Morale Booster is one of the early side missions in Arknights: Endfield, listed under Valley IV > The Hub. It sits alongside quests like Rumors about Tech, Had to Be Done, The Road is Rough, Alluvial Cleaning, AIC Manager, and Cog in the Wheel, and it continues the same pattern: short, focused errands built to push you deeper into the game’s combat, logistics, and AIC systems.
Because Morale Booster is embedded in The Hub chain in Valley IV rather than in a separate region, it comes after the opening main missions and the first batch of Hub errands. By the time it appears, you are expected to have basic exploration unlocked in Valley IV, your authority level raised through the Prologue and Chapter 1, and an initial handle on logistics objects like robots, explosives, and AIC rigs.

Where Morale Booster sits in the Valley IV mission flow
The game splits content into three broad types: Main Missions that drive the core story, Side Missions that build characters and facilities, and Exploration Missions scattered through the open zones. Morale Booster is a Side Mission tied to OMV Dijiang’s first region, Valley IV.
Within Valley IV, The Hub subsection is the cluster around your central outpost. Its mission list is:
| Region | Sub‑area | Mission name | Type |
|---|---|---|---|
| Valley IV | The Hub | Rumors about Tech | Side |
| Valley IV | The Hub | Had to Be Done | Side |
| Valley IV | The Hub | The Road is Rough | Side |
| Valley IV | The Hub | Alluvial Cleaning | Side |
| Valley IV | The Hub | AIC Manager | Side |
| Valley IV | The Hub | Morale Booster | Side |
| Valley IV | The Hub | Cog in the Wheel | Side |
This placement matters because many of The Hub’s side missions teach you how to interact with outpost infrastructure. By the time Morale Booster unlocks, you will have already seen quests that introduce AIC management and basic cleaning or repair tasks around the base. Morale Booster builds on that, focusing on restoring or improving logistics to raise the spirit of the people relying on OMV Dijiang’s services.
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Morale Booster uses the same structure as other early Valley IV Hub missions: a short conversation at The Hub, a focused trip into the surrounding landscape, and then a return to turn in the objective. The mission is built around logistics rather than pure combat and is associated with fixing a logistics robot and opening a blocked route in the Valley IV mountain area.
There are a few expectations before you engage with it:
- Authority level – you reach Valley IV and The Hub side missions only after progressing through Prologue: Force Start and into Chapter 1’s Valley content. That progression naturally raises your authority far enough that the Morale Booster enemies and objectives are within reach.
- Stamina (sanity) usage – by this point you have the stamina system unlocked and are regularly spending it on combat protocols and exploration. Morale Booster sits comfortably inside that early‑game budget.
- Factory and AIC familiarity – introductory tutorials for AIC refiner, shredder, and early automation rigs have already appeared. Morale Booster then points you at a specific practical problem: a broken logistics line and a blocked path at a mountain top area in Valley IV.

How Morale Booster ties into “Fix the Logistic ROBOT” and explosives
Part of Morale Booster’s flow involves the objective labeled “Fix The Logistic ROBOT” around The Hub’s mountain segment in Valley IV. The robot is effectively stuck behind a collapsed wall or rock obstruction, and you are asked to restore its route so it can resume deliveries. That restoration hinges on learning to craft and use explosives in the open world.
Two separate but related tasks are involved around Valley IV’s mountain top:
- Crafting explosives to breach a wall that blocks access to a delayed supply or route.
- Reactivating or clearing the logistics robot’s path once the wall is gone so that the morale‑boosting supplies can move again.
Functionally, Morale Booster acts as a mini‑capstone for earlier Hub missions: first, you become comfortable with AIC rigs and gathering ore, then you get used to interacting with supply crates and environmental puzzles, and finally, you combine that knowledge in a logistics‑centric side mission where explosives, terrain, and robots intersect.

Method 1 – Completing Morale Booster by clearing the mountain wall
Morale Booster can be approached as a short, discrete logistics task once prerequisites are met. The core idea is simple: reach the blocked wall in the Valley IV mountain zone, craft an explosive, use it to open the route, then resolve the robot’s situation and report back to The Hub.

How Morale Booster fits into progression and resource planning
Morale Booster is not just a one‑off flavor mission; it nudges you toward habits the rest of Arknights: Endfield expects. It teaches you to combine exploration‑driven resource gathering, AIC automation, and small‑scale environmental puzzles into a loop that feeds both story and progression.
By the time you complete it, you will likely be pushing toward authority level 15, the first main‑story gate where you must pivot from pure Prologue and Chapter 1 missions into heavier exploration and side content to keep leveling. Valley IV’s Hub side missions—including Morale Booster—supply a chunk of the experience needed to bridge that gap while also fleshing out life around OMV Dijiang.
Treating Morale Booster as part of that early‑game circuit makes it easier to justify the time spent on logistics and explosives. Clearing the wall and restarting the robot route is not only a localized morale win inside the story; it is also a straightforward way to secure extra resources and experience while learning systems you will use repeatedly across later regions like Wuling.
Once Morale Booster is out of the way and The Hub’s mission list starts pushing you toward Cog in the Wheel and other Valley IV errands, your logistics chains are stronger, your understanding of explosives and terrain is sharper, and the game quietly sets the baseline for more complex quests built on the same foundation.






