Gaming How-To

How to Play Gunde, Fellowship Season 3’s Bleed-Stacking Berserker

A full breakdown of Gunde's Rend abilities, Blood Feather loop, and recommended talent builds in Rise of the Heskyr.

A full breakdown of Gunde’s Rend abilities, Blood Feather loop, and recommended talent builds in Rise of the Heskyr.

Gunde is the new melee DPS hero in Fellowship’s Season 3: Rise of the Heskyr, and he fits the season’s blood theme perfectly. He is a dual-axe berserker built around one mechanic, the bleed debuff called Rend. Nearly everything in his kit applies Rend, builds it up, or detonates it, so playing him well is about stacking damage over time and then releasing it in a single burst.

Quick answer: Open with Warbound to close the gap, cycle through Double Strike, Reaver’s Edge, Blood Arc, Heart Splitter, and Grim Carve to pile Rend onto the target, grab any Blood Feathers that drop, dump your Owed in Blood stacks onto a priority enemy, then cast Slaughter to consume all the Rend at once.

Gunde battling in Fellowship
Image via Chief Rebel

Gunde launched alongside Season 3 on June 22nd and is free for everyone playing the Steam Early Access build of Fellowship. The new Odd Comp queue also means you can jump straight into a group without waiting for a strict tank-healer-DPS lineup.


How Rend works

Rend is Gunde’s passive resource. His abilities deal roughly half their damage on impact, and the other half flows into Rend as a stacking bleed. Each stack ticks for damage over time, and the more stacks sitting on a target, the harder his finishers hit. Stacks build up and fall off gradually, so timing and order matter more than mashing buttons.

By default Rend deals damage once every 3 seconds for 30 seconds. The trick is Slaughter, which compresses that whole bleed into a 3-second window. The total damage stays the same, but instead of ticking once every 3 seconds it pulses roughly every 0.3 seconds, turning a slow drain into a quick burst.


All Gunde starting abilities

These are the skills Gunde has from the moment you pick him up. The first five hotbar abilities have progressively longer cooldowns, which sets the natural order you should cast them in.

AbilityCooldownEffect
Double StrikeNoneHits the target with both axes for 74-90 physical damage per hit. Usable in melee or at range. Applies Rend for 50% of damage dealt.
Reaver’s Edge5sSpinning strike dealing 166-203 physical damage to nearby enemies. Applies Rend for 50% of damage dealt.
Blood Arc9sCleaves enemies in front for 221-270 physical damage and grants Serrated Edge for 10s, sending an extra 20% of your next ability’s damage into Rend. Applies Rend for 50% of damage dealt.
Heart Splitter12sLeaps and strikes for 423-517 physical damage. 100% of the direct damage is added to Rend, and it exsanguinates the wound for an extra 30% of the target’s current Rend.
Grim Carve15sThrows a spinning axe that hits nearby enemies three times for 186-228 physical damage each. Applies Rend for 50% of damage dealt.
Warbound8s recharge, 2 chargesLeaps in your movement direction, dealing 18-22 physical damage to enemies in your path.
Jawbreaker16sInterrupts the target’s spellcast and locks casting for 4s. Only works if it actually interrupts a spell. Usable during global cooldown.
Owed in Blood3sApplies all the Owed in Blood stacks you’ve gathered from Blood Feathers to a target as Rend stacks.
Slaughter30sHits everything around you, dealing 160% of each target’s total Rend damage over 3 seconds and consuming all Rend stacks on those enemies.

Gunde abilities unlocked from the rewards tree

Several of Gunde’s strongest tools are not available at the start. You unlock them through the rewards section, including his Spirit ability and key cooldowns for burst and survivability.

AbilityCost / CooldownEffect
Bloodbound Spirit100 Spirit PointsSummons your spirit for 418-511 magic damage to nearby enemies on cast and every 1.5s for 6s, applying Rend for 50% of damage. Heart Splitter and Grim Carve deal 15% more damage for 20s, and you gain +30% Haste for 20s.
Reckless Abandon30sReduces damage taken by 40% for 4 seconds. Usable during global cooldown.
Rupture60sDrives both axes upward for 1,913-2,338 physical damage and applies Open Wounds for 18s. Applies Rend for 50% of damage. Open Wounds makes your next Slaughter deal 20% more to that target.
Butcher’s Hook30sThrows a chained axe for 33-40 physical damage and pulls the target to you. Usable during global cooldown.
Reign in Blood90sFor 12 seconds, abilities that apply Rend transfer an extra 30% of their direct damage into Rend.

Note: Serrated Edge from Blood Arc does not interact with Bloodbound Spirit, so don’t waste the buff trying to feed your spirit damage into Rend.


The Blood Feather and Owed in Blood loop

This is the part of Gunde’s kit that separates good play from average play. Every time Rend deals damage there is a chance to spawn a Blood Feather on the ground near the enemy. Enemies that die while affected by your Rend have a 25% chance to drop one too.

Pick up each feather and you gain a stack of Owed in Blood, up to a maximum of 150, with each stack lasting 30 seconds. The timer resets whenever you grab another feather, and since almost every ability applies Rend, it is easy to keep the stacks alive and growing. When you cast Owed in Blood, all of those banked stacks dump onto your target as Rend. In practice this is stored single-target damage that you can unload on a boss or a priority add exactly when it matters.


Gunde rotation and how to play him

Wait for your tank to grab aggro on the pack, then use Warbound to close the distance. Leading with Warbound before the tank pulls is a common mistake that puts you in front of the threat.
Run through your first five hotbar abilities in order, working from the shortest cooldown to the longest. This stacks as much Rend as possible on the pack and keeps Blood Feathers spawning for you to collect.
Scoop up the Blood Feathers as they drop to build Owed in Blood. When a high-value target appears, fire Owed in Blood to slam your banked stacks onto it as extra Rend.
Once Rend is stacked high, cast Slaughter to consume every stack and convert the slow bleed into a rapid 3-second burst. If you have it, set up with Rupture beforehand so Open Wounds boosts that Slaughter by 20%.
Use Reckless Abandon right after Warbound if you took a risky engage, since the 40% damage reduction can cover you while the tank settles threat. Save Jawbreaker for enemy casts you need to stop.

Best Gunde builds and stat priority

Gunde is a cooldown-based DPS with consistent 30-second burst windows. He is well rounded and can be specced into a few different profiles, though he can struggle against priority adds that bosses spawn unless you build for it. Three talent directions are worth knowing, each with its own stat priority.

BuildSecondary stat priorityNotes
Grim Carve (start here)Haste > Expertise > Crit > SpiritKeep Spirit to around 10-15%. The most well-rounded option and the easiest to learn.
Oathshatter Heart SplitterHaste > Crit > Expertise > SpiritOathshatter makes Heart Splitter cleave on crit, which pushes Crit up the priority. Spirit stays around 10-15%.
Bloodcraze SpiritSpirit > Haste > Expertise = CritStacks Spirit up to around 50% for maximum feather generation, then as much Haste as possible.

For gear, Fateful Arms is the standout weapon because the cooldown acceleration it provides syncs directly with Gunde’s cooldown-driven kit. Carver’s Sinister Apron and Band of the Bleeding Heart are the recommended legendaries, and you should bring the relics your party needs for the dungeon, usually Sinbinding Stone plus one of the group’s choice.


The whole point of Gunde comes down to one rhythm. Spread Rend with every swing, hoard Blood Feathers to bank extra stacks, then detonate the lot with Slaughter at the right moment. Get comfortable with the Grim Carve build first, keep your tank between you and the pack, and Gunde quickly turns from a slow-bleed nuisance into one of Season 3’s heaviest damage dealers.