Gaming Guide

Sarab Roblox Walkthrough: Every Puzzle Across All 3 Parts

How Patience Zone's desert horror runs from the park fetch quest to the chemistry lab and the buried desert bottle.

How Patience Zone’s desert horror runs from the park fetch quest to the chemistry lab and the buried desert bottle.

Sarab is a free Roblox horror-survival game created by Patience Zone. Your goal is to break a curse afflicting the son of a man called Abu Abdullah. Set at night in an Arabic neighborhood, it pairs an interface primarily in Arabic with tense chases and environmental puzzles. The adventure has three fixed sections, played in sequence, with each one unlocking the next; none can be bypassed.

Quick answer: Sarab runs through three fixed parts — a park fetch quest for the school key, a school chemistry puzzle for the master key, and an apartment-and-desert finale that ends with a buried bottle returned to Abu Abdullah.


What Sarab is and where it starts

The opening shows a car running on a deserted nighttime street as a phone rings. The caller directs you to Abu Abdullah’s nearby house, where the door stands open. Inside, the elderly man says a curse has left his son bedridden and repeatedly dreaming about an abandoned school beside the neighborhood. Ruqyah healers believe the curse’s strength and the recurring dreams reveal the source’s location, so he sends you to investigate the school.

Abu Abdullah Dialogue
Abu Abdullah lays out the premise from his majlis seating, explaining the curse and the dreams that point to the abandoned school. Image: Patience Zone / via @ItsChalls

The school door is locked, and its key is with a grocery-store worker across the public park. Abu Abdullah cautions you about a dangerous man in the park, and the threat is real: a barefoot singer wearing a thobe patrols the paths and kills you immediately if he touches you.


Part 1: the park and the grocer’s stolen items

Crossing the park leads to Al-Safa Mini Market. The clerk has the school key but refuses to hand it over for free, saying he runs a business, not a charity. The madman robbed him of four items, and he will trade the key only once all four are returned.

Entering Al-Safa Mini Market
Al-Safa Mini Market, where the clerk holds the school key. Image: Patience Zone / via @ItsChalls

The four items scatter across the dark park, and they have to be carried back one at a time rather than all at once. Each one sits in its own spot, though the debt notebook moves because a black cat carries it around in its mouth.

Negotiating for the School Key
The worker sets his terms: four stolen items back before the key changes hands. Image: Patience Zone / via @ItsChalls
ItemWhere it sits in the park
Buttermilk (laban)On top of the small double slide in the kids’ playground
Debt notebookCarried by a roaming black cat, so grab it when you spot the cat
Sack of riceBehind the large swirling slides, by a knocked-over trash can near the swings
Case of waterNear a lamp post and a toppled trash can close to the entrance from Abu Abdullah’s house
Scavenging in the Park
Searching the park paths in the dark while the madman patrols nearby. Image: Patience Zone / via @ItsChalls

Running close to the madman draws his attention and triggers a chase, with an audio cue announcing it. Use the playground equipment to hide; he cannot squeeze inside because of his size.

Finding Debt Notebook
The green debt notebook turns up on the brick path near the wandering black cat. Image: Patience Zone / via @ItsChalls

Each item has a set drop-off inside the store. The water case goes on the stack of boxes, the buttermilk into the chilled display fridge, the rice into the back supply corner, and the notebook onto the register counter. A scripted cat jumpscare near the green exit sign cannot be dodged, and so is a scare that cannot be avoided.

Collecting Buttermilk
The Al Sabr buttermilk jug tucked under the playground slide. Image: Patience Zone / via @ItsChalls

With all four returned, the clerk hands over the school key and a dual-mode flashlight. It runs a standard beam on F and a UV beam on R, and that UV mode becomes important inside the school. Part 1 is done once the school is in reach, a short walk to the left of the store and then the first right.


Part 2: the abandoned school and the chemistry lab

The school entrance is chained shut. A pair of bolt cutters lies on the courtyard pavement in front of the doors, and they snap the padlock open. A room by the stairs holds an audio recording about staff tensions involving the chemistry teacher, Mr. Nasser, along with a drawing that spells out the one rule for the rest of the building: a lurking shadow creature is invisible under the normal flashlight beam and only shows up under the UV light.

Part 2 ends when the master key is built, which comes out of a chemistry experiment. Four colored chemicals are scattered across three floors, each one gated behind its own small puzzle.

  • Green: passing the exam in classroom 2/2. The answer order is B, C, C, B, C, B, and the flask appears on the teacher’s desk once the sheet is marked correctly.
  • Orange: inside the locked briefcase in classroom 1/4, opened with three red number clues found around the room. A combination of 923 is commonly cited as a shortcut, though exact codes can shift between versions.
  • Brown: on a ghost boy’s desk at the back of classroom 3/1. He throws objects, so advancing means ducking behind the desks.
  • Blue: inside a compartment at the entrance of the water maze, reached through green gas near the lavatory left of classroom 3/1. Turning off all four faucets and valves opens the compartment.

Reaching most of those rooms depends on a chain of keys and batteries picked up along the way, starting in classrooms 1/1 and 1/2 and running up through 2/8, 2/5, 3/5 and 3/2. Back in the chemistry lab, each chemical pours onto a numbered table according to the whiteboard chart.

TableChemical
Table 1Orange
Table 2Brown
Table 3Blue
Table 4Green

A small blast opens the drawer under the teacher’s desk, releasing the master key. That key opens an office holding a voice recording and a note, and together they give the coordinates that unlock Part 3. Leaving the school moves the game on automatically.

Image credit: Roblox via YouTube/@Roblox Master Guides

Part 3: the apartment and the desert bottle

Part 3 begins at an apartment building, in apartment 7 on the top floor, home to a spiritual healer named Abu Noura. After speaking with the elderly man and following him into a room full of monsters, a pink monster asks a question; the left option, shown as two green hands clasped together, is the one that continues the sequence. The monster then knocks the player out as part of the script.

The apartment’s puzzle depends on the UV flashlight. Position the bedroom mirror so it reflects a yellow monster moving through the house, then keep the UV beam on it until it lunges out and breaks the glass—an unavoidable scare. Replace that mirror with the bathroom’s spare and repeat the chase to get the first puzzle piece. In the girl’s bedroom, follow the possessed orangutan toy with UV light; when it attacks, fend it off by pressing E repeatedly to obtain the second piece.

Hand both pieces back to the old man, turning him into the pink monster and opening a burning hole in the floor. Gather four rocks still smoldering inside it, then arrange them on the nearby golden altar to wrap up the apartment. Afterward, the car travels into the desert for the final section at the Bedouin camp. Take two food items from the Bedouin’s tent and toss a hay bale to draw the roaming monster away. Then dig with a shovel around the marked stone formations until you uncover a buried bottle. The bottle’s position is random, so you may need to dig several times.

With the bottle in hand, driving back to Abu Abdullah’s house and handing it over completes the run.

Image credit: Roblox via YouTube/@Roblox Master Guides

The twist behind the curse

The final return brings the story to its conclusion. The house is dark and locked, and a neighbor across the road reveals that Abu Abdullah died years earlier. His son was driven mad by the curse and never recovered. An apartment flashback explains the cause: professional envy led teacher Nasser to give Abu Noura 2,000 riyals to curse his colleague Abdullah. The singer who pursued you through the park’s swings and alleys in Part 1 was Abu Abdullah’s son all along.

Image credit: Roblox via YouTube/@Roblox Master Guides

Badges and the three endings

Each part ties to a Roblox account badge, so checking the badges area of a Sarab profile confirms which stages registered. The clear rates show a steep drop-off, driven by tighter resources, fewer safe reset spots during chases, and hostile open ground in the desert.

BadgeApprox. awardsClear rateStage
Part 1~749,900~98.7%Neighborhood, park errands, school entry
Part 2~370,000~53.5%School classrooms, exam, chemistry lab
Part 3~59,300~9.7%Apartment, desert trial, conclusion

Sarab has three endings — two bad endings and a good ending, each awarded through its own badge. Clearing all three story parts and returning the bottle covers the full route, but the choice that decides which ending plays out sits apart from the main progression. The game released on September 24, 2026, and can be loaded from its official Roblox page, with the Part badges going live in early October. Because the title is still new, puzzle details like exam orders and briefcase codes can shift between updates, so the table layouts and answer sequences are the most reliable anchors to rely on.