Prestige in Far Far West is the endgame sink that turns a maxed-out hero or weapon into permanent slot upgrades and consumables. Each progression track caps at level 100, and prestiging that track grants 5 prestige points (tokens) to spend in a fixed shop, while keeping stats, jokers, skins, and unlocked perks intact.
Quick answer: Reach level 100 on a hero or weapon, press the prestige button on its progression screen, then spend the 5 tokens you receive on Joker Slots, Upgrade Slots, XP Tickets, gold, or souls. The track's level number resets to 1, but everything you previously bought or unlocked stays.

What prestige actually does
Far Far West does not wipe a build when you prestige. The visible level number on the prestiged track returns to 1, but stat upgrades, perks, jokers, skins, gold, and souls are preserved. The only thing the system asks you to do is allocate 5 fresh prestige points into a shop with a fixed menu of buffs and resources.
Each hero and each individual weapon has its own prestige track. A primary weapon, a secondary, and the character all level and prestige independently. Weapons can be prestiged up to 10 times, which gives a hard ceiling of 50 prestige points per weapon over its lifetime.
How to prestige a hero or weapon
Step 1: Push the track to level 100. The hero levels through completed mission objectives and successful extracts, while weapons gain XP from damage dealt. Primary weapons earn 0.4 XP per damage point and secondaries earn 0.6 XP per damage point, with a 200 XP bonus on the first kill of a session for the equipped weapon.
Step 2: Open the progression screen for that specific track. The prestige button only appears once the level cap has been reached, and it sits on the same panel where stat upgrades are normally purchased with gold and souls.
Step 3: Confirm the prestige. The level number for that track resets to 1, you receive 5 prestige points, and the prestige shop opens for token spending.

Prestige shop costs and limits
The shop has five fixed options. Each prestige cycle gives 5 tokens, and some rewards are capped per cycle, so spending decisions matter.
| Reward | Cost | Cap per prestige | Effect |
|---|---|---|---|
| Joker Slot | 5 points | 1 | Raises Joker slot budget toward the 16-point ceiling |
| Upgrade Slot | 2 points | 2 | Adds an extra stat upgrade slot on the prestiged track |
| XP Ticket | 1 point | No effective cap | Adds 3 full levels to any chosen hero or weapon track |
| 500 Gold | 1 point | No effective cap | Currency for stat upgrades and cosmetics |
| 1000 Souls | 1 point | No effective cap | Currency for joker gambling and unlocks |
A Joker Slot consumes the entire 5-point allotment in one purchase, so picking it locks out every other reward that cycle. Upgrade Slots are limited to two per prestige, which uses 4 points and leaves 1 point for a single XP Ticket, gold, or souls.

Joker slots and the 16-point budget
Weapons start with a 14-point Joker budget, while the hero starts at 16. Jokers cost 1 to 5 points depending on rarity, so the slot upgrades from prestige directly determine how many high-tier jokers can stack on the same loadout. Two prestiges into Joker Slots are typically the meaningful breakpoints, since pushing past those levels enables three legendary or unique jokers to coexist.
Once a track has bought every Joker Slot it can hold, future prestiges on that same track cannot spend on Joker Slot anymore. Tokens then naturally roll into Upgrade Slots, XP Tickets, gold, or souls.

XP Tickets and how they speed up other tracks
An XP Ticket is a single-use consumable that adds 3 levels instantly to any hero or weapon track when applied. Every level requires 1,000 XP regardless of the current level, so one ticket replaces 3,000 XP of grind on the chosen track.
Because hero XP is the slowest in the game, weapon prestiges are the most efficient ticket source. Maxed weapons cycle prestige faster than the hero, and feeding their tickets into the character keeps hero level moving while the weapons effectively pay for themselves.
Confirming the prestige worked
The level number on the prestiged track returns to 1 and the prestige button is replaced by the token-spending panel. Prestige points appear in the shop UI, and any reward bought is reflected immediately. Joker Slot purchases raise the slot budget on the joker equip screen, Upgrade Slots show new empty stat slots, and XP Tickets appear as consumables on the customize hero menu and on each weapon upgrade screen.

When prestiging is worth it
Prestige is the only way to push the Joker budget past its starting cap, so the first prestige on a heavily used weapon or on the hero usually pays for itself through a single Joker Slot purchase. After Joker Slots are maxed, the value of prestige drops to incremental Upgrade Slots and XP Tickets, which mostly smooth out the late grind rather than unlock new power.
Weapons hit level 100 considerably faster than the hero in normal play, so cycling weapon prestiges for XP Tickets and pushing those tickets into the character is the standard way to keep overall progression moving without stalling on hero XP.