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OD by Hideo Kojima: Xbox Horror Game Release Date, Cast, and Gameplay

Where Kojima and Jordan Peele's anthology horror project stands, from its delayed timeline to its confirmed cast.

Where Kojima and Jordan Peele’s anthology horror project stands, from its delayed timeline to its confirmed cast.

OD is a horror game directed, produced, and designed by Hideo Kojima, co-written with filmmaker Jordan Peele and developed at Kojima Productions for Xbox Game Studios. It carries the codename “Overdose” and is built around a single idea: testing your fear threshold and what it means to overdose on fear. The cast brings in Sophia Lillis, Hunter Schafer, and Udo Kier, and the project keeps drawing comparisons to P.T. for its first-person dread and claustrophobic hallways.

Quick answer: OD has no confirmed release date. Filming resumed in June 2026 after long delays, and the game is expected to remain in development for some time, with informal estimates pointing to late 2027 or early 2028.

OD new poster
Image credit: Kojima Productions

OD release date and current development status

No release date or release window has been announced. OD first appeared at The Game Awards 2023, and the game is still in active development at Kojima Productions. Production hit two major setbacks. The 2024–2025 SAG-AFTRA video game strike suspended filming and scanning from the second half of 2024, and the death of cast member Udo Kier in late 2025 forced further rescheduling.

Development resumed by June 2026. Kojima has been candid that the project is a long-term effort, even suggesting its real evaluation may come a decade or two from now. He has also spoken about his age and his intent to keep creating for as long as he physically can. Estimates of a late 2027 or early 2028 arrival are speculation rather than an official commitment, so treat any specific window as unconfirmed until Kojima Productions states one.

DetailStatus
Release dateNot announced
RevealThe Game Awards 2023
DevelopmentResumed June 2026
EngineUnreal Engine 5 with MetaHuman
GenreHorror (anthology)

OD cast: Sophia Lillis, Hunter Schafer, and Udo Kier

Three confirmed performers anchor OD. The reveal trailer presented them as floating heads against a black background, rendered in Unreal Engine 5 and enhanced with MetaHuman.

  • Sophia Lillis, who leads the “Knock” teaser from a first-person perspective
  • Hunter Schafer
  • Udo Kier, in a posthumous appearance
Hunter Schafer in OD
Image credit: Kojima Productions

Udo Kier died in 2025. Kojima has said the actor did not finish his voice and motion-capture recordings before his death, though the studio holds a complete scan of him. Kojima and Kier had planned to reunite in early 2026 to shoot more OD scenes, a reunion delayed by the strike. Whether those scenes are kept, or whether another performer steps in, has not been decided.

Udo Kier in OD
Image credit: Kojima Productions

OD trailers and the “Knock” teaser

Two pieces of footage exist. The first was the announcement teaser at The Game Awards 2023, featuring Lillis, Schafer, and Kier. During that reveal, the characters recited a pangram that fans have argued over ever since: “The hungry purple dinosaur ate the kind zingy fox, the jabbering crab, and the mad whale and started vending and quacking.”

Sophia Lillis in OD
Image credit: Kojima Productions

The most substantial look so far arrived in September 2025, during Kojima Productions’ 10th anniversary event. Subtitled “Knock,” the teaser opens with redacted text that hides OD’s backstory, then follows Lillis’ character in first person as she performs a candle-lighting ritual. After a series of disturbing visions, she is frozen in fear and ambushed by an unseen presence knocking at and opening a door. Kojima has clarified that “Knock” represents a portion of the experience, not the title of the whole project.

Sophia Lillis in OD

OD gameplay, the fear-throttling system, and anthology structure

OD is a first-person psychological horror game, and Kojima has described it as something genuinely hard to explain. He has called the core concept “a bit risky” and a new challenge, and said the studio is trying to “change the service model from the ground up” rather than reuse systems from his earlier stealth and delivery games. Kojima has also said the reveal footage is “full of hints” about how OD plays, even if those hints are deliberately cryptic.

OD First Look
Image credit: Kojima Productions

The project appears to be an anthology, with separate segments handled by different directors that Kojima has jokingly called “The Avengers,” including himself and Peele. Each chapter is built around a specific fear. Kojima’s own example is the fear of the knock, while Peele is said to be tackling a different kind of fear. Because every segment targets a distinct scenario, the gameplay is likely to shift from chapter to chapter rather than follow one fixed loop.

One feature Kojima has confirmed is a system meant to throttle back the scares. He wants OD to be as frightening as possible as a single-player experience, but he has built a mechanic to help easily frightened players keep going when it becomes too much. He has declined to explain how it works, saying more detail would give away too much. Kojima has also talked about using Xbox cloud gaming technology to push OD toward what he calls a new form of media.

Note: OD does not appear to be a combat-driven game in the style of Resident Evil. The footage so far leans on exploration, atmosphere, and being stalked through tight spaces, which is why the comparisons to P.T. keep coming up.


OD platforms

OD is confirmed for Xbox Series X|S and PC, published by Xbox Game Studios. It is not confirmed as a permanent Xbox exclusive. Microsoft has shifted toward a multiplatform approach for some of its first-party titles, so a later PlayStation release remains possible, but nothing about other platforms has been announced.

For now, OD is a deliberately mysterious project still finding its footing after real production turbulence. The pieces are set, with a cast in place, an anthology structure built around fear, and a horror system Kojima refuses to fully describe. The one thing missing is a date, and until Kojima Productions confirms one, any specific window is best treated as speculation.