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Encountering Zikel’s Core Walkthrough: Every Asmodian Chapter 6 Quest in AION 2

All 17 episode quests in Altgard, from Fafnite's Whereabouts to the Zikel's Apparition boss fight, with every step and reward.

All 17 episode quests in Altgard, from Fafnite’s Whereabouts to the Zikel’s Apparition boss fight, with every step and reward.

Image: NC

Encountering Zikel’s Core is the sixth episode of the Asmodian main story in AION 2, and the whole chapter plays out in Altgard. It follows Nemon and the player chasing High Priest Hystan’s Fafnite through the Mau’s civil war, into the sealed Impetusium, and to a fight with Empyrean Lord Zikel for the Core itself. The chapter closes with the call to ascend into an Arch Daeva.

Quick answer: Clear all 17 episode quests in Altgard, starting from Nemon at levels 40 to 45, and finish by defeating Lv 45 Zikel’s Apparition inside the Impetusium to claim Zikel’s Core and the Grasper of the Core title.


Chapter 6 overview and level requirements

Every quest in this chapter unlocks at character level 10, but the recommended levels climb from 40 up to 45 as the story moves from the Daybreak Society’s hideout to the Impetusium. The last two quests, Forgotten Commander and Daeva Trapped in a Nightmare, expect you to actually be level 45. Running the full chain rewards 699,626,338 total XP along with large Kina payouts and a steady supply of Liberator armor pieces.

The thread running through all of it is High Priest Hystan’s Fafnite, a crimson relic that carries the soul the Asmodians need. The Mau tribe known as the Black Claw was entrusted with it, so the early quests are about winning over the breakaway Daybreak Society, and the later ones about prying the Fafnite loose and using it to find Zikel’s Core.


Rescuing Amunta and the Daybreak Society

1. Fafnite’s Whereabouts

Fafnite’s Whereabouts opens with Nemon at the Steel Hammer Merchant HQ and concludes with Umbaba at Amunta’s Hideout. The Mau have divided into factions, and Nemon seeks backing from a group opposed to the Balaur. The hideout is deserted and in ruins when you arrive; the Daybreak Society assumes you took Amunta until Popokiki intervenes.

Talk to Popokiki to track down the location of Amunta’s Hideout.
Enter Amunta’s Hideout and investigate the site.
Search the Damaged Wagon Wheel to pick up the trail of the fled Daybreak Society.
Search the Blood-Stained Rock to keep following those tracks.
Answer the Selvis call from Nemon.
Defeat 13 enemies from the Black Claw Search Party Searcher, Sentry and Shaman and the Search Party Tayga to thin out the Mau patrol.
Take the second Selvis call from Nemon.
Talk to Umbaba, the escaped Mau, to explain why you are there.
Speak with Arita and Traska to find the Society members who survived. Umbaba lets you lend a hand after realizing you came with honest intentions: “you heard from Popokiki, Daeva.”

2. Exiled Ritualist

Exiled Ritualist comes from Umbaba and is turned in to Amunta; both are at Amunta’s Hideout. Amunta is captive in a grotto nearby, so clear the route before entering. Defeat 6 Black Claw Guard Troopers Searcher, 6 Black Claw Guard Troopers Sentry, and the Black Claw Guard Troopers Totem, then enter the Prisoners Grotto and free Amunta. Torture has weakened him, but not broken his resolve.

Black Claw Guard Troopers Searcher
Black Claw Guard Troopers Searcher. Image: NC

3. Healing Herbs

Healing Herbs starts and ends with Lakiba at Amunta’s Hideout. Amunta is in no shape to move, so Lakiba needs medicine before the Society can act. Gather herbs by interacting with the Search Party Supplies three times, then defeat 7 Drakan Patrol Scout and 6 Drakan Patrol Supporter near the grotto.

4. Treatment

Treatment is given by Lakiba and turned in to Amunta. With the brewed medicine in hand, interact with the two Fallen Daybreak Society Members to dose each of them. Once Amunta recovers he explains that the Black Claw were torn apart by Fafnir’s gift, with Chief Muqaka’s younger faction serving the Balaur while the ritualists resisted.

5. Symbol of Liberation

Symbol of Liberation runs from Amunta at the hideout to Amunta at Zemurru’s Tomb. He will not leave without Zemurru’s Totem, the source of the Society’s sorcery, which Muqaka’s party smashed. “As long as we have the fragments, it can be repaired,” he tells you.

Drakan Patrol Scout
Drakan Patrol Scout. Image: NC
Search the Pile of Broken Totems twice, defeat the Drakan Patrol Totem, and defeat 12 of the Drakan Patrol Scout, Skirmisher and Supporter to collect the totem materials.
Talk to Amunta to hand over the restoration materials.
Talk to Amunta again to head for the Steel Hammer Temporary Trading Post.
Gather infiltration materials from the Shulak Cart.

Infiltrating Black Claw Village

6. Daybreak Society

Daybreak Society is handed over by Amunta at Zemurru’s Tomb and turned in to Nemon at the Secret Rendezvous Point. To get near the Fafnite records you transform into a Mau and walk into the village in disguise. Karumba warns the spell is fragile and breaks if you are attacked.

Karumba
Karumba. Image: NC
Talk to Karumba to be transformed into a Mau.
Talk to the Black Claw Scout and the Black Claw Patrol Watcher to pass into Black Claw Village.
Investigate the village records by checking the Timeworn Journal and the Stacked Documents.
Take the Selvis call from Nemon.
Talk to the Black Claw Shaman and check the Document Box for more leads.
Talk to the Black Claw Apothecary and check the Pile of Documents.
Take the second Selvis call from Nemon.
Go to the Secret Rendezvous Point, where you meet Kumrica and learn about the imprisoned Kunpata.

7. Daybreak Society Rescue Operation

Daybreak Society Rescue Operation is given by Nemon at the rendezvous point and turned in to Kumrica at Kumrica’s Cellar. You free Kunpata, who reveals that Chief Muqaka claimed an unusual Fafnite for himself.

Liberator Guard
Liberator Guard. Image: NC
Destroy the Balaur Sacred Totem and defeat 6 Mumu Watcher and 6 Tamed Tayga to draw the Black Claw soldiers away.
Take the Selvis call from Nemon.
Follow the Society Member’s tracks to free the remaining prisoners. Kunpata confirms the lead: “I’d heard there was one particularly special Fafnite.”

8. The Breaking of the Day

The Breaking of the Day starts and ends with Kumrica at Kumrica’s Cellar. Because Muqaka is both a fighter and a tactician, the only safe route is to slip in disguised as one of his bodyguards. Collect an entry permit from the Mau Supply Chest, then defeat 3 Chief’s Bodyguard, 6 Chief’s Sentinel and 6 Black Claw Manduri Scout to secure a bodyguard’s gear. When you return, you learn Nemon has already run ahead to Muqaka’s quarters alone.

Chief's Sentinel
Chief’s Sentinel. Image: NC

9. Chief of the Black Claw

Chief of the Black Claw is assigned and completed with Kumrica. Head for Muqaka’s Quarters and free the captured Nemon. Search the quarters afterward; you learn the High Priest’s Fafnite was taken to Lagta Fortress. When Muqaka returns, defeat him. His death leaves the tribe on the brink of civil war.

Battle Enhance Scroll (Bound)
Battle Enhance Scroll (Bound). Image: NC

Recovering the Fafnite and reaching the Impetusium

10. High Priest’s Fafnite

High Priest’s Fafnite runs from Kumrica at Kumrica’s Cellar to Nemon at Zemurru’s Grave. Using Muqaka’s intel, you break into the Fafnite storage at Lagta Fortress. Nemon smashes the stored Fafnite to cover your escape, which later worries Amunta about Indnath’s reaction.

Kunpata
Kunpata. Image: NC
Talk to Kunpata to receive the Mau transformation magic again.
Talk to the Lagta Fortress Sentinel to approach the fortress.
Talk to the Storage Watcher to go deeper inside.
Enter the Fafnite Storage to find Hystan’s crimson Fafnite.
Talk to Nemon in front of Lagta Fortress once you have escaped.

11. The High Priest Awakens

The High Priest Awakens starts with Nemon at Zemurru’s Grave and ends with Nemon at the Nornir Assembly. Urd helps wake Hystan’s body to reveal that Zikel’s Core rests in the Impetusium, the sanctum where Zikel and a hundred Destruction Archons raised the Blood Barrier to trap Fafnir.

Urd
Urd. Image: NC
Talk to Urd back at the Nornir Assembly.
Go to the Nornir Altar to awaken the High Priest’s body.
Talk to Sandre and Oldan to gather what they know about the Impetusium. Sandre warns the Lagta Brigade is already attacking the barrier: “I sense great danger.”

12. Lingering Apparitions

Lingering Apparitions is given by Nemon at the Nornir Assembly and turned in at the Collapsed Hall of Fame. Urd’s idea is to speak with the Destruction Archon apparitions still bound to the Impetusium, but they stay silent until their remains are recovered.

Balaur Dispatch Sentinel
Balaur Dispatch Sentinel. Image: NC
Talk to Nemon to set out for the Impetusium.
Operate the Impetusium Guardstone in the Collapsed Hall of Fame.
Attempt to converse with the apparitions of Wiste, Hort and Haz.
Talk to Nemon about what you saw.
Defeat 5 Balaur Dispatch Combatant, 8 Balaur Dispatch Sentinel and 2 Balaur Dispatch Watcher, then recover the Destruction Archon’s remains to earn the apparitions’ response.

13. Blood Barrier

Blood Barrier starts and ends with Nemon at the Collapsed Hall of Fame. The apparitions explain the barrier is being torn open by nearby rifts, and if it fails the Balaur breach the Impetusium.

Balaur Dispatch Officer
Balaur Dispatch Officer. Image: NC
Talk to Hort’s Apparition and Wiste’s Apparition about the Blood Barrier.
Talk to Nemon to look into the other apparitions.
Destroy the Incomplete Subspace Rift three times, defeat 3 Remnant of Subspace, and defeat 12 of the Balaur Dispatch Investigator, Messenger and Officer. With the rifts closed the barrier clears and the Archons return to Odyle.

14. Zikel’s Core and the boss fight

Zikel’s Core is given and turned in by Nemon, with a recommended level of 45. This is the quest that sends you through the Blood Barrier into the Impetusium, where you face Lv 45 Zikel’s Apparition in a solo encounter.

Before you run in, buff up. Applying Battle Enhance Scroll, Superior Benediction Scroll, Critical Hit Scroll, Courage Scroll and Superior Speed Scroll all at once gives a strong head start, and you want a full stack of Superior Life Serum ready for the burst damage.

Inventory Buff Preparation
Stacking buff scrolls from the inventory before entering the arena. Image: NC / via @BlkRabbitTV
Speak with Hort’s Apparition to pass information along to the other apparitions.
Enter the Impetusium to acquire the Empyrean Core. Inside, clear the Destruction Archons, defeat Hystan to prove your worth, and then fight Zikel’s Apparition. Open with melee combos and parry the front slashes.
Phase 1 Melee Engagement
Opening the fight against Lv 45 Zikel's Apparition with close melee and parries. Image: NC / via @BlkRabbitTV

The fight is built around telegraphs on the floor. Early on the boss drops circular ground hazard zones you have to step out of while keeping damage going.

Evading Ground AoE Circles
Circular ground hazards that you move out of while continuing to attack. Image: NC / via @BlkRabbitTV

Next come broad red sweeps. Kite backward, reposition behind the boss, and keep landing back critical hits, which do far more damage than frontal strikes.

Navigating Expanding Red Arenas
A wide red sweep to dodge before resetting behind the boss. Image: NC / via @BlkRabbitTV

As the health bar drops, the boss starts throwing radial shockwave rings across the ground that force continuous sprinting.

Dodging Large Red Circle Pulses
Radial shockwave pulses that require nonstop sprint evasion. Image: NC / via @BlkRabbitTV

In the later phase it carpets the arena with wide burst zones while mixing in heavy knockback strikes. Heal with a Superior Life Serum right after any hit you cannot avoid, then push the last health bar down with back critical hits.

Wide Arena Shockwaves
Wide arena burst zones in the late phase, paired with knockback strikes. Image: NC / via @BlkRabbitTV
Defeat the apparition to trigger a cutscene, where Zikel’s last words entrust the duty to you. Meet Nemon on the outskirts of the Impetusium, then speak with her again near Black Claw Village to finish the quest.

Completing it awards the Grasper of the Core title, an Epic utility title that grants Attack Bonus 2 when owned and HP 750 plus HP Potion Recovery 300 when equipped.


Leaving Altgard and the call to ascend

15. Farewells

Farewells begins with Nemon on the outskirts of the Impetusium and ends with Menrik at the Fang Hideout. After securing Zikel’s Core, bid farewell to the people you encountered throughout Altgard, then set off for Morheim.

Go to the Nornir Assembly to return to Urd.
Talk to Urd to deliver the news.
Talk to Nemon about what comes next.
Talk to Hallina at the Nornir Assembly.
Talk to Crobakhi at the Steel Hammer Merchants.
Talk to Baba at the Quai Campsite.
Talk to Hadala at Safe Haven.
Take the Selvis call from Nemon. At the end Menrik stops you with a report about Bakarma, a Balaur High Commander long thought gone.

16. Forgotten Commander

Forgotten Commander is given by Menrik at the Fang Hideout and turned in to Koro at the Abyss Base in Chaotic Lower Reshanta. This quest needs you to be level 45. A legionnaire was caught in a portal below the Impetusium and saw the vanished Bakarma Brigade, so you go to confirm it.

Kiara
Kiara. Image: NC
Talk to Kiara at the Draupnir Entrance for the briefing.
Search Draupnir, then use the Draupnir Entrance. On the other side of the portal, battle Bakarma inside the warped Draupnir Cave; he has changed into a form beyond his Balaur shape.
Talk to Kiara to report the findings.
Talk to Ivar in front of the Abyss Portal, then meet Koro of the Black Cloud Merchants, who warns that the Abyss is a distorted dimension where conflict never stops.

17. Daeva Trapped in a Nightmare

Daeva Trapped in a Nightmare begins automatically at the Abyss Base, and you turn it in to Nemon at the Outskirts Stall. The quest has one objective: complete The One Who Witnesses the Nightmare and rise to the next tier of power. After taking Zikel’s Core and enduring Kaisinel’s Nightmare, you gain recognition as an AION Fragment and begin the journey to becoming an Arch Daeva. When Nemon asks you to get ready to leave for Morheim, chapter 6 ends and the story continues in the next episode.


All chapter 6 quest rewards

QuestRec. levelXPOther rewards
Fafnite’s Whereabouts4025,866,929Kina x39,000, Life Serum x20, Liberator Breastplate x1
Exiled Ritualist4025,866,929Kina x39,000, Courage Scroll x5, Liberator Greaves x1
Healing Herbs4025,866,929Kina x39,000, Superior Benediction Scroll x5
Treatment4025,866,929Kina x39,000, Liberator Boots x1
Symbol of Liberation4025,866,929Kina x39,000, Liberator Gloves x1
Daybreak Society4139,130,113Kina x41,000, Superior Speed Scroll x5
Daybreak Society Rescue Operation4139,130,113Kina x41,000, Liberator Guard x1
The Breaking of the Day4246,518,498Kina x44,000, Superior Courage Scroll x5
Chief of the Black Claw4246,518,498Kina x44,000, Battle Enhance Scroll x2
High Priest’s Fafnite4358,791,324Kina x47,000, Liberator Cloak x1
The High Priest Awakens4477,073,036Kina x51,000, Superior Life Serum x20
Lingering Apparitions4477,073,036Kina x51,000, Liberator Pauldrons x1
Blood Barrier4477,073,036Kina x51,000, Liberator Helm x1
Zikel’s Core4536,328,013Kina x54,000, Title: Grasper of the Core x1
Farewells4536,328,013Kina x54,000, Lesser Manastone x5, Lesser Soulstone x5
Forgotten Commander4536,328,013Kina x54,000, Spiritforged Guard x1, Resurrection Spiritstone x1, Lesser Manastone x5, Lesser Soulstone x5
Daeva Trapped in a Nightmare45—Leads into the Ascension questline

You know the chapter is done when Daeva Trapped in a Nightmare closes with Nemon telling you to ready yourself for Morheim. From there, the only remaining task is the Ascension step that turns you into an Arch Daeva before the story carries on into the next region.