The “item teleport trick” in Palworld asks you to seal a storage chest inside a closed structure so Pals cannot walk to it, forcing the game to teleport transported items straight into the box. In practice, this design does the opposite of what it promises. Transport Pals slow down badly because they stop to calculate a path before the teleport ever happens, and that pause spreads across your whole base.
Quick answer: Place chests directly next to the mining site, assembly line, or synthesizer. That normal setup moved 1,000 items in 40 seconds with a low-level Vanwyrm and 9 seconds with a maxed Eidolon. The teleport trick took 190 seconds and 90 seconds for the same Pals.

What the teleport trick actually does
The trick relies on a fallback in Palworld’s transport logic. When a Pal cannot reach a chest, the game eventually gives up on walking and teleports the item into storage. Players build a small wooden box with walls, a doorway, a closed door, and a roof, drop a chest inside, then assign a Pal with transport suitability to a nearby workstation. Because the door is shut, the chest is unreachable, so every delivery is forced through the teleport fallback.
The problem is the fallback is not instant. Before each teleport, the Pal pauses for several seconds to try to find a route to the chest. Only after that pathfinding attempt fails does the item jump into the box. Multiply that delay by every single item transfer and the setup becomes far slower than simply letting the Pal drop items into a reachable chest.
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Add to Google Preferences →Normal chests versus the teleport trick: the numbers
Two transport Pals were tested moving Chromite under identical conditions, once with a chest placed next to the workstation and once with the enclosed teleport box. The gap is large and consistent.
| Pal | Normal chest | Teleport trick | Difference |
|---|---|---|---|
| Vanwyrm (Level 9, Transport 3) | 40s | 190s | ~5x slower |
| Eidolon (Level 80, maxed Transport) | 9s | 90s | ~10x slower |
Note that the faster your Pal, the worse the trick looks in relative terms. A maxed Eidolon that clears the normal run in 9 seconds loses the most, because the fixed pathfinding pause dominates its otherwise quick transfers.

Why the trick causes base-wide bottlenecks
When a Pal keeps stopping to recalculate a path to an unreachable chest, it stays parked at one station instead of cycling between jobs. That single Pal camping in place backs up the workstation it serves, and the slowdown ripples outward as items pile up elsewhere. On an active base with several production lines, this turns a supposed shortcut into a transport jam.
By contrast, a chest sitting right beside a Material Synthesizer, mining node, or assembly line lets the Pal drop items and immediately move to the next task. No path is ever calculated to an impossible destination, so there is no pause to absorb.
How to set up transport the fast way

The takeaway is simple. Reachable chests placed next to work stations are the fastest transport option in Palworld, and the enclosed teleport box only trades a small amount of tidiness for a major loss in throughput. If your goal is to keep resources flowing, skip the trick and keep every storage chest within walking distance of the Pals that fill it.






