Forza Horizon 6 strips fast travel down to its simplest form yet. There are no boards to smash, no house to buy, and no credits to spend. Open the map, point at a road you've driven before, and press a button.

How fast travel works in Forza Horizon 6
Fast travel is unlocked from the moment you reach the open world. It costs nothing and doesn't require buying property or hunting collectibles. The only gate is exploration: you can only jump to roads, events, houses, festival sites, and other locations you've already physically visited.
The map uses colour to show what's available. Roads you've driven turn white or red. Roads you haven't touched stay grey, and the game won't let you fast travel onto them. Once you drive any stretch of grey road, it flips to a visitable colour on the next map check.
Steps to fast travel
Step 1: Pause the game and open the world map under the Campaign tab. The cursor will appear over your current position by default.

Step 2: Move the cursor over a road, event icon, house, or festival site that's already been discovered. Look for white or red road colouring as confirmation the destination is valid.
Step 3: Press X to trigger the fast travel prompt. The button is X on Xbox controllers, X on a keyboard, and Square on PlayStation pads.
Step 4: Select Yes on the confirmation pop-up. A short loading screen plays, and your car appears at the chosen spot, ready to drive.

What you can fast travel to
Any discovered point on the map is a valid destination, not just road segments. That includes event start lines, player houses, festival outposts, and other named locations that have been unlocked through play.
Why fast travel might be greyed out
If the prompt doesn't appear when hovering over a spot, the road is still undiscovered. The fix is to drive there once, then return to the map. Fast travel is also disabled mid-event, so finish or quit a race before trying to jump elsewhere.

What changed from Forza Horizon 5
Forza Horizon 5 locked fast travel behind a specific house purchase, charged credits per jump, and required players to smash 50 fast travel boards scattered across the map to bring the cost down to zero. Forza Horizon 6 drops all of that. The board collectibles are gone, no property is required, and there's no per-trip fee at any point.
The trade-off is the exploration requirement. Where the older system let you teleport anywhere once you'd paid the unlock and grinded boards, the new system rewards driving the map first and then opens up free movement permanently.