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Wizard Alchemy Wands, Hats, Robes and Potions Reference

Pallav Pathak
Wizard Alchemy Wands, Hats, Robes and Potions Reference

Wizard Alchemy on Roblox runs on a tight loop: farm materials, brew potions to unlock spells, and buy wands, plus hats and robes to keep your damage and HP scaling with stronger enemies. Every wand has a flat gold cost, every potion has a minimum magic value, and every hat or robe trades gold for a fixed HP bump.

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Quick answer: Wands are bought from the wand shop with gold (Wingbird 200g up to Ember Staff 30,000g). Hats and robes come from Roger's shop and add flat HP. Potions are brewed at the alchemy table by hitting a minimum magic score using materials, with shards adding a 50% elemental chance.
Image credit: Roblox (via YouTube/@Cocajola)

All wands in Wizard Alchemy

Wands are your basic attack source and define farm speed before potion spells come online. Each one is a one-time gold purchase from the wand shop, with later wands adding crit support or cooldown reduction on top of raw attack.

WandCostNotes
Wingbird Wand200 Gold20 Attack, +5% attack bonus. First practical upgrade from the starter wand.
Azure Wand500 GoldEarly mid-game step up in attack and bonus scaling.
Demon Trident Wand8,000 GoldMid-game farming wand with stronger attack scaling.
Ice Star Wand20,000 GoldAdds cooldown reduction. Sold at the waterfall near the starting village.
Ember Staff Wand30,000 GoldHighest attack option with crit support for stronger combat bursts.

Pick up the Wingbird first to escape starter damage, then save for the Demon Trident before chasing the 20,000 to 30,000 gold wands. Cooldown reduction on the Ice Star helps once you have potion spells worth recasting.

Image credit: Roblox (via YouTube/@MSLIXIN)

All hats and robes in Wizard Alchemy

Wizard hats and robes are sold from Roger's shop and add flat HP, which is what keeps you alive against mutant enemies and the Dwarf King boss. Sets share the same names across both slots, so you can pair a Starmoon Robe with a Starmoon Hat for a stacked HP bump.

Equipment SetSlotRole
Starmoon RobeRobeEfficient first HP upgrade from the starter robe.
Golden Reverie RobeRobeSecond-tier HP option once gold income is steady.
Starlight RobeRobeHigher-cost late upgrade for bossing.
Starmoon HatWizard HatEarly HP boost to pair with the matching robe.
Golden Reverie HatWizard HatMid-game HP upgrade.
Starlight HatWizard HatLate HP option for tougher enemy loops.

Buy order that holds up well: first wand โ†’ first robe โ†’ first hat, then upgrade the wand again before jumping to Starlight gear. HP without damage stretches fights and wastes potions, so keep the wand tier close to your hat and robe tier.


How potion brewing works

Potions are the only way to unlock spells. Every material has a magic score, every potion has a minimum magic threshold, and you brew at the alchemy table by placing up to five materials into the cauldron.

The chance to roll a specific potion is highest when your total magic value sits at or just above that potion's threshold, but below the next potion's threshold. Overshooting pushes the RNG toward the next rarity tier, which lowers your odds for the one you actually wanted. The brewing minigame (grind, pour, stir) then sets the potion's purity, which scales the resulting spell's damage and stats.

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Tip: Elemental shards add 0 magic score. Only slot one shard per brew, since extras eat a slot without raising your magic total and just dilute your potion chance.
Image credit: Roblox (via YouTube/@Cocajola)

All potions and magic thresholds

Each potion below shows the minimum magic value you need to hit before the brew has any chance of producing it. Pair this with the materials table further down to plan a recipe.

PotionMin MagicTier
Wind Blade Potion6Starter
Rock Blast Potion8Starter
Ice Spike Potion10Starter
Lithe Potion40Mid
Fire Arrow Potion45Mid
Earth Shield Potion48Mid
Ice Turtle Potion52Mid
Tornado Potion70Upper Mid
Meteorite Potion74Upper Mid
Earth Spike Potion77Upper Mid
Frost Thorns Potion80Upper Mid
Dragon Breath Potion99Late
Lotus Bloom Potion100Late
Radiant Sword Potion105Late

For example, to target Ice Spike (10), keep your total between 10 and 39, since 40 unlocks Lithe and pulls your odds toward that potion instead. The same logic applies all the way up: stay above the threshold of the potion you want, below the threshold of the next one.


All materials with magic power and drop sources

Materials are split into magic-power ingredients (which raise your brew total) and elemental shards (which add a 50% chance for a specific element without contributing magic score).

MaterialMagic PowerDrop Source
Furnace Core43Mutant Warhammer Dwarf (43%), Dwarf King Boss (14%), Mutant Archer Goblin (14%)
Copper Earring30Mutant Archer Goblin (43%), Mutant Warhammer Dwarf (43%), Dwarf King Boss (43%), Archer Goblin (13%)
Goblin Bone21Archer Goblin (38%), Knife Goblin (25%), Chests
Flame Crest19Mutant Warhammer Dwarf (43%), Mutant Archer Goblin (43%), Dwarf King Boss (43%), Warhammer Dwarf (13%)
Goblin Finger15Knife Goblin (75%), Archer Goblin (50%), Chests
Golden Tooth13Warhammer Dwarf (38%), Pickaxe Dwarf (25%), Chests
Dwarf Emblem12Pickaxe Dwarf (75%), Warhammer Dwarf (50%), Chests
Seagull Egg5Bird Nests, Chests
Withered Mushroom4Mushroom Clusters, Chests
Blueberry3Blueberry Bushes, Chests

Furnace Core is the strongest single ingredient at 43 magic, but it only drops from mutant enemies and the Dwarf King boss, so consistent farming requires a stable wand and gear setup first. Copper Earring is the more reliable late-game filler since it shows up across more mutant enemies and even has a small drop chance off normal Archer Goblins.

Image credit: Roblox (via YouTube/@Cocajola)

Elemental shards

Shards do not raise your magic total. Each one adds a 50% chance for the brewed potion to roll with a specific element, which changes spell behavior and pairs with elemental race bonuses like Fiendish Demon (Fire) or Ice Crystal (Ice).

ShardEffectDrop Source
Light Shard+50% Light element chanceMutant Archer Goblin, Mutant Warhammer Dwarf, Chests
Dark Shard+50% Dark element chanceMutant Archer Goblin, Mutant Warhammer Dwarf, Chests
Fire Shard+50% Fire element chanceChests, Golden Egg, Elite/Mutant mobs
Ice Shard+50% Ice element chanceChests, Golden Egg, Elite/Mutant mobs
Wind Shard+50% Wind element chanceChests, Golden Egg, Elite/Mutant mobs
Earth Shard+50% Earth element chanceChests, Golden Egg, Elite/Mutant mobs

For Light and Dark builds, mutant enemy farming is the fastest route since those shards also drop from elite mobs. Fire, Ice, Wind, and Earth shards skew heavily toward chest loops, so build a chest route on top of your gold farming circuit.


Plan your gold and material spending around the next spell threshold rather than the highest-cost item available.

Step 1: Redeem the active codes WIZARD and RELEASE in Settings for free race rerolls, then buy the Wingbird Wand for 200 gold to clear starter zones faster.

Image credit: Roblox (via YouTube/@Cocajola)

Step 2: Farm Blueberry, Withered Mushroom, Seagull Egg, and Goblin Finger to brew Wind Blade, Rock Blast, and Ice Spike. These unlock your first real spell rotation.

Step 3: Buy the first Starmoon Robe and Starmoon Hat from Roger's shop, then save for the Demon Trident Wand at 8,000 gold. HP plus the higher attack opens up Warhammer Dwarf and Archer Goblin farming for Golden Tooth and Goblin Bone.

Step 4: Push mutant enemies and Dwarf King runs for Flame Crest, Copper Earring, and Furnace Core to brew mid and late potions like Fire Arrow, Ice Turtle, and eventually Dragon Breath or Radiant Sword.

Step 5: Upgrade to the Ice Star Wand (20,000 gold, waterfall vendor near the starting village) or Ember Staff Wand (30,000 gold), then finish the Starlight Robe and Hat for the highest survivability loop.

Sell any unwanted low-tier materials to Lombart on Departure Isle to keep inventory clean during long farming runs. Inventory pressure is the most common reason mutant farming stalls out, and clearing it costs nothing.

Image credit: Roblox (via YouTube/@Cocajola)

Confirming a successful brew

A brew is working as intended when the alchemy minigame finishes all three phases (grind, pour, stir) and produces a potion with a visible rarity color and purity rating. Higher purity from clean pour and stir timing means stronger spell damage when consumed. If a brew rolls a different potion than you wanted, your total magic score crossed into the next threshold; drop one material or swap a higher-power ingredient for a lower one and try again.