In the Flower Castle area of Deltarune Chapter 5, Aqua blocks your path above the Second Diner and asks you to round up three foxes. You only need three to continue the story, but five are hidden in the same area. Collect all five, and a locked door swings open, holding a Pink Coin you need for the Mystery Key and the chapter’s secret boss.
Quick answer: Grab the fox disguised as a bullet in the tapestry hallway, the fox hopping among the Terakota statues, the fox hiding inside a statue you push off the bottom-right edge, the fox behind the curtain in the upper-right room (use the button to expose it), and the fox disguised as Yellow in the hidden upper-left room. Once all five are collected, the sealed door opens on its own.

Where the fox hunt takes place
Reach the Flower Castle and the Second Diner location. Take the door to the left of the Second Diner, which leads into a room with two fox statues out front and a crowd of Terakota figures inside. Every fox you need is in or just off this room. The door you want to open sits to the left of the hallway and stays locked until all five foxes are in your collection.
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| Fox | Where it is | How to grab it |
|---|---|---|
| 1 | Tapestry hallway, right of Aqua | Dodge the paw projectiles, then take the fake one (fourth from the left) instead of dodging it |
| 2 | Center of the Terakota room | Chase the loose fox until it gives up, then pick it up |
| 3 | Bottom-right of the Terakota room | Push the statue off the edge; the fox is hiding inside it |
| 4 | Room in the upper-right corner | Stand on the button to lift the curtain, then take the only real fox |
| 5 | Hidden room in the upper-left | Move statues to reveal the door, then interact with the screen hiding Yellow |

Fox 1: The bullet fox in the tapestry hallway

Fox 2: The fox among the Terakota
Walk back to the left and enter the sliding door beside the stairwell. Inside the Terakota room, one fox hops openly through the crowd of dormant statues. When you approach, it runs to other gaps, sometimes steering you into an active Terakota. Facing any active one defeats them all, so you can water the rest while you chase. Keep following, and the fox eventually stops, letting you scoop it up. This is usually one of the three you already grabbed to get past Aqua.

Fox 3: The fox inside a Terakota statue
Move to the bottom-right corner of the Terakota room. Find the statue second in from the right in the very bottom row. Stand behind it and press X or A to push it off the edge. As it falls, it turns into a fox and adds itself to your collection.

Fox 4: The curtain fox in the upper-right room

Fox 5: The hidden room fox disguised as Yellow
Return to the Terakota room and head to the upper-left section. Push the statues blocking the back wall out of the way to reveal a hidden door. Continue through to a small room where Yellow appears to be changing his boots behind a screen. Interact with the screen, and the figure is revealed as the final fox in place of Yellow. That secures all five.

What the fox door gives you
With all five foxes collected, go to the sealed door to the left of the hallway. It opens automatically once the set is complete, so the order you grabbed them in does not matter. Step inside and interact with the fox there. It turns into a chest holding a single Pink Coin.
That Pink Coin counts toward the ten you need to buy the Mystery Key, which unlocks the path to the chapter’s secret boss. If you have already opened the fast-travel doors, you can warp back later to finish the roundup, though it is simplest to clear all five in one visit while the room layout is fresh.
Note: This is a different puzzle from the earlier room where foxes act as pushable blocks. Don’t confuse the two while you are hunting.
If you reach four foxes and feel stuck, the missing one is almost always the statue you push off the edge or the fox hidden as a Terakota suit, since both ask you to shove something you might not realize is interactive. The bullet fox is the other easy miss because the instinct during the dodge section is to avoid it rather than grab it. Push everything near an edge, recheck that projectile chain, and the last fox will turn up.






