Tricorner is one of Gotham’s denser collectible zones in Lego Batman: Legacy of the Dark Knight, and its 20 WayneTech Caches hold the chips you need to upgrade gadgets back at the Batcave. Most caches open the moment you walk up and interact, but a handful are gated behind specific character abilities, including Catwoman, Batgirl, Nightwing, Gordon, Talia, and Robin.

All 20 Tricorner WayneTech Cache coordinates
The Tricorner map covers the southern stretch of Gotham, with caches clustered along the piers, rooftops, and side streets. Open your map and drop a marker on each coordinate below to plan a clean sweep.
| # | Coordinates | Type |
|---|---|---|
| 1 | 172, 125 | Standard pickup |
| 2 | 115, 119 | Battery puzzle |
| 3 | 163, 156 | Catwoman required |
| 4 | 172, 152 | Standard pickup |
| 5 | 136, 182 | Batgirl required |
| 6 | 139, 190 | Standard pickup |
| 7 | 127, 216 | Standard pickup |
| 8 | 178, 204 | Standard pickup |
| 9 | 185, 196 | Nightwing required |
| 10 | 205, 205 | Conductor puzzle |
| 11 | 199, 182 | Gordon required |
| 12 | 211, 172 | Standard pickup |
| 13 | 210, 155 | Standard pickup |
| 14 | 199, 151 | Standard pickup |
| 15 | 251, 151 | Standard pickup |
| 16 | 267, 144 | Standard pickup |
| 17 | 254, 197 | Talia required |
| 18 | 279, 167 | Robin required |
| 19 | 285, 158 | Standard pickup |
| 20 | 310, 144 | Standard pickup |
The non-puzzle caches don’t need any special prep. Walk up, press interact, and the chip drops straight into your total. The rest are covered below in the order they appear on the map.

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This one is the only Tricorner cache that needs a manual puzzle without a bat-family unlock. The battery is sitting behind you when you face the cache, so grab it before you start hunting for targets.

Catwoman cache (163, 156)
You need Catwoman unlocked, since this puzzle uses her wall-climb and her claws to cut reinforced glass.

Batgirl cache (136, 182)
Batgirl’s drone is the key here. The puzzle hides a code above the hacking point, and only her drone camera can see it.

Nightwing cache (185, 196)
Nightwing’s escrima sticks double as a power source for these wiring puzzles. The conductor in the middle needs to be repositioned before you can complete the circuit.

Conductor alignment cache (205, 205)
No character lock on this one, just a quick alignment puzzle with two rotating conductors.

Gordon cache (199, 182)
The building next to this cache is on fire, with a leaking liquid pooling around the base. Gordon’s foam tool clears both hazards.

Talia cache (254, 197)
Talia is unlocked later in the story, so this one is usually mopped up on a return trip. Her dash teleport is the only way past the gap.

Robin cache (279, 167)
Robin’s Batarang has slightly different targeting behavior, and this puzzle wants three hits in a precise order.

How to confirm you have all 20
Open the map and filter for WayneTech Caches in the Tricorner district. The counter at the top of the collectibles tab should read 20/20 once everything is opened. The chips themselves feed directly into gadget upgrades at the Batcave’s WayneTech terminal, so there’s no separate redemption step.
If your counter is stuck below 20, the missing cache is almost always one of the character-locked puzzles. Sweep the eight puzzle coordinates listed above with the right hero loaded into your active duo, and any holdouts should close out quickly.






