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Outbound resources guide: Every material and how to gather it

Pallav Pathak
Outbound resources guide: Every material and how to gather it

Outbound builds its entire progression loop around resources. Tools, van upgrades, workstations, and even your daily meals all pull from a layered material economy that starts with twigs and stones and ends with Adamant Metal and Power Cells. Knowing what each resource is, which biome it spawns in, and what tool you need to harvest it saves hours of aimless driving.

Quick answer: Resources in Outbound fall into four groups, which are foraged materials (wood, ore, fiber, scrap), refined materials made at workstations (planks, sheet metal, bolts, glass), foraged food and crops (Roadberries, Amber Morels, Carrots), and special currencies (Download Vouchers, Bottle Caps, Recycler Tickets). Most are gathered with upgraded tools or processed through stations like the Sawmill, Smelter, and Food Processor.

Image credit: Square Glade Games (via YouTube/@PicaPenguin)

How resources work in Outbound

Every map in Outbound holds its own resource pool. The starting Forest map covers basic wood, stone, scrap, and early ore. The Coastal and Canyon maps unlock higher-tier materials such as Sea Shells, Bamboo, Onyx Minerals, and Adamant Metal. Nodes respawn several times during each in-game day, so a regular loop around a known cluster is usually more efficient than long detours.

You cannot harvest everything by hand. Stones and small twigs can be picked up bare-handed, but anything larger needs the correct tool tier. The Axe handles trees, the Pickaxe handles ore and rock walls, and the Sickle handles bushes and fiber plants. Each tool has tiered upgrades that unlock the next class of node, so tool progression effectively gates resource progression.


Foraged crafting materials

These are the raw inputs you collect directly from the world. They feed almost every workstation and building blueprint in the game.

ResourceTool neededWhere to find it
Stone / RocksNone (small) or Pickaxe ILoose on the ground and on rocky outcrops across every biome
FiberSickle ISmall bushes and grass tufts in the Forest map
DurafibreSickle IILarge sturdy bushes, mostly in the Coastal and later biomes
EverwoodAxe IBrown-trunked trees with green leaves in the Forest map
SilverbarkAxe IIPale-trunked trees in mid-game biomes
RedwoodAxe II or IIITall red-toned trees in later biomes
BlossomwoodHigher-tier AxeFlowering trees in late-game maps
BambooHigher-tier AxeTropical sections of the Coastal and Canyon maps
Scrap MetalNoneScattered around the bases of Signal Towers
Coarse OrePickaxe ISurface rock veins in the Forest map
Mossrock depositsPickaxe IIBlocked cave walls and deeper mining nodes
Rose MineralsHigher-tier PickaxeCanyon biome rock formations
Onyx MineralsHigher-tier PickaxeMid and late-game mining nodes
AmberstoneHigher-tier PickaxeCave systems in mid-game biomes
Adamant MetalTop-tier PickaxeCanyon biome deep mining nodes
Sea ShellsNoneCoastal map shoreline
SaltNoneCoastal and arid map deposits
ClayShovel or PickaxeRiverbeds and exposed soil patches

Scrap Metal is the resource you will reach for most often in the early game. It respawns reliably at every Signal Tower in the Forest, Coastal, and Canyon biomes, so route your travel to pass through towers you have already activated.

Image credit: Square Glade Games (via YouTube/@1UpTips)

Refined materials and the workstations that make them

Raw logs and ore are not directly usable in most recipes. They need to be fed into specialized workstations that you build inside your van after unlocking the blueprint at a Signal Tower.

Refined materialInputWorkstation
Everwood Plank2 EverwoodSawmill
Silverbark PlankSilverbark logsSawmill
Redwood PlankRedwood logsSawmill
Blossom PlankBlossomwood logsSawmill
BoltsScrap MetalSmelter / metalworking station
Sheet MetalScrap MetalSmelter / metalworking station
CastingsRefined oreSmelter
Hardened MetalHigher-tier oreSmelter
GlassSand or related mineralsSmelter / kiln
ElectronicsScrap Metal and refined inputsElectronics bench
Battery ComponentsElectronics and metalElectronics bench
Power CellLate-game componentsLate-game research bench
PaintPigments and oilsCrafting bench
BeeswaxBeehivesCollected, then optionally processed

The Sawmill is the highest priority refinery to unlock because almost every furniture, building, and farming blueprint requires planks rather than raw logs. The blueprint sits on a tower terminal southeast of the Fire Lookout in the starting region and costs one Download Voucher to claim.

Workstations must be snapped onto a built counter inside the van, not dropped on the floor. Once placed, every connected crafting menu pulls inputs directly from van storage, so refined materials do not need to live in your backpack.

Image credit: Square Glade Games (via YouTube/@PicaPenguin)

Food, crops, and cooking ingredients

Hunger drains constantly, and ignoring it cuts into your stamina for chopping and mining. Early progression leans on wild forage, then shifts to Crop Plots once you have Everwood Planks and a Watering Can.

Food resourceHow to get itNotes
RoadberryPick from deep-green bushes with blue berriesRestores roughly 15–20% hunger per berry
CoastberryCoastal bushes; can be planted in Crop PlotsOne seed yields 10 berries per harvest
Amber MorelMushrooms near tree bases and thick foliageSimilar hunger value to Roadberries
CarrotWild patches; replantableReliable early-game staple
GingerWild root patchesBetter processed than eaten raw
Raw Coffee BeansCoastal plantings and wild bushesUsed in van upgrades and recipes
Raw GrainWheat-like cropsProcess into flour, bread, and pizza
SugarSugarcane and refined harvestsLate-game weight capacity recipes use it
WaterWells, water bottles, rain catchersNeeded for cooking and the Watering Can

To unlock cooked recipes, you need a Food Processor, a Cooking Pot, and a Baking Oven inside the van. Raw grain in particular is much more efficient when baked into bread or pizza rather than eaten directly.

Image credit: Square Glade Games (via YouTube/@PicaPenguin)

Special items and currencies

A few non-stackable items behave less like crafting inputs and more like keys. They must stay in your backpack to be used, not in van storage.

ItemSourceWhat it does
Download VoucherRecycler at your vanSpent at Signal Towers to claim blueprints
Recycler TicketRecycler at your vanRequired to claim certain locked terminal blueprints, including the Vehicle Research Station
Bottle CapsFound in containers and points of interestSpent at Cap-N-Snap vending machines for collectibles and blueprints
Rubber Ducks, Bobbleheads, Garden GnomesHidden across the mapCollectibles tied to achievements rather than crafting

Lock these items to your backpack before you use the van's deposit panel, otherwise they will be swept into van storage and you will have to retrieve them from the storage screen before the next tower run.


How to harvest efficiently

Step 1: Upgrade your tools before chasing rare materials. Axe II and Pickaxe II are gating upgrades that unlock Silverbark, Mossrock-blocked caves, and the harder ore tiers. Without them, large nodes simply ignore your hits.

Step 2: Build the Sawmill early. Plank-based recipes dominate the mid-game, and you do not want to be stuck on raw Everwood when farm beds, walls, and furniture all need planks.

Step 3: Plan routes around Signal Towers. Towers spawn Scrap Metal at their bases, hand out blueprints, and reactivate over time, so they double as resource nodes and progression checkpoints.

Step 4: Deposit before you explore. Stop at the storage panel near the driver-side rear wheel, lock your Download Vouchers and Bottle Caps, and deposit the rest so your backpack is empty for the next haul.

Step 5: Move to the next biome on schedule. The Forest map cannot produce Coastal or Canyon-tier materials such as Sea Shells, Adamant Metal, or Rose Minerals. Once you have Motor Upgrade I and the Vehicle Research Station, push forward instead of farming the starting region.

Image credit: Square Glade Games (via YouTube/@PicaPenguin)

Tool tiers and the resources they unlock

Tool tierUnlocks access to
Axe IEverwood
Axe IISilverbark, Redwood
Axe IIIBlossomwood, Bamboo (higher density)
Pickaxe IStone, Coarse Ore
Pickaxe IIMossrock cave walls, mid-tier minerals
Pickaxe IIIAdamant Metal, Rose Minerals, Onyx Minerals
Sickle IFiber from small bushes
Sickle IIDurafibre from large sturdy bushes

Tool upgrade blueprints come from Signal Towers, and Axe II and Pickaxe II in particular require Silverbark Planks and Threads, so plan a short stint of intermediate crafting between tiers.


Treat the resource list as a progression checklist rather than a shopping list. Once your Sawmill, Smelter, and Vehicle Research Station are running off van storage, most upgrades only need a focused harvesting trip in the matching biome. Keep your tools current, route through Signal Towers for Scrap Metal and blueprints, and let your Crop Plots cover food so you can spend real playtime on the materials that gate van upgrades and new biomes.