Rest in Where Winds Meet is less about campfires and sleep animations and more about getting your character back into fighting shape. The game wraps “rest” into a few systems: curing long‑lasting injuries, recovering from debuffs, and resetting how your character looks or plays so the next stretch of the journey feels fresh instead of punishing.
How to rest your body: heal illness and sprains
Illnesses, sprains, and other injuries in Where Winds Meet don’t vanish the moment combat ends. They sit in the Constitution system as lingering debuffs that cut into stats like endurance recovery or leave you more vulnerable in fights. Treating these conditions is the closest thing the game has to a full physical “rest.”
| Goal | Where to go | What you pay or need | What you get |
|---|---|---|---|
| Instantly cure illness or sprain | Evercare Clinic, Qinghe | 10,000 coins | All active ailments removed |
| Get healed by a player | Online mode, Doctor Career players | Doctor must accept your request | Condition removed via healing mini‑game |
The fastest, most reliable “rest” is the Evercare Clinic in Qinghe. Once you’ve reached the clinic through the story and activated the nearby Boundary Stone, you can fast‑travel back whenever you need treatment. Yao Yaoyao, who runs the clinic, will reset your condition for a flat 10,000 coins. It is expensive early on, but it wipes out whatever ailment you are carrying in one interaction.
If you’d rather not spend money, Online mode opens a second path: other players who chose the Doctor Career can heal you through a short mini‑game. You request help, they accept, and if they succeed, you walk away cured. There is one important limitation: the Doctor cannot heal their own character; the role is purely for helping others.
Some minor conditions fade with time, but the more severe ones are designed to push you toward one of these two “rest” options. Treat them as part of your routing decisions: duck into Evercare when you swing through Qinghe anyway, or ping a doctor while you’re already in an online hub.
How to check your current condition before you rest
Before spending coins or chasing a healer, it helps to see exactly what is wrong. The Constitution menu tracks every persistent ailment and how it affects you.
| Menu path | Tab | Body area | Typical effect |
|---|---|---|---|
| Menu → Develop → Details | Constitution | Mind | Impacts mental‑type stats |
| Menu → Develop → Details | Constitution | Organs | Affects overall resilience |
| Menu → Develop → Details | Constitution | Meridians | Influences internal energy flow |
| Menu → Develop → Details | Constitution | Muscles | Includes endurance recovery (for example, −5% from a sprain) |
Open the main menu, choose Develop, then select Details under your current build. Switch to the Constitution tab. Each ailment is tied to one of four body areas: Mind, Organs, Meridians, or Muscles. A basic sprain, for example, hits the Muscles category and cuts endurance regeneration.
Use this screen as a triage board. A small penalty that barely touches your current build might not justify a trip back to Qinghe, while a big hit to endurance or defense before a major boss is a strong signal that you should “rest” at the clinic.
How to rest your appearance: recustomise your character
Rest in an RPG can also mean stepping back from a rushed character creator and fixing choices that don’t fit anymore. Where Winds Meet supports deep recustomisation, including re‑doing your facial features and other visual details after the opening hours.
The key is an NPC named Cheng Xin, hidden beneath the Evercare Clinic once you progress the main story.
| Step | Location | What to do | Result |
|---|---|---|---|
| 1. Advance the main story | Still Shore questline | Play until Aunt Han disappears and you investigate Evercare Clinic | Unlocks the underground area under the clinic |
| 2. Clear the Evercare dungeon | Dungeon beneath Evercare Clinic | Follow the path down, fight Aunt Han’s manifestation as a boss | Wake up back in reality near Cheng Xin |
| 3. Talk to Cheng Xin | Treasure room at dungeon’s end | Accept his offer to “change your face” | Full character customisation screen reopens |
| 4. Revisit later | Well behind Evercare Clinic | Jump down the well, follow the same path to reach Cheng Xin again | Repeat recustomisation when needed |
Once the Still Shore quest pulls you into Evercare Clinic and down the well behind it, you work through an underground dungeon and fight a boss version of Aunt Han. After that fight, you awaken and can speak with Cheng Xin. His trade is changing faces, and agreeing to his offer reopens the full character creation interface.
Cheng Xin stays in that underground treasure room for the rest of the game. The map doesn’t highlight him, so you have to remember the route:
- Fast‑travel to Evercare Clinic in Still Shore (Qinghe) if you’ve unlocked the Boundary Stone.
- Walk behind the clinic and drop down the well.
- Follow the corridors, dropping twice to lower levels, until you reach the treasure room.
- Speak to Cheng Xin to start customisation again.
Use this as a “soft reset” whenever your character no longer matches how you want to inhabit the world. It doesn’t change your name or core progress, but it does reset how you present in cutscenes, multiplayer, and screenshots.
How to rest between sessions: starting over and character limits
Sometimes resting from a long playthrough means starting fresh. Where Winds Meet currently treats that as an account‑level decision rather than a quick in‑game toggle, which catches many players off guard.
| Goal | What the game allows | Main limitation |
|---|---|---|
| Delete a character | No in‑game delete option on global servers yet | Existing character is effectively permanent for now |
| Create a second character | Global versions currently expose only one slot at login | Additional characters seen in other regions are not enabled worldwide |
| Fully reset story progress | Possible via new account or account deletion flow | Account deletion takes a 14‑day waiting period |
On launch builds, the main menu typically only exposes Resume and Exit, even though the underlying game supports multiple characters in some regions. On global servers that multi‑slot character selection is not active yet, and there is no button to delete or wipe an existing hero.
That leaves three practical “rest from scratch” options:
- Create a completely new platform account (for example, a new NetEase login or additional console profile) and start the game on that.
- Use the publisher’s account deletion flow, wait out the 14‑day window, then rebuild from zero on the same credentials.
- Live with the existing character, but lean on visual recustomisation via Cheng Xin and on difficulty tweaks where allowed.
Difficulty is also partially locked to your initial choice. You can raise the challenge up to Expert later, but the hardest Legend setting must be selected at the start and can’t be enabled afterward without a completely new character. If you care about playing on Legend, treat that choice at creation as final.

How to rest through careers and side quests
Beyond clinics and character editors, Where Winds Meet builds quieter forms of rest into its side content. Healing careers and gentle Exploration quests act as pace‑breakers between long combat‑heavy stretches.
The Healing Career in particular doubles as both a way to help other players rest and as a slower, methodical loop for your own sessions. Leveling it up uses Career Notebooks bought from activity shops and Healer Giftboxes that improve prescription potency. Those upgrades make you more reliable when treating others during Online sessions, and the act of playing doctor is a deliberate change of pace from swordplay.
Even small Exploration quests like “To Heal or Not to Heal” in Qinghe serve the same function. You track down a diseased goose on a river bank, use Wind Sense to pick a treatment method, and ideally rely on an upgraded Healing Career to avoid triggering its berserk state. The rewards—Echo Jade, regional exploration credit, Enlightenment Points, coins, and experience—arrive without the stress of a full dungeon, and the real benefit is the mental reset taken away from the main story.
These quieter activities won’t reset your Constitution the way Evercare Clinic does, and they won’t erase a badly‑named character, but they do give you a structured way to “rest” from the constant forward push of the main chapter quests while still making progress.
Rest in Where Winds Meet is scattered across systems instead of tied to a single campfire prompt. Clinics clear out the bruises that linger after falls and battles. Constitution menus explain how badly those injuries matter. Hidden NPCs like Cheng Xin let you re‑imagine who you are in this version of 10th‑century China without throwing away your save. And when all of that still isn’t enough, starting again on a fresh account remains the one true full reset—albeit with a longer, more deliberate pause built in.