Pokémon-Inspired Mods (Talemon) Are Coming to Hytale

Creature-collection mods bring creature-catching gameplay to Hytale's exploration-focused world.

By Pallav Pathak 3 min read
Pokémon-Inspired Mods (Talemon) Are Coming to Hytale

Hytale's modding ecosystem is already attracting creature-collection projects inspired by Pokémon mechanics. Unlike Minecraft, where adventure-based mods sit awkwardly in a sandbox-first game, Hytale's design centers exploration and progression through distinct zones—making it a natural home for mods that blend creature-catching with dungeon exploration and world discovery.

Quick answer: TaleMon, a Pokémon-inspired mod for Hytale, is already available in early access on CurseForge with three collectible creatures and plans for expansion.

Image credit: curseforge

What Pokémon mods exist for Hytale right now

TaleMon is the most developed creature-collection mod currently available for Hytale. Created by ReignInBlood and released in early access, it introduces collectible creatures as natural world inhabitants with distinct behaviors, spawn locations, and loot drops. The mod draws inspiration from Cobblemon, the popular Pokémon mod for Minecraft, but uses original assets to avoid licensing conflicts.

The current version includes three creatures: Bulbasaur spawns in Zone 1's forests and azure forests with passive-defensive behavior; Magikarp appears in rivers, lakes, and shores; and Ponyta inhabits Zone 4's large plains and can be mounted by players. Each creature drops unique loot—Ponyta produces Essence of Fire, for example. Creatures can be added to the game's Memories system, with plans for a Pokédex-like interface in future updates.

Beyond TaleMon, individual modders have experimented with porting Cobblemon assets and mechanics to Hytale as personal projects, though these remain experimental and face technical challenges around animation and model adaptation.

Bulbasaur spawns in Zone 1's forests and azure forests with passive-defensive behavior | Image credit: curseforge

Why Hytale suits creature-collection gameplay

Hytale's structure aligns naturally with creature-collection design in ways Minecraft does not. The game is built around exploration and progression through multiple zones, each with distinct biomes and dungeons. This zoning system maps directly onto creature-species distribution—different zones can host different creature types, creating an incentive to explore the full world.

Hytale's existing dungeon system and planned boss encounters provide natural frameworks for legendary creature encounters and raid-style battles. The game's progression model, where players advance through numbered worlds and zones, can function as a gym system equivalent. This tight integration between the game's core design and creature-collection mechanics makes Hytale fundamentally more suited to the genre than Minecraft, where adventure content competes with sandbox building for player attention.

Image credit: curseforge

Technical challenges for creature-collection mods

Porting creature designs from Cobblemon or creating original creatures for Hytale requires careful model adaptation. Cobblemon uses 3D models designed for Minecraft's aesthetic, while Hytale employs voxel-based art with a distinct visual style. Modders can either recreate creatures as voxel models matching Hytale's art direction—a time-intensive process—or apply texture packs that lower resolution across the entire world to make imported models blend visually.

Animation implementation presents another barrier. Creatures need idle animations, movement patterns, and interaction sequences that fit Hytale's animation system. Early experimental ports struggled with translating Cobblemon's animation data to Hytale's format, though solutions exist for developers willing to rebuild animations from scratch.

Licensing is a third consideration. Direct ports of Cobblemon assets would require permission from CobbledStudios, and Pokémon designs themselves are trademarked by Nintendo, Creatures Inc., and Game Freak. TaleMon sidesteps this by using free assets and original creature designs inspired by Generation 1 Pokémon rather than direct reproductions.

Image credit: curseforge

What's planned for creature-collection mods

TaleMon's development roadmap includes new creatures, an expanded Memories or Pokédex system, and additional interaction mechanics. The mod is actively maintained, with updates rolling out as the developer refines core systems.

Broader community interest suggests more creature-collection projects will emerge as Hytale's modding tools mature. The game's official modding support and CurseForge integration lower barriers to discovery and installation compared to Minecraft's fragmented mod ecosystem, potentially accelerating adoption of creature-collection mods once more projects reach stable releases.