Gaming Guide

Mortal Shell 2: Best Proxima Build

The weapon, Tarstone, ability, and Seal setup that turns Proxima into a burst-damage machine in early and mid game areas.

The weapon, Tarstone, ability, and Seal setup that turns Proxima into a burst-damage machine in early and mid game areas.

Proxima is one of the more forgiving Shells in Mortal Shell 2, and also one of the deadliest once you stop treating Biosampler as an occasional cooldown. She has the health and mitigation to stand in front of enemies, but her real damage comes from a repeatable rhythm: pull yourself into a target, lock it down, then land one enormous hit while it can’t respond.

Quick answer: Run Great Martyr’s Blade with the Triarch Repeater, slot Voltaic Crown and Acolyte’s Stone on the weapon, max Biohunter, equip the Untarnished Seal, and open every fight with Biosampler followed by a charged light attack.


The Proxima combat loop

Everything in this setup exists to make one attack hurt more than it has any right to. Biosampler is the entry point. It closes distance, staggers the target, applies Stasis, and stacks Lightning, which buys you the window you need to charge a heavy-hitting light attack.

Fire Biosampler at the boss or elite. It pulls you into range, deals damage, and inflicts Stasis so the target slows down instead of punishing your commitment.
Immediately charge a light attack with Great Martyr’s Blade. This is the payload of the build, and Stasis is what gives you the time to fully charge it.
Proxima mid-fight in Mortal Shell 2, closing distance on an enemy before committing to a charged attack
Proxima closes the gap with Biosampler, then commits to a charged light attack while the target is held in Stasis. Cold Symmetry
Fall back on normal attacks between windows and drink Common Moonshine to top up Resolve. Resolve sustain is the one genuine weakness here, so plan for it.
Repeat. When Biosampler comes back up, use it rather than saving it. The build is designed around casting it constantly, not hoarding it.

You’ll know the build is working when Biosampler visibly staggers a boss and your follow-up charged attack removes a chunk of its health bar in a single instance. If the charged attack lands for ordinary damage, you likely swung before Stasis applied or without the Acolyte’s Stone equipped.


Best Proxima weapon, sidearm, Seal, and items

Great Martyr’s Blade is the core pick because its charged light attack scales into serious burst damage. The Triarch Repeater covers the fights where you need to chip from range, and the Untarnished Seal lets you block with your weapon and Perfect Guard for Break damage when a boss refuses to give you an opening.

SlotPickWhy
WeaponGreat Martyr’s BladeCharged light attack delivers the build’s burst damage
SidearmTriarch RepeaterRanged pressure and Break damage on bosses you can’t safely approach
SealUntarnished SealBlock and Perfect Guard for Break damage, opening up Ripostes
Active itemCommon MoonshineRecovers Resolve, the build’s main bottleneck
Passive itemGrisha RemnantChance to summon a Grisha and stagger a boss for a free window

Best Tarstones for Proxima

Tarstones are the sequel’s equippable modifier system, and they split across your primary weapon, your sidearm, and general support slots. Voltaic Crown is the one that ties the whole thing together, since Lightning infusion stacks with the Lightning already coming off Biosampler.

Slot typeTarstoneEffect
Weapon (Combat)Grudge StoneGuaranteed critical hit after a set number of strikes
Weapon (Infusion)Voltaic CrownInfuses your weapon with Lightning damage
Weapon (Ability)Acolyte’s StoneEnables the charged light attack burst this build is built around
Sidearm (Combat)Rupturing StoneBreak damage from range, setting up Ripostes
Sidearm (Infusion)Voltaic AmberLightning infusion that pairs with your Biosampler stacks
SupportMarksman’s StoneImproved critical chance for the Repeater
SupportDeadeye StoneIncreased critical damage
SupportSiegebreaker’s StoneStagger damage at range
SupportBulwark StoneFlexible slot; damage reduction that complements Proxima’s mitigation

Time Grudge Stone’s guaranteed critical to land on your charged light attack rather than a filler swing. That single overlap is the difference between a good hit and a fight-ending one. Fire off Voltaic Amber as soon as Lightning stacks are on the target, not before.


Shell ability point allocation

Thirteen Shell Points gets the build online. Biohunter is the priority since it scales your damage against anything you’ve hit with Biosampler, while Exoshell keeps you alive during the animation you’re deliberately throwing yourself into.

AbilityLevelShell Points
Biohunter36
Biohazard23
Attunement11
Exoshell11
Seizure11
Discharge11
Total13

What each node actually does matters more than the totals. Attunement cuts Biosampler’s Resolve cost, and at rank 3 the reduction reaches 50 percent, which effectively gives you four charges to work with. Exoshell at rank 3 grants full mitigation during Biosampler, 40 percent while aiming, and a brief 30 percent window after a dodge. Biohazard’s first point alone pushes Biosampler damage up by 150 percent per landing, and Seizure’s first rank applies 20 Stasis stacks.

Later in a run, push Attunement to 3 so you can cast Biosampler almost freely, then dump remaining points into Seizure and Biohazard for more stagger damage and more Lightning stacks respectively. Note: this allocation is tuned for early and mid game content, roughly up to level 18–20.


Situational abilities: Collector and Reflection

Two Proxima abilities exist outside the damage plan and are worth respeccing into when circumstances call for it. Collector lets Proxima pull Extracted Specimens off anything she hits with Biosampler, and each one sells for 100 Coins at any merchant. If you’re short on funds, that turns your normal combat loop into a currency farm without changing how you play.

Reflection handles the other problem case. At rank 3 you become fully immune to projectile damage and bounce shots back at whatever fired them, which trivializes ranged enemy packs that otherwise interrupt your charge windows.


Melee alternative: Duality Stone and Axe and Dagger

If you’d rather grind targets down than land one huge hit, there’s a faster, scrappier version of Proxima built on the Axe and Dagger combo. It swaps the charged-attack payoff for volume.

Duality Stone is the engine. With it equipped and maxed, every attack in your light combo strikes twice, which builds Resolve at roughly double the rate and lets you cycle Biosampler almost continuously. Arbiter’s Prize adds Blood Curse to those repeated hits, giving you a second damage source that ramps against tougher enemies.

  • Auspicious Stone raises melee critical chance
  • Berserker’s Stone increases melee damage at low health
  • Voltaic Crown and Grudge Stone still carry over from the primary setup

The ability spend shifts slightly: three points each into Attunement and Exoshell, then points into Biohazard and two into Seizure. The Untarnished Seal stays. Keep dodging aggressively rather than defensively here, since Exoshell’s post-dodge mitigation window rewards staying inside a boss’s reach.


Whichever variant you pick, the failure state is the same. Run out of Resolve and Proxima stops functioning, because Biosampler is both her opener and her mobility tool. Keep Common Moonshine stocked, get Attunement to rank 3 as soon as your point budget allows, and the rest of the build takes care of itself.