Egon sits inside Castigator’s Keep on the southern half of the map, and he asks for an offering without ever telling you how big that offering needs to be. Hand over Gloom and he simply takes it, then asks again. If you meet him early, that silence can make the whole thing feel like a trap.
Quick answer: Egon needs 20,000 Gloom in total, donated in 1,000 increments across as many visits as you like. Once the total is reached, he dies and leaves you 40,000 Gloom.
Egon’s Gloom total and payout in Mortal Shell 2
The math works out in your favour, which is the part the game never spells out. You get every Gloom back plus the same amount again, so the offering is a net gain of 20,000 rather than a donation you eat the cost of.
| Detail | Value |
|---|---|
| Total required | 20,000 Gloom |
| Donation size | 1,000 Gloom per offering |
| Offerings needed | 20 |
| Progress saved between visits | Yes |
| Reward on completion | 40,000 Gloom |
| Net gain | +20,000 Gloom |
The offering menu shows your current Gloom while you hold to confirm each 1,000 payment, so you can count the increments as they go in.

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Progress is stored on Egon’s side, so partial payments stick. Give him 12,000 Gloom on your first stop and the counter still sits at 12,000 when you come back later, leaving 8,000 to finish. That makes it safe to drop in whatever you’re carrying rather than banking a huge sum and risking it on a boss run.

Note: Gloom is dropped on death and has to be recovered from where you fell, so spending it on Egon before a risky fight is usually the safer play.
How to tell the offering is complete
There’s no progress bar, but the ending is unmistakable. After the twentieth payment, Egon thanks you for your kindness and passes away, and the 40,000 Gloom lands immediately. If he’s still asking for more, you simply haven’t hit 20,000 yet — keep feeding him 1,000 at a time.
Route back to Egon from the Castigator’s Keep Beacon
If you met him hours ago and can’t retrace the path, start from the Castigator’s Keep Beacon. The route splits depending on whether you already raised the gate below.


Where to get Gloom if you’re short
Exploration pays better than grinding. Dungeons and Corrupt Gates hide boss fights that hand out large Gloom sums in one go, and the same detours turn up weapons, Tarstones, and other pickups you’d otherwise miss.

If you’d rather farm, the loop is simple. Clear a dense pocket of enemies near a Beacon, rest to respawn them, and repeat. A few other sources stack on top of that.
| Source | What to know |
|---|---|
| Enemy loops near a Beacon | Resting respawns everything, so the same route can be run repeatedly |
| Gloom trees | Vine-like growths with bluish-white orbs; strike them for a chunk of Gloom, but they don’t refill |
| Gloombound Stone | A Tarstone that raises Gloom from kills, up to +6% at Lv. 4 |
| Sheep pen near the Sunken Village Beacon | Nine sheep, roughly 900 Gloom per clear, available after The Wandering Shepherd |
One caveat on farming routes: the day one patch pulled several unlimited Gloom spots and trimmed Gloom rewards from later bosses, so any loop you read about elsewhere is worth re-testing before you commit an evening to it. The Egon payout itself is unaffected — 20,000 in, 40,000 out, whenever you get around to finishing it.






