Gaming

Gothic 1 Remake: Where to Train Two-Handed Weapons

Find the two-handed trainers in every camp, the learning point and ore costs, and why the skill stays locked until Chapter 3.

Find the two-handed trainers in every camp, the learning point and ore costs, and why the skill stays locked until Chapter 3.

Two-handed weapon skill in Gothic 1 Remake controls how well the Nameless Hero swings greatswords and large axes, and it gates the combos, parries, and critical strikes that make those weapons usable in real fights. The training itself is tied to your camp and your standing within it, so you cannot simply buy it the moment you pick up a heavy weapon.

Quick answer: Two-handed training unlocks around Chapter 3 once you reach a higher rank in your faction. Visit Thorus in the Old Camp, Lee in the New Camp, or Cor Angar in the Swamp Camp, then spend learning points and ore to reach Trained and later Master.


Two-handed weapon trainers by camp

Each of the three camps has its own teacher who can take you all the way to Master. You are not locked out of two-handed weapons by joining the Swamp faction. In fact, the Swamp templars famously carry giant swords, so a two-handed trainer is available there too.

CampTrainerLocation
Old CampThorusFortress Gate
New CampLeeMercenary Headquarters
Swamp CampCor AngarTraining grounds

If you joined the Swamp faction and feel stuck, head to the fighters at the training grounds rather than assuming the skill is gone. The teacher is there with the rest of the combat instructors.


Why two-handed training stays locked until Chapter 3

Weapon training is progression-locked, not just gold-locked. Even if a trainer is standing right in front of you, the option to learn two-handed weapons does not open until you advance far enough in the story and earn a new rank within your faction. In practice the skill becomes trainable in Chapter 3.

Note: This is separate from one-handed training, which you can pick up much earlier. Reaching Master in one-handed does not automatically grant access to two-handed weapons.


Two-handed weapons are not the same as Orc weapons

A two-handed axe taken from an orc is treated as an Orc weapon, not as a standard two-hander. That matters, because Orc weapons use a different skill line. Training the two-handed skill to Trained will not speed up an Orc weapon, and even with Orc weapon mastery those weapons stay very slow. Among melee options, one-handed swords keep the fastest swing speed.

Orc weapon mastery is taught later and in a different place. You can learn it in the Orc town on the lower arena, which becomes available in Chapter 5.


Two-handed skill costs and what each rank unlocks

Two-handed weapons have three states. Untrained lets you flail with basic attacks only. Trained and Master each require learning points and ore paid to a trainer.

RankCostWhat it unlocks
UntrainedBasic attacks only. No combos or parries.
Trained10 LP + 50 OreFaster swings, attack combos, parries, critical strikes, and the ability to cancel attacks and recoveries by dodging.
Master20 LP + 200 OreHigher critical chance, combo finishers, knockback on powerful attacks, and ripostes after a parry.

Master is the rank that separates a usable two-handed build from a struggling one in the late game. If you intend to main heavy weapons, plan your ore and learning points around reaching it.


How to confirm the training worked

Talk to your camp’s two-handed trainer once you are deep enough into the story and ranked up. If the dialogue option to learn two-handed weapons is greyed out or absent, you have not yet met the rank requirement.
Pay the learning points and ore. After buying Trained, your two-handed swing speed visibly increases and you can begin parrying and chaining combos. That change in handling is your confirmation that the rank applied.
Return later to buy Master. Once it is active you can land combo finishers, knock enemies back with heavy hits, and follow a successful parry with a riposte.

Where to find good two-handed weapons

Crafting your own is one reliable route to a strong two-hander as you move into the later chapters. Exploration also pays off, since a rusty two-handed weapon can be found while searching the orc graveyard. Around the Swamp Camp, templars carry strong swords that double as a good source of ore, so dealing with one out of sight rewards both a weapon and crafting material.

Keep in mind that two-handed swords are slow but have long reach, while two-handed axes hit harder and shine against tough single enemies. Both are awkward in tight spaces and against large packs, so the Master rank and its combo finishers are what turn that raw power into consistent damage.