drop, any map
Remote Raider FlareQuick Use2× Chemicals, 4× Rubber PartsRandom drop, any map
Seeker GrenadeGrenade1× Crude Explosives, 2× ARC AlloyStella Montis only
Shotgun Choke IIMod2× Mechanical Components, 4× WiresRandom drop, any map
Shotgun Choke IIIMod2× Mod Components, 8× WiresElectromagnetic Storm / Locked Gate / Night Raid
Shotgun SilencerMod2× Mod Components, 8× WiresElectromagnetic Storm / Locked Gate / Night Raid / Hidden Bunker
ShowstopperGrenade1× Advanced Electrical Components, 1× Voltage ConverterRandom drop, any map
Silencer IMod2× Mechanical Components, 4× WiresRandom drop, any map
Silencer IIMod2× Mod Components, 8× WiresRandom drop, any map
Smoke GrenadeGrenade14× Chemicals, 1× CanisterRandom drop, any map
Snap HookUtility2× Power Rod, 3× Rope, 1× Exodus ModulesElectromagnetic Storm only
Stable Stock IIMod2× Mechanical Components, 3× Duct TapeRandom drop, any map
Stable Stock IIIMod2× Mod Components, 5× Duct TapeElectromagnetic Storm / Locked Gate / Night Raid
Surge CoilUtilityElectromagnetic Storm only
Tactical Mk. 3 (Defensive)Augment2× Advanced Electrical Components, 3× ProcessorStella Montis / The Blue Gate
Tactical Mk. 3 (Healing)Augment2× Advanced Electrical Components, 3× ProcessorStella Montis / The Blue Gate
Tactical Mk. 3 (Revival)Augment2× Advanced Electrical Components, 3× ProcessorStella Montis / The Blue Gate
Tagging GrenadeGrenade1× Electrical Components, 1× SensorsRandom drop, any map
TempestWeapon3× Advanced Mechanical Components, 3× Medium Gun Parts, 3× CanisterNight Raid / Hurricane only
TorrenteWeapon2× Advanced Mechanical Components, 3× Medium Gun Parts, 6× Steel SpringRandom drop, any map
TrailblazerGrenade1× Explosive Compound, 1× Synthesized FuelStella Montis only
Trigger 'NadeGrenade2× Crude Explosives, 1× ProcessorQuest reward — Sparks Fly (also scavengeable)
VenatorWeapon2× Advanced Mechanical Components, 3× Medium Gun Parts, 5× MagnetRandom drop, any map
Vertical Grip IIMod2× Mechanical Components, 3× Duct TapeRandom drop, any map
Vertical Grip IIIMod2× Mod Components, 5× Duct TapeElectromagnetic Storm / Locked Gate / Night Raid
Vita ShotQuick Use2× Antiseptic, 1× SyringeRandom drop, any map
Vita SprayQuick Use3× Antiseptic, 1× CanisterRandom drop, any map (also quest — Worth Your Salt)
VulcanoWeapon1× Magnetic Accelerator, 3× Heavy Gun Parts, 1× Exodus ModulesHidden Bunker / Hurricane only
WolfpackGrenade2× Explosive Compound, 2× SensorsNight Raid only
Yellow Light StickQuick Use3× ChemicalsRandom drop, any map
Note: The Launcher Ammo blueprint is tied to the Hullcracker quest but does not appear as a separate entry in the in-game blueprint grid. The Renegade weapon also does not require a blueprint — it unlocks automatically at Gunsmith level 3.

Event-Locked and Map-Specific Blueprints

Several of the most desirable blueprints in ARC Raiders are gated behind specific Dynamic Events or maps. Missing these conditions means you simply cannot find these recipes, no matter how many containers you open.

Dynamic Event / ConditionExclusive Blueprints
Night RaidTempest, Wolfpack
Locked GateBobcat
Hidden BunkerVulcano
HurricaneBobcat, Canto, Tempest, Vulcano
HarvesterEqualizer, Jupiter
Cold SnapFireworks Box
Electromagnetic StormSnap Hook, Surge Coil
Close ScrutinyDolabra
Stella Montis (any condition)Aphelion, Deadline, Gas Mine, Pulse Mine, Seeker Grenade, Trailblazer

Most Tier III mods — Angled Grip III, Compensator III, Extended Barrel, Lightweight Stock, Muzzle Brake III, Padded Stock, Shotgun Choke III, Shotgun Silencer, Stable Stock III, and Vertical Grip III — require an active Electromagnetic Storm, Locked Gate, or Night Raid condition to appear. Some of these also drop during Hidden Bunker.

The Equalizer and Jupiter blueprints deserve special mention. Both come exclusively from completing the Harvester event puzzle while the Queen is active. You can kill the Queen first, but other players may finish the puzzle before you. The drop between the two is random, and getting one over the other repeatedly is common — trading duplicates with other raiders is a practical workaround.

The Equalizer and Jupiter blueprints come exclusively from completing the Harvester event puzzle while the Queen is active | Image credit: Embark Studios (via Arc Raiders wiki)

Quest-Exclusive Blueprints

Four blueprints are initially obtained only through quest completion. Some of these can also appear as Trial rewards or scavenging drops after the quest is done.

BlueprintQuest Name
Hullcracker (+ Launcher Ammo)The Major's Footlocker
BurlettaIndustrial Espionage
Lure GrenadeGreasing Her Palms
Trigger 'NadeSparks Fly

The Vita Spray blueprint can also come from the Worth Your Salt quest, though it drops freely on all maps as well.


The Three Missing Blueprints

The in-game grid previously showed 77 total slots, but a patch reduced the visible count to 75 (with roughly 72 confirmed obtainable). Three empty positions remain, and no player has confirmed finding them. The leading candidates for these unfilled slots are Silencer III, Horizontal Grip, and Kinetic Converter. Some players have also speculated about the Anvil Splitter occupying one of the missing slots, though it already exists as a craftable blueprint in the current build.

There have been unverified claims that Embark Studios confirmed at least one blueprint has never been discovered by any player, potentially tied to an elaborate in-game puzzle. Nothing official has been confirmed on this front, and the community remains divided on whether these slots represent future content or hidden secrets.


Blueprints define your long-term progression in ARC Raiders. Once you learn a recipe, you can reliably craft that item whenever you have the materials, removing the frustration of hoping for the right drop from a locked room. Prioritize raiding during Dynamic Events if you're hunting specific condition-locked recipes, and always extract immediately when you find something rare. Duplicate blueprints still hold value as trade currency or a quick 5,000-Coin sale, so nothing goes to waste.