How Long to Beat Call of Duty Black Ops 7 Campaign (Solo vs Co‑op)

Black Ops 7’s campaign is short, but how short it feels depends heavily on your squad size, difficulty, and whether you touch Endgame.

By Pallav Pathak 5 min read
How Long to Beat Call of Duty Black Ops 7 Campaign (Solo vs Co‑op)

The Call of Duty: Black Ops 7 campaign is built to be finished in a single sitting, but estimates on its exact length vary a lot. That’s partly because it’s fully co‑op for up to four players and partly because difficulty and playstyle make a bigger difference here than in earlier Black Ops games.

This explainer breaks down realistic completion times, how many missions there are, and what changes if you play solo, in co‑op, or push into the Endgame mode.


How long to beat Call of Duty Black Ops 7 campaign

There are three credible ranges for how long it takes to clear the main story in Black Ops 7:

Play style Estimated time to beat campaign Notes
Fast, objective-focused (solo or co‑op) 4–5 hours Minimal exploration, little time in optional open sections.
Typical solo run on Regular/Hardened ~6 hours (4–6 window) Mix of experimenting with weapons, using cover, and not rushing.
Thorough run, higher difficulty, co‑op experimentation ~8–9 hours More cautious play, wipes on late encounters, more time in open areas.

All of these figures are for the 11 core story missions only. They don’t include time spent in the Endgame PvE mode or replaying missions for collectibles.

That puts Black Ops 7 squarely in “short COD campaign” territory. It’s longer than the most criticized campaigns like 2023’s Modern Warfare 3, but noticeably shorter than Black Ops 3 or Black Ops 6, which generally sit closer to the 8–10 hour mark for most players.

Image credit: Activision

Black Ops 7 campaign mission count and structure

Black Ops 7 features 11 campaign missions. The full list is:

# Mission name Primary location Type
1 Exposure Avalon Story opener, more linear
2 Inside Avalon Story, close-quarters focus
3 Distortion Angola Field deployment, more traditional mission
4 Escalation Avalon Story, rising stakes
5 Disruption Tokyo Bay, Japan Set-piece heavy, varied environments
6 Collapse Avalon Large battles, more chaos
7 Fracture Los Angeles, USA Urban combat focus
8 Quarantine Avalon Heavier on atmosphere and tension
9 Suppression Vorkuta, USSR Cold-climate operations
10 Breakpoint Avalon Build-up to finale
11 Containment Avalon Finale and transition into Endgame

The campaign mixes classic linear missions with more open segments where Avalon opens up and you can roam with your squad. Those open sections stretch your playtime if you choose to explore, grind weapon levels, or clear side objectives instead of pushing straight to the mission marker.


How difficulty and co‑op change your completion time

Black Ops 7’s campaign offers four difficulty settings:

Difficulty Who it’s for Impact on time to beat
Recruit Story-first players, FPS newcomers On co‑op, expect closer to the 4-hour mark if you don’t linger.
Regular Most players, balanced challenge Solo runs often fall around 5–6 hours.
Hardened Veterans comfortable with COD combat Cautious solo players can edge toward 6–8 hours with retries.
Veteran Players who want punishing fights Death loops and careful movement can push you into the 8–9 hour range.

Unlike older entries, Black Ops 7 is tuned from the ground up for co‑op. Enemy health and density scale with squad size, but four human players focusing fire still erase bullet sponge enemies much faster than a single player can. That means:

  • A tight, coordinated four‑player squad on Regular or Hardened will often clear the story faster than a solo Recruit run where you explore and experiment.
  • Playing alone on higher difficulties can stretch time significantly as you replay more aggressive encounters.

In short: squad up if you want a shorter, punchier campaign; stay solo and step up the difficulty if you prefer a slightly longer, more methodical run.

Image credit: Activision

How Black Ops 7 compares to other Call of Duty campaigns

Black Ops 7 sits on the shorter side even by Call of Duty standards. Recent mainline campaigns roughly break down as follows:

Game Typical campaign length Notes
Black Ops 3 ~9 hours One of the longest COD campaigns.
Call of Duty 3 / COD2 ~8+ hours Older, more traditional, longer missions.
Black Ops 1, World at War, BO2, Advanced Warfare, Infinite Warfare, WW2, COD1 ~7 hours Classic length for 360/PS3-era campaigns.
Modern Warfare (2019), MW2, Vanguard, MWII, Ghosts, COD4 ~6 hours Modern pace, highly scripted set pieces.
Cold War ~5.5 hours Shorter, with some optional side content.
MW3 (2011, 2023), MWIII ~5 hours Among the shortest campaigns in the series.
Black Ops 6 ~7–10 hours Spy thriller structure, larger missions.
Black Ops 7 ~4–6 hours typical, up to ~8–9 Fully co‑op, 11 missions, Endgame unlocked after credits.

For players who remember grinding through World at War on Veteran, Black Ops 7 will feel brisk. It’s still longer than a rushed run of the shortest Modern Warfare campaigns, but it doesn’t try to be a 10‑hour epic.


What counts as “done”: campaign credits vs Endgame mode

There are two different “finish lines” in Black Ops 7:

Component What you do Time investment Counts toward beating campaign?
Main campaign (11 missions) Play linear and semi-open story missions up to the credits. 4–9 hours, depending on playstyle. Yes – this is the traditional “beat the campaign”.
Endgame mode Drop into Avalon with up to 32 players in teams of four, complete PvE objectives, extract with rewards. Roughly ~5 additional hours for a basic run; easily more if you keep playing. No – it’s post‑campaign PvE that continues the story and progression.

Endgame is closer to a PvE extraction shooter than a traditional epilogue. Runs are risk–reward: if your squad fails, you lose the progress from that outing. You can treat it as optional side content if you just want to roll credits, but if you’re measuring “how long to see everything the campaign structure offers,” you should factor in at least another five hours on top of the core story.

Image credit: Activision

Planning a playthrough: solo or with friends?

If you’re trying to decide how much time to set aside and how to play, here’s a practical way to think about it:

Player type Recommended setup Expected total time (campaign only)
Story-focused, not interested in Endgame Solo on Regular, minimal wandering in open sections. 5–6 hours.
Co‑op squad, wants a quick warm-up before MP/Zombies 3–4 players on Regular or Hardened, mostly main objectives. 4–5 hours.
Completionist for campaign content Solo or co‑op on Hardened/Veteran, explore open areas, grab collectibles, then sample Endgame. 8–9 hours for story, plus at least 5 hours in Endgame.
Note: Because the campaign is fully co‑op, you can mix approaches. For example, you can play the first half solo to soak in the narrative, then pull in friends for later missions or Endgame once you’re comfortable with the systems.

Black Ops 7’s campaign is designed to be short, replayable, and tightly integrated with its post‑credits Endgame mode. If you only care about rolling credits, plan on one evening. If you plan to explore Avalon properly, experiment with difficulties, and push into Endgame, you’re looking at a weekend’s worth of play instead.