Gaming Guide

Sailor Piece Raids – How to Clear the Minotaur Fight and Farm Rewards

Where to find the raid, how the phases work, and every drop and Raid Coin item worth chasing.

Where to find the raid, how the phases work, and every drop and Raid Coin item worth chasing.

Raids are the toughest endgame activity in Sailor Piece, where you team up against the Minotaur boss for Raid Coins and a small pool of exclusive drops. The fight runs through distinct phases, including a shield mechanic that forces the whole team to scramble for levers before damage can resume.

Quick answer: Unlock Sea 2, travel to Blue Planet Island, find the black and red Raid Portal NPC slightly to the right of spawn, hold E, then spend a Raid Key to spawn and start the Minotaur Raid.


Where to find Raids in Sailor Piece

Raids live on Blue Planet Island in Sea 2. You need to unlock Sea 2 first before any of this is accessible. Once you land on Blue Planet, look slightly to the right of the spawn point, toward the back of the teleport area, and you will spot a black and red NPC standing near a capsule. That is the Raid Portal NPC.

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How to get Raid Keys

You cannot enter a raid without a Raid Key, and each attempt consumes one. Keys drop from enemies in Sea 2 that fight using only their fists. Fast Ninjas on Punch Island and Spirit Fighters on Blue Planet are reliable targets for this. The drop is not guaranteed, so build up a stack before a long session rather than stopping to farm between runs.

Tip: AOE fighting styles or swords clear fist enemies in groups much faster, which speeds up key farming considerably.


How to start the Minotaur Raid

Travel to Sea 2 and teleport to Blue Planet Island. Walk over to the Raid Portal NPC near the capsule.
Hold the E button to open the raid menu. Pick the raid you want to run from the options shown.
Click the green Spawn button next to the Minotaur Raid option. This consumes your Raid Key.
Wait for other players to join, or click the green Start button to begin solo. The raid loads once you confirm.
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Sailor Piece Raid

Minotaur Raid difficulties and HP scaling

The Minotaur’s HP scales with party size, rising by roughly 35% for each additional player in the raid. More teammates make survival easier, but the total damage you need to clear the run goes up at the same time. There are four difficulty tiers, each raising the boss HP and stripping away your defensive tools.

DifficultyMinotaur HPModifiers
Easy1.5TDamage Reduction +35%, Lifesteal -50%, Obs Haki 1 Use, IFrames 2 Uses
Medium7.5TDamage Reduction +40%, Lifesteal Disabled, Obs Haki 1 Use, IFrames 1 Use
Hard35TDamage Reduction +45%, Lifesteal Disabled, Obs Haki 1 Use, IFrames Disabled
Extreme100TDamage Reduction +50%, Lifesteal Disabled, Obs Haki Disabled, IFrames Disabled
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How to beat the Minotaur Raid phases

Phase 1: Open damage window

At the start, the Minotaur uses no special attacks. This is the safest and cleanest window to deal damage, so unload your strongest burst abilities and cooldowns right away. Do not hold them back, because the later phase is far more punishing.

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Shield Phase: Pull every lever

When the Minotaur drops to around 50% HP, it moves to the center of the arena and raises a shield that blocks all incoming damage. Between three and six levers spawn randomly around the arena, and your team must pull every one of them to break the shield. If the shield stays up too long, the boss heals 15% HP every 30 seconds, which can drag the run out badly. Split lever duties across teammates so they all get pulled quickly.

Sailor Piece Raid

Phase 2: Keep your distance

Once the shield breaks, the Minotaur gains a new set of high-damage attacks that can wipe players who stand too close, sometimes in a single hit. Ranged abilities are the safest way to keep dealing damage here. If your build is melee only, you will need to dodge carefully and time your Invincibility Frames, which matters even more on Hard and Extreme where those frames are disabled entirely. The moment the shield breaks is also a strong damage window, so save a heavy cooldown for it.

Sailor Piece Raid

Tips to clear Raids faster

  • Run a high-damage build before attempting Hard or Extreme, since the jump from Medium to Hard is steep.
  • Bring ranged abilities for Phase 2 to avoid one-shot melee range attacks.
  • Assign teammates to arena zones ahead of time so all levers get pulled at once.
  • Save your strongest cooldowns for Phase 1 and the instant the shield breaks.
  • Farm Easy and Medium first to build Raid Coins while your loadout improves.

Minotaur Raid drops

Defeating the Minotaur gives a chance at a handful of exclusive drops. The Dual Wielder sword is the standout, since it cannot be obtained anywhere else in the game. The Dual Swordsman Title carries a 100 pity counter, so it is guaranteed once you hit that threshold without it dropping.

ItemDrop Rate
Dual Swordsman Title0.85% – 2.5% (100 Pity)
Dual Outfit8%
Dual Wielder2%
Celestial Aura1.5%

Raid Coin shop items and prices

Every clear earns Raid Coins, which you spend at the Raid Merchant NPC back on Blue Planet. The shop stocks chests, crates, keys, rerolls, and two of the rarer raid rewards directly. The Celestial Aura is the most expensive purchase at 2,500 Raid Coins, while Dual Outfit can be bought outright for 500.

ItemPrice
Common Chest1 Raid Coin
Rare Chest3 Raid Coins
Epic Chest9 Raid Coins
Legendary Chest15 Raid Coins
Mythical Chest50 Raid Coins
Secret Chest400 Raid Coins
Aura Crate500 Raid Coins
Cosmetic Crate650 Raid Coins
Boss Key3 Raid Coins
Dungeon Key3 Raid Coins
Tower Key7 Raid Coins
Trait Reroll3 Raid Coins
Race Reroll3 Raid Coins
Clan Reroll7 Raid Coins
Bloodline Stone11 Raid Coins
Dual Outfit500 Raid Coins
Celestial Aura2,500 Raid Coins

Light Raid and the Bearer of Light title

A second raid, the Light Raid, works differently from the Minotaur fight. After you select it from the Raid Portal NPC menu and hand over a Raid Key, you are dropped into a series of stages to complete before reaching the boss. The combat itself is manageable with a solid setup, so the real challenge is chasing a rare drop rather than surviving the fight.

Beating the Light Raid boss gives a small chance at the Bearer of Light title, which is needed to fully progress Light V2 mastery. The base drop rate is low, but the raid has a pity system. Defeat the boss 125 times without the title and you are guaranteed to receive it on that run.

For now, the Minotaur and Light Raids are the two available endgame raids. Once you have the phase timing down and your team handles levers cleanly, runs settle into a fast, repeatable loop for farming coins and drops.