The Forge ores explained – locations, drop chances, and traits

Every ore in Roblox’s The Forge, where it drops, how rare it is, and what it does for your weapons and armor.

By Pallav Pathak 6 min read
The Forge ores explained – locations, drop chances, and traits

Ores sit at the center of Roblox’s The Forge. They decide how fast you earn gold, how strong your crafted gear becomes, and which special traits your weapons and armor pick up. Once you understand where each ore comes from and how its stats work, the grind stops being random and starts feeling calculated.


How ore stats work in The Forge

Each ore is defined by a small set of stats that affect both crafting and selling:

Stat What it affects
Rarity How uncommon an ore is in a given rock node and region.
Drop Chance The probability of getting that ore when you mine the right type of rock.
Rock / Node Which rock types can drop the ore (Pebble, Rock, Boulder, Basalt Rock/Core/Vein, Volcanic Rock, Crystal nodes).
Multiplier How much the ore boosts the base stats of a forged item.
Price How much gold you get for selling the ore to Greedy Cey.
Trait Any special passive effect granted to items crafted with that ore.

When you forge, the game averages the multipliers of all ores you put into the recipe. More ores mainly change item size (for example, dagger to greatsword, helmet to chest piece); the power scaling comes from the average multiplier and any traits attached to individual ores.

Rock tier and pickaxe quality decide what you can actually mine. Early on, Pebbles and Rocks in World 1 are enough to find basic ores. Deeper into World 2, Basalt Cores, Basalt Veins, Volcanic Rocks, and Crystal nodes in the Goblin Cave demand higher-tier pickaxes before they even break.

Each ore is defined by a small set of stats that affect both crafting and selling | Image credit: Roblox (via YouTube/@SomeSteven)

World 1 ores (Stonewake’s Cross)

Stonewake’s Cross is the first hub and the entry cave for mining. The rocks here are simple: Pebble, Rock, and Boulder. You only need to remember one gating rule: Boulders require a Gold Pickaxe or better. Everything else can be cracked with lower-tier tools.

Ore Rarity Drop Chance Drops From Multiplier Price Trait
Stone Common 1/1 Pebble 0.2x 3 None
Sand Stone Common 1/2 Pebble, Rock 0.25x 3.75 None
Copper Common 1/3 Pebble, Rock, Boulder 0.3x 4.5 None
Iron Common 1/5 Pebble, Rock, Boulder 0.35x 5.25 None
Cardboardite Common 1/31 Rock, Boulder 0.7x 10.5 None
Tin Uncommon 1/7 Rock, Boulder 0.425x 6.38 None
Silver Uncommon 1/12 Rock, Boulder 0.5x 7.5 None
Gold Uncommon 1/16 Boulder 0.65x 19.5 None
Bananite Uncommon 1/30 Rock, Boulder 0.85x 12.75 None
Mushroomite Rare 1/22 Rock, Boulder 0.8x 12 None
Platinum Rare 1/28 Boulder 0.8x 12 None
Aite Epic 1/44 Boulder 1.0x 16.5 None
Poopite Epic 1/131 Pebble, Rock, Boulder 1.2x 18 Bad Smell (poison AoE and fear at low HP)

In the opening hours, these ores mostly serve two jobs: they fund your early pickaxe upgrades through Greedy Cey, and they let you experiment with forging without risking high-value materials. Poopite stands out early because its Bad Smell trait turns low health into a defensive panic button, applying poison damage around you and fearing nearby enemies on a cooldown.


World 2 ores (Forgotten Kingdom and Volcano Region)

Forgotten Kingdom changes the mining game. Regular caves swap out Pebbles and Boulders for Basalt Rock, Basalt Cores, and Basalt Veins, and a dedicated Volcano Region introduces Volcanic Rock nodes with the highest-stakes drops in the game.

Each rock type has a minimum pickaxe requirement:

Rock node Minimum pickaxe
Basalt Rock Platinum Pickaxe
Basalt Core Cobalt Pickaxe
Basalt Vein Mythril Pickaxe
Volcanic Rock Magma, Demonite, Arcane, or Lightite Pickaxe

That tool progression is non‑negotiable: you cannot brute-force higher-tier nodes with a weaker pickaxe. The reward is a deep list of high-multiplier ores and powerful traits.

Ore Rarity Drop Chance Drops From Multiplier Price Trait
Cobalt Uncommon 1/37 Basalt Rock, Basalt Cove 1.0x 15 None
Titanium Uncommon 1/50 Basalt Rock, Basalt Core 1.15x 17.25 None
Lapis Lazuli Uncommon 1/73 Basalt Core, Basalt Rock 1.3x 22.5 None
Volcanic Rock Rare 1/55 Volcanic Rock 1.55x 23.25 None
Quartz Rare 1/90 Basalt Core, Basalt Vein 1.5x 22.5 None
Amethyst Rare 1/115 Basalt Core, Basalt Vein 1.65x 24.75 None
Topaz Rare 1/143 Basalt Core, Basalt Vein, Volcanic Rock 1.75x 26.25 None
Diamond Rare 1/192 Basalt Core, Basalt Vein 2.0x 30 None
Sapphire Rare 1/247 Basalt Core, Basalt Vein 2.25x 33.75 None
Cuprite Epic 1/303 Basalt Core, Basalt Vein, Volcanic Rock 2.43x 36.45 None
Obsidian Epic 1/333 Volcanic Rock 2.35x 35.25 +30% defense on Armor
Emerald Epic 1/363 Basalt Core, Basalt Vein 2.55x 38.25 None
Ruby Epic 1/487 Basalt Vein 2.95x 44.25 None
Rivalite Epic 1/569 Basalt Vein, Volcanic Rock 3.33x 49.95 +20% critical strike chance on Weapons
Uranium Legendary 1/777 Basalt Vein 3.0x 66 5% max HP as AoE damage on Armor while in combat
Mythril Legendary 1/813 Basalt Vein 3.5x 52.5 +15% defense on Armor
Eye Ore Legendary 1/1333 Basalt Rock, Basalt Core, Basalt Vein, Volcanic Rock 4.0x 37.5 -10% health, +15% damage on Weapons and Armor
Fireite Legendary 1/2187 Volcanic Rock 4.5x 67.5 20% burn for 2s with 30% on-hit chance on Weapons
Magmaite Legendary 1/3003 Volcanic Rock 5.0x 75 +50% AoE explosion damage, 35% on-hit chance on Weapons
Lightite Legendary 1/3333 Basalt Vein 4.6x 69 Trait currently undisclosed
Demonite Mythical 1/3666 Volcanic Rock 5.5x 82.5 20% burn for 2s with 15% on-hit chance, Demon’s Backfire on Armor
Darkryte Mythical 1/5555 Volcanic Rock 6.3x 94.5 Armor only: 15% chance to become a shadow and dodge an attack

Several ores here define the late-game meta:

  • Obsidian and Mythril are defensive staples on armor, stacking flat multipliers with big percentage defense buffs.
  • Rivalite is the go-to crit ore for weapons, and its 3.33x multiplier keeps raw damage high.
  • Uranium and Fireite both lean into damage-over-time: one as an Armor aura, the other as a high-chance burn on weapons.
  • Magmaite and Demonite push hard into AoE explosions and burn, which pairs well with crowd-heavy zones.
  • Eye Ore and Darkryte are classic risk–reward picks, trading health or relying on RNG to deliver huge damage or lifesaving dodges.
Image credit: Roblox (via YouTube/@Cocajola Refill)

Goblin Cave ores (World 2 crystals)

The Goblin Cave sits off the main Forgotten Kingdom path as a gated side area. The entrance stands to the right of the Goblin King; getting in means completing a five-part gold-sink quest chain, paying him a total of 85,000 gold to receive the cave key.

Inside, standard rocks are replaced by colored crystal nodes: Crimson Crystal, Cyan Crystal, Earth Crystal, and Light Crystal. Every ore here drops from all four node types, but the odds are tightly controlled.

Ore Rarity Drop Chance Drops From Multiplier Price Trait
Magenta Crystal Ore Epic 1/255 Crimson, Cyan, Earth, Light Crystal nodes 2.5x 37.55 Unknown
Crimson Crystal Ore Epic 1/255 Crimson, Cyan, Earth, Light Crystal nodes 2.5x 37.55 Unknown
Green Crystal Ore Epic 1/255 Crimson, Cyan, Earth, Light Crystal nodes 2.5x 37.55 Unknown
Orange Crystal Ore Epic 1/255 Crimson, Cyan, Earth, Light Crystal nodes 2.5x 37.55 Unknown
Blue Crystal Ore Epic 1/255 Crimson, Cyan, Earth, Light Crystal nodes 2.5x 37.55 Unknown
Rainbow Crystal Ore Legendary 1/5000 Crimson, Cyan, Earth, Light Crystal nodes 5.25x 78.75 Unknown
Arcane Crystal Ore Epic 1/100000 Crimson, Cyan, Earth, Light Crystal nodes 7.5x 112.5 Unknown

Even without confirmed traits, the sheer multipliers on Rainbow Crystal Ore and Arcane Crystal Ore make them some of the most coveted materials. Any item forged around a 7.5x average multiplier instantly jumps into endgame territory, which is why players tolerate the 1/100,000 odds on Arcane Crystal Ore.


Where to sell and how to build around ores

All mined ores can be offloaded at Greedy Cey’s shop in Stonewake’s Cross. Low-multiplier commons like Stone and Sand Stone are usually better as pure income to fund pickaxes, potions, and early forging experiments. Higher-multiplier rares and epics are typically worth saving for actual crafting unless you need a short-term gold spike for a big unlock, such as the Goblin Cave key.

When you start putting serious ores into your items, treat each trait as a build-defining choice:

  • Stack defensive traits (Obsidian, Mythril) on armor meant for harder regions or late‑game bosses.
  • Use damage traits (Rivalite, Fireite, Magmaite, Uranium, Eye Ore) on weapons when you can reliably stay alive with less defense.
  • Reserve high-risk traits (Eye Ore health penalty, Demon’s Backfire, Darkryte’s shadow dodge) for characters with enough experience and comfort in the combat system to play around their downsides.
  • Drop in utility traits like Poopite’s Bad Smell when you want more control tools in chaotic fights rather than pure numbers on a stat sheet.

Over time, upgrades from the Enhancing area, rune slots from the Runemaker, and passive bonuses from achievements all stack on top of whatever your ore multipliers and traits provide. Ores are only one part of the build, but they set the ceiling for how far the rest of those systems can push your gear.