33 Immortals has reached its 1.0 release, and the class system carries over the same flexible setup from early access. You are never locked into a single role. Each class is tied to its own pair of weapons, so swapping your weapon swaps your class on the fly during a run. There are four to work with: Fighter, Tank, Hunter, and Specialist.
Quick answer: Hunter and Fighter are the strongest picks for most players right now, while Tank and Specialist sit one tier below because they lean harder on team support or precise spacing to perform.

33 Immortals 1.0 class tier list
Every class can clear the game’s hardest content with the right upgrades and mastery choices. The split below is about how much value each one delivers in 33-player co-op, how forgiving it is to learn, and how reliably it contributes to a run. All four have real strengths once you cover their weak points.
| Tier | Class | Role |
|---|---|---|
| S | Hunter | Ranged damage |
| S | Fighter | Melee hybrid |
| A | Tank | Frontline / damage soak |
| A | Specialist | Crowd control / mage |
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Hunter
The Hunter is the easiest class to pick up and the strongest entry point for new players. Its basic attack already hits hard, and the range it gives you keeps you out of trouble while you are still learning enemy patterns. The payoff comes once you can land your Q reliably and use the Guiding Light mechanic on the right mouse button. At that point you turn into a constant source of damage for your raid group.
This is the class built around the Bow of Hope. It trades the burst ceiling of melee for safety and consistency, which is exactly what most players want against dangerous bosses where standing still up close gets you killed.
Fighter
The Fighter is the well-rounded hybrid. You get a solid health pool on one side and strong damage output on the other, with no fussy combos to memorize. The whole class lives and dies on timing. Dive in at the right moment, commit your attacks, and you will get plenty out of it.
Fighter is the home of the Daggers of Greed, which carry the highest damage ceiling in the game for confident players. Quick burst, strong mobility, and invulnerability during Takedown let you delete elites and chunk bosses faster than anything else, while Greedy Strikes feeds your team.
A-tier classes
Tank
The Tank gives you the most breathing room to learn the basics. Your job is to get in close, absorb hits, and hold a line. You do not have to fuss over perfect spacing, since the class lets you eat a few attacks before your health becomes a concern. The catch is that you depend on the players around you. Get isolated on the map and you are in serious danger. For anyone who likes being the big brawler, it is still a satisfying class to commit to.
This is the Sword of Justice class. Its Guard blocks incoming damage outright, and its Bubble Shield is one of the best co-op abilities in the game for protecting teammates, which is why a skilled Tank makes tough fights far more manageable.
Specialist
The Specialist is the mage of 33 Immortals and the hardest class to learn. It splits between direct damage from basic attacks and spells that slow enemies down. A good Specialist is hugely valuable because those slows make targets much easier for the rest of the raid to finish off. The problem is the lack of a safety net. You have no shield, and your basic attacks stop working when an enemy closes the distance, so small mistakes get punished. In the right hands it can be the best class in the game, but reaching that level takes a lot of messy deaths first.
Specialist runs the Staff of Sloth, built around heavy slowing, area denial, and crowd control. It shines most in coordinated groups and falls off in random matchmaking where teammates are not playing around your setups.
Which class to play first
Because you can change classes mid-run by switching weapons, you are not committing to a single lane forever. Still, if you are starting fresh, Hunter is the smoothest learning curve thanks to its range and built-in damage. Fighter is the natural next step once you trust your timing and want a higher damage ceiling. Tank suits players who would rather soak hits and shield allies, and Specialist is worth chasing only once you are comfortable enough to play without a safety net.
| Class | Best for |
|---|---|
| Hunter | New players, safe ranged damage |
| Fighter | High burst, aggressive melee play |
| Tank | Frontline soaking and team shields |
| Specialist | Experienced players, coordinated groups |
None of these picks lock you out of endgame content. The tiers reflect how quickly each class rewards you and how much it leans on the rest of your raid. Lead with Hunter or Fighter to build confidence, then branch into Tank or Specialist as your team play sharpens.






