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Windrose Stats Explained: Strength, Agility, Precision, Mastery, Vitality, Endurance

Pallav Pathak
Windrose Stats Explained: Strength, Agility, Precision, Mastery, Vitality, Endurance

Windrose hands you stat points every time you level up, and the menu does not spell out exactly what each attribute changes. The system splits into six primary stats, three of which scale specific weapon families and three that govern survival and crit. Picking the wrong one wastes points until you reset, so the per-point values and weapon scaling matter more than the descriptions suggest.

Quick answer: Strength, Agility, and Precision each scale damage for a specific weapon family. Mastery adds 0.5% crit chance per point, Vitality adds 13 health per point, and Endurance adds 5 stamina per point.
Image credit: Kraken Express, Pocketpair Publishing (via YouTube/@MLMariss)

The six primary stats and what each point gives you

Three stats are tied directly to weapon damage scaling, and only the matching weapon type benefits. The other three are universal. Stats and talents can be reset at any time, so swapping builds when you change your main weapon carries no permanent cost.

StatPer-point effectWeapons it scales
StrengthIncreases damage of heavy melee weaponsClub, Halberd
AgilityIncreases damage of fast and sweeping weaponsSaber, Greatsword, Blunderbuss
PrecisionIncreases damage of ranged and technical weaponsRapier, Pistol, Musket
Mastery+0.5% Critical Hit ChanceAffects every weapon
Vitality+13 Health
Endurance+5 StaminaBonebreaker (2H Club) gains bonus damage from Stamina
Note: Rapier scaling with Precision is the unusual one. Most one-handed melee weapons sit under Strength or Agility, but Rapier shares its damage stat with Pistol and Musket, which lets a Rapier plus firearm loadout run on a single attribute.

How weapon damage actually scales

Each weapon shows a letter grade (A, B, or C) on its tooltip next to the attack value. That letter sets how much extra damage you get per point invested in the matching primary stat. If you put zero points into the relevant stat, the letter does nothing.

The number that matters on a weapon tooltip is the smaller damage figure at the bottom (the Slash, Pierce, or Crude value), not the large ATK number. That bottom value is the damage you deal to an enemy of the same level as the weapon. Fighting an enemy one level higher drops your damage to roughly 87% of base, and the penalty grows from there. Hitting lower-level enemies pushes damage above 100%.

Practical takeaway: weapon item level and upgrades move damage far more than stat points do. Picking the right weapon for your level and upgrading it produces a bigger damage swing than dumping points into Strength, Agility, or Precision.

Weapon item level and upgrades move damage far more than stat points do | Image credit: Kraken Express, Pocketpair Publishing (via YouTube/@MLMariss)

Stat bonuses driven by attributes, talents, gear, and food

Beyond the six attributes, the character sheet tracks 14 stat bonuses. These are the numbers that actually appear in combat math, and they go up through attribute investment, talents, equipped gear, the Comfort buff from a rested base, and food or elixirs.

Stat bonusWhat it does
HealthDamage you can absorb before death
Defence PowerReduces incoming damage
Attack PowerOutgoing damage, set by your weapon
StaminaResource for attacks, dodges, sprinting
Stamina Recovery RateHow fast Stamina regenerates while idle
Damage ResistanceResistance to all damage types
Critical Hit ChanceChance to roll a crit
Critical DamageDamage multiplier on crits, headshots, and weakspots
General DamageAll damage types
Melee DamageBonus to melee attacks
Ranged DamageBonus to ranged attacks
Crude DamageClubs, Halberds, and other Crude weapons
Slash DamageSabers, Greatswords, and other Slash weapons
Pierce DamageRapiers, Pistols, Muskets, Blunderbusses

How to spend your first stat points

Endurance is the most universally useful early investment because every meaningful action — swinging, dodging, sprinting, mining, chopping — drains stamina. Without enough of it, fights end with you exhausted mid-combo and exposed to counterattacks.

Vitality matches Endurance as a survivability floor. Health pads you against the burst damage that early bosses and Foothills enemies deal, and food buffs that grant temporary Vitality stack on top of your invested points.

Once you have a stamina and health base, push points into the damage stat that matches your main weapon. Mastery is worth adding later because crit chance can also come from gear like the Privateer's set and the Razor weapon, which stretch your stat points further.

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Tip: Both stats and talents reset for free in Windrose, so you can rebuild around a new weapon without penalty whenever you swap from, say, a Halberd to a Rapier.
Image credit: Kraken Express, Pocketpair Publishing (via YouTube/@MLMariss)

Stat priorities by build

BuildPrimarySecondaryPlaystyle
StrengthStrengthVitality, EnduranceSlow heavy hits, Halberd cleave, durable
AgilityAgilityEndurance, VitalityFast combos, dodging, AoE clears
PrecisionPrecisionVitality, EnduranceRanged plus Rapier, Perfect Block uptime
CritMasteryPrecision or AgilityBurst damage, weapon-agnostic
TankVitalityStrength, EnduranceMassive HP pool, longer fights
HybridTwo stats splitVitality or EnduranceFlexible, harder to scale

Spreading points across all three damage stats is the most common mistake. Because each weapon family only scales with one attribute, points in the other two damage stats add nothing to your hit numbers. Pick a weapon, commit to its scaling stat, and reset later if your loadout changes.


Where stat changes show up in the menu

Step 1: Press I to open your inventory. The character menu opens with several tabs along the top.

Step 2: Switch to the Progression tab. The Available Stat Points counter sits at the top, with the six attributes listed below.

Step 3: Allocate points into the chosen attributes. Your Health, Stamina, weapon damage, or Critical Hit Chance updates immediately on the character sheet, which is how you confirm the points applied.

Allocate points into the chosen attributes | Image credit: Kraken Express, Pocketpair Publishing (via YouTube/@MLMariss)

If a weapon's bottom damage number does not change after you spend points into a damage stat, check the weapon's letter grade and confirm the attribute matches that weapon's family. A Saber will not respond to Strength points, and a Club will not respond to Agility, regardless of the grade shown.