Had to Be Done in Arknights: Endfield – what we know so far

The side quest appears in Arknights: Endfield’s mission list, but its objectives and solution are not yet documented.

By Pallav Pathak 3 min read
Had to Be Done in Arknights: Endfield – what we know so far

Had to Be Done appears in the Arknights: Endfield missions list alongside main, side, and exploration quests, but its in‑game steps and exact solution are not currently detailed in publicly available walkthroughs.


Where Had to Be Done sits in the Arknights: Endfield quest list

Arknights: Endfield structures its campaign around a clear mission ladder. Early progress runs through the Prologue and main missions such as Process: Cold Start, Process: Awakening, Break the Siege, and Valley Reboot, then into later chapters like Rally and Unite, Westward into the Vale, Secure Sanctuary, and Building an Outpost.

Alongside these story beats, the game surfaces named side and exploration quests, including entries such as Had to Be Done, The Road is Rough, and Alluvial. Had to Be Done is one of these non‑main missions, separate from the early Talos‑II setup, where you follow Perlica on OMV Dijiang and bring the PAC online by transmitting power to the Protocol Resonance Tower.

Had to Be Done is one of the non‑main missions | Image credit: Gryphline (via YouTube/@GuidingLight)

What is known about Had to Be Done

The quest is recognized as a discrete mission in the broader Arknights: Endfield quest list, but key details are still missing. These include:

  • The starting location and who, if anyone, formally gives the quest.
  • The exact objective text and how it ties into the local story arc.
  • Whether it branches from a main mission (for example, after Valley Reboot or later Valley IV content) or appears as an optional task from an NPC or hub.
  • The rewards offered on completion, such as Origeometry, T‑Creds, combat records, or materials.

Without those elements, there is no reliable, step‑level solution for Had to Be Done yet. Any attempt to describe its puzzle, combat encounters, or dialogue choices would be guessing rather than reflecting the game.


How to approach Had to Be Done in your own playthrough

Even without a published walkthrough, you can rely on how Arknights: Endfield handles other missions:

Read the full quest text carefully. Main missions, such as Process: Awakening and Valley Reboot, signal their goals very directly in the description and in the on‑screen objective tracker. Side quests follow the same pattern. When Had to Be Done appears in your log, the description and waypoint markers will point you toward the required location or interaction.

Follow objective markers and NPC prompts. Early missions teach a clear rhythm: follow Perlica or Andre when asked, move toward marked hubs like The Hub or Valley Pass, and interact with highlighted facilities or consoles. Expect Had to Be Done to lean on the same visual guidance, whether it is steering you to inspect a structure, defeat a group of enemies, or repair part of an outpost.

Check for environmental mechanics. As soon as you reach Talos‑II, the game starts layering in system‑focused objectives, from fighting through Landbreakers at power plants to placing Relay Towers and dragging cables from the PAC Automation Core to the Protocol Resonance Tower. If Had to Be Done shows up around the same stretch, it may involve interacting with facilities, power lines, or outpost‑level infrastructure rather than only combat.

Track quest dependencies. Main quests are gated in sequence: Process: Awakening requires Process: Cold Start, Break the Siege follows Talos‑II’s arrival, Valley Reboot demands that Break the Siege is finished, and so on. Side quests typically respect that structure. If Had to Be Done is not visible, continue advancing the chapter story; once its prerequisite main mission completes, it is more likely to unlock at a hub or through an NPC.

Image credit: Gryphline (via YouTube/@GuidingLight)

When to expect more concrete solutions

As players push beyond the currently documented campaign—past Process: Awakening, the early Talos‑II factory setup, and into deeper Valley IV content—more side missions such as Had to Be Done, The Road is Rough, and Alluvial will be played, documented, and dissected. At that point, step‑by‑step solutions for their puzzles, combat waves, and route choices should become straightforward to describe.

For now, treat Had to Be Done as a named, but not yet fully mapped, mission. Progress steadily through the main story, clear the quests you do have objective information for, and let the in‑game tracker guide you when Had to Be Done finally lands in your log.