Restoring the Roman gods is the backbone of progression in Romestead, the survival town-builder from Beartwigs. Each god you bring back hands you a worship point, and those points buy blessings that unlock new buildings, crafting stations, and stat boosts shared across everyone in your settlement. The catch is that gods only level up when you feed them the right offerings at your town's Altar, and dumping rare loot in blindly wastes items that could push a god several levels at once.

How the worship system works in Romestead
Gods level up through offerings donated at the Altar. Every item is worth a set amount of experience, and rarer items, especially ones pulled from chests, give far larger boosts than common materials. A Scattered Spoils Of War, for example, is worth 200 experience to Mars, while a single Bone is only worth 2.
When a god gains a level, you receive one worship point. Spend those points to unlock that god's blessing tiers. Costs rise as you climb, typically 1, then 2, then 3 points per tier, so early levels are cheap, and later ones demand sustained offerings.
Two structural unlocks gate the stronger blessings. You first need to build a Carpenter, then upgrade the Altar to level two before the deeper tiers become available. Only one blessing can be active at a time, so in co-op the whole party has to agree on which buff is running.

God offerings and experience values
Each god accepts items tied to its theme. Ceres wants anything tied to nature and farming, Diana takes meat and hides, Mars craves bones, weapons, and armor, Mercury needs trade goods, Venus prefers potions and crafted finery, and Vulcan loves forge materials like copper and coal.
| Ceres offering | Experience |
|---|---|
| Seeds (Olive, Cabbage, etc.) | 0.1 |
| Sapling | 0.1 |
| Wheat | 2 |
| Flour | 2.5 |
| Bread | 4 |
| Olive Oil | 5 |
| Honeycomb | 10 |
| Garum | 12.5 |
| Bay Leaf | 15 |
| Grapes | 25 |
| Diana offering | Experience |
|---|---|
| Raw Game Meat | 5 |
| Poison Mushroom | 6 |
| Wool | 10 |
| Leather | 15 |
| Skeleton Bow | 15 |
| Chanterelle Mushroom | 16 |
| Strange Crab Meat | 30 |
| Leather Hood | 42.5 |
| Cured Hide | 50 |
| Rotted Arquites Bow | 150 |
| Mars offering | Experience |
|---|---|
| Flint Pilum Head | 0.5 |
| Bone | 2 |
| Rusted Copper Gladius | 150 |
| Rusted Copper Hasta | 150 |
| Scattered Spoils Of War | 200 |
| Lobber Wristguards | 840 |
| Mercury offering | Experience |
|---|---|
| Root Boots | 52.5 |
| Basic Cargo | 200 |
| Venus offering | Experience |
|---|---|
| Chest | 25 |
| Minor Health Pot | 35 |
| Energy Potion | 40 |
| Fine Accessory | 200 |
| Vulcan offering | Experience |
|---|---|
| Coal | 5 |
| Copper Bar | 50 |

What each god's blessings unlock
Worship points spent on a god climb a tiered tree. Lower tiers unlock buildings and small stat bumps, while the deeper tiers grant a named Blessing and combat or production multipliers. Because only one blessing can be active at once, pick the god that solves your current bottleneck rather than spreading points thin.
| God | Focus | Key unlocks across tiers |
|---|---|---|
| Ceres | Farming and food | Farmstead and upgrades, Bakery, Watermill, Olive Oil and Garum Dolium, +25% to +50% crop bonuses, Blessing of Ceres (+25% Health), +10 throwing damage |
| Diana | Ranged combat | Lumber Yard and Leatherworker upgrades, +ranged attack and crit damage, 10% chance to keep arrows, Blessing of Diana (+10% Ranged), +2 energy regen |
| Mars | Melee and defense | Automatic Scorpio and upgrades, +melee attack and armor, crit chance, knockback resist, Blessing of Mars (+10% Melee), slashing and bludgeoning bonuses |
| Mercury | Trade and magic | Market upgrades, −5% vendor prices, +5% road movement, +magic attack, University Lv.2, Blessing of Mercury (+10% Magic) |
| Venus | Citizens and utility | +attack speed and energy, Wine Dolium, Big Tree Decoration and upgrades, +expertise and efficiency for citizens, Monument, Blessing of Venus (+10% Health/Energy) |
| Vulcan | Forge and construction | Stone, Concrete, and Marble Walls, Quarry and Clay Pit upgrades, Blacksmith upgrades, +armor and fire resist, Blessing of Vulcan (+15% Armor) |
| Minerva | Wisdom and strategy | Tied to the Guardian's Eye boss route; full worship tree not yet documented |
Which god to worship first
The right first god depends on what is currently slowing your settlement down. Match the problem to the god rather than chasing the strongest-sounding buff.
| Your bottleneck | Worship | Reason |
|---|---|---|
| Food and crops | Ceres | Unlocks Farmstead, Bakery, and crop yield bonuses for stable food |
| Stone and building upgrades | Vulcan | Unlocks Quarry, stronger walls, armor, and construction support |
| Melee defense | Mars | Unlocks Automatic Scorpio plus melee, crit, and armor bonuses |
| Ranged pressure | Diana | Best ranged damage, lumber, leatherworker, and arrow efficiency |
| Economy or magic | Mercury | Market upgrades, cheaper vendor prices, road speed, magic damage |
| Citizen utility | Venus | Citizen expertise, attack speed, energy, and wine-related unlocks |

How to confirm a god leveled up
Step 1: Open the Altar and read the active objective before donating anything. The objective text tells you which item or resource the god currently wants, so you avoid spending rare loot on the wrong god.
Step 2: Insert the required offering. When the god gains a level, you receive a worship point, which you can immediately see in the worship menu.
Step 3: Spend the worship point on a blessing tier, then claim the reward. If you completed an objective but nothing seems to change, you either did not claim the reward or did not return to the Workbench to check for the new building or upgrade it unlocked.
The fastest path is to commit to one god early, usually Ceres for food or Vulcan for stone, bank a few worship points, then expand into Mars, Diana, Mercury, and Venus once your altar reaches level two and your Carpenter is up. Keep the rare chest drops in reserve for the gods that need them most, and you'll have the whole pantheon restored without burning through irreplaceable offerings.