Permafrost is set in a hand-built world that is the same in every game, so a spot on the interactive map is the same spot in yours. The map holds 34 named places and 4,424 spots of 152 kinds, sorted into 10 layers you can switch on and off.
The named places are 7 safe zones, 12 exploration zones, 4 caves, 5 scavenging areas, 4 cold zones and 2 meeting places. The safe zones are Church, Crow's Nest, Horizon, Sonnenberg's Clinic, The Last Stand, Solar Power Plant and Technocrats Colony. When you die, the game offers a respawn at the nearest one. Horizon is the first you reach, through a short cave from the ravine where the game starts, and it is a No Build Zone. The regions are the Woods, The Estate, Maple Island, Solar Facility, Urban District, White Hell and Skyscrapers. A cold zone is colder than the land around it, and a banner tells you when you walk in.
There are 5 fast travel posts, at Horizon, Solar Power Plant, Church, Crow's Nest and The Last Stand. Each is a wooden post with a sled. Walk up to it and unlock it once, and from then on you can travel between any posts you have unlocked. Fast travel does not work during combat or in a severe snowstorm. The traders are Anna, Condor, Dr. Sonnenberg, Eric Hirsch, the General Trader, Logan Boyce, Skinwalker and The Mule.
The Places layer is on when the map opens and shows the named places, fast travel posts and traders. Switch on Resources to plan a mining run: it marks 1,357 boulder and tree spots, covering Rock, Flint, Iron, Coal, Sulfur, Copper, Gold and Moonrock Boulders. Loot containers marks 1,955 spots of 24 kinds, from Frozen bodies to Military crates, for planning a looting route. Notes and recordings shows 49 recipe notes, each teaching a recipe, and 36 recordings and notes. Loose items shows single items to pick up, Shelter and stations shows beds and workbenches standing in the world, Breakables shows pallets to break, and Wildlife shows where animals roam. Pan and zoom to move around, switch layers in the panel, and search a place by name. The address keeps your current view, so you can share it.
Named places on the Permafrost map
Safe zones
| Name | Spots nearby | Nearest fast travel post |
|---|---|---|
| Church | 217 | Here |
| Crow's Nest | 106 | Here |
| Horizon | 143 | Here |
| Solar Power Plant | 203 | Here |
| Sonnenberg's Clinic | 263 | Horizon (about 230 m) |
| Technocrats Colony | 89 | Church (about 300 m) |
| The Last Stand | 3 | Here |
Exploration zones
| Name | Spots nearby | Nearest fast travel post |
|---|---|---|
| Bunker 21 | 57 | Horizon (about 450 m) |
| Bunker Checkpoint | 36 | Horizon (about 200 m) |
| Candlelight Inn | 18 | Church (about 250 m) |
| Charles' Park | 66 | Last Stand (about 120 m) |
| Convoy of Couriers | 32 | Church (about 140 m) |
| Hunter's Glade | 21 | Church (about 240 m) |
| Improvised Radio Tower | 66 | Church (about 260 m) |
| Municipal Parking | 29 | Last Stand (about 40 m) |
| Nomad Camp | 37 | Horizon (about 90 m) |
| Promenade (House Camp) | 201 | Crow's Nest (about 110 m) |
| The Dam | 5 | Solar Fields (about 290 m) |
| Water Tower | 114 | Church (about 170 m) |
Caves
| Name | Spots nearby | Nearest fast travel post |
|---|---|---|
| Bone Cave | 46 | Horizon (about 160 m) |
| Cougar’s Den | — | Church (about 430 m) |
| Landscar Cave | 70 | Horizon (about 120 m) |
| Rift Cave | 56 | Church (about 320 m) |
Scavenging areas
| Name | Spots nearby | Nearest fast travel post |
|---|---|---|
| Crater | 53 | Horizon (about 280 m) |
| Frozen Pond | 21 | Church (about 380 m) |
| Gas Station | 1 | Horizon (about 230 m) |
| Military Area | 111 | Horizon (about 220 m) |
| Shallow Rift | 71 | Church (about 150 m) |
Cold zones
| Name | Spots nearby | Nearest fast travel post |
|---|---|---|
| Renegade Camp | 45 | Church (about 320 m) |
| Shattered Convoy | 55 | Crow's Nest (about 280 m) |
| The Crater's Military Convoy | 34 | Church (about 250 m) |
| Woodcutters Outpost | 38 | Church (about 360 m) |
Meeting places
| Name | Spots nearby | Nearest fast travel post |
|---|---|---|
| Greenhouse | 211 | Crow's Nest (about 170 m) |
| Rat Queen's Crossing | 86 | Solar Fields (about 90 m) |
Fast travel points
| Post | Named place | Type of place |
|---|---|---|
| Fast Travel: Horizon | Horizon | Safe zone |
| Fast Travel: Solar Fields | Solar Power Plant | Safe zone |
| Fast Travel: Church | Church | Safe zone |
| Fast Travel: Crow's Nest | Crow's Nest | Safe zone |
| Fast Travel: Last Stand | The Last Stand | Safe zone |
Traders
Regions
| Region | In-game journal |
|---|---|
| Woods | A perilous stretch of frozen wilderness that regular Metropolis citizens abandoned years ago, deeming it too treacherous for scattered survivor groups to safely traverse. In their absence, nature has seized control: the forest now thrives with life, from swift foxes to packs of wolves and massive bears. For those brave or desperate enough to venture here, prime hunting grounds and valuable natural resources await, though every step deeper carries the very real threat of becoming prey yourself. Scattered throughout are remnants of the old world: hunting towers hunting towers with their ladders mysteriously gone and caves offering temporary refuge, abandoned woodcutter camps and military outposts slowly consumed by Cold Zones, and frozen convoys that never reached their destination. At the heart of it all lies Hunter's Glade, once a thriving meeting place for hunters and a center of trade, now a frozen monument to a way of life lost to the endless winter. Woods are also, as every place these days, kind of a tomb: for those who failed to secure entry into the Slumber Project, the ones heading to Metropolis from elsewhere in promise of a better tomorrow and for those consumed by whatever lurks in the dark. |
| The Estate | Once a symbol of wealth and privilege, The Estate now stands as a stark monument to a bygone era. The Technocrats have fortified this decaying opulence, transforming the ruins into a formidable fortress with barricades of scrap metal, watchtowers constructed from salvaged materials, and a network of tunnels connecting the buildings. |
| Maple Island | The heart of Metropolis—a complex of skyscrapers surrounding a city park, serving as the city's showcase and proof of its size and class. However, in the first years of Permafrost, it became clear that these places, despite their expensive high-quality materials, don't cope well with strong icy winds. |
| Solar Facility | A sprawling complex of rusted metal and cracked concrete, the Solar Facility stands as a monument to a failed attempt at sustainable energy. The once-pristine solar panels are now covered in grime and snow. Scavengers have repurposed the facility, establishing a precarious foothold amidst the decaying infrastructure. |
| Urban District | The remains of a once-busy city district, now swallowed by snow, silence, and the dangers that moved in after civilization fell. |
| White Hell | A brutal stretch of permanent cold, where the wind bites harder than any blade and every step toward Maple Island feels earned. |
| Skyscrapers | — |
Map layers
| Layer | Kinds | Spots |
|---|---|---|
| Places | 8 | 165 |
| Travel | 1 | 5 |
| People | 1 | 15 |
| Resources | 9 | 1,357 |
| Loot containers | 24 | 1,955 |
| Notes and recordings | 2 | 85 |
| Loose items | 86 | 458 |
| Wildlife | 7 | 19 |
| Shelter and stations | 6 | 133 |
| Breakables | 8 | 232 |
Resource boulders
| Boulder | Pickaxe | Spots |
|---|---|---|
| Stone Pickaxe | 218 | |
| Stone Pickaxe | 200 | |
| — | 196 | |
| Flint Pickaxe | 163 | |
| Flint Pickaxe | 137 | |
| Flint Pickaxe | 136 | |
| — | 109 | |
| — | 54 |
Find it on the map
Places
Travel and traders
Resources
- Resources
- Rock Boulder
- Flint Boulder
- Iron Boulder
- Coal Boulder
- Sulfur Boulder
- Copper Boulder
- Gold Boulder
- Moonrock Boulder
Loot containers
- Loot containers
- Frozen body
- Military crate
- Suitcase
- Locker
- Electric Box
- Toolbox
- Wooden crate
- Medical Supply Box
- Damaged Car
Notes and recordings
Loose items
Shelter and stations
Breakables
Wildlife
Named places
- Bunker 21
- Bunker Checkpoint
- Church
- Crow's Nest
- Horizon
- Greenhouse
- Hunter's Glade
- Military Area
- Nomad Camp
- Rat Queen's Crossing
- Shattered Convoy
- Sonnenberg's Clinic
- Crater
- The Crater's Military Convoy
- The Last Stand
- Woodcutters Outpost
- Bone Cave
- Charles' Park
- Renegade Camp
- Convoy of Couriers
- Promenade (House Camp)
- Improvised Radio Tower
- Landscar Cave
- Municipal Parking
- Frozen Pond
- Rift Cave
- Candlelight Inn
- Shallow Rift
- Solar Power Plant
- Technocrats Colony
- Water Tower