Getting a Necromancer from a fresh Season 14 character to Torment 12 comes down to two builds and one clean transition. You level with Blood Surge because it clears whole screens without slowing down, then you pivot to Blood Wave for the Overpower damage that carries you through the highest Torment tiers. Both share the same tree bones, so the swap at 70 costs you very little.
Quick answer: Level with Blood Surge from 1 to 70, respec into the Blood tree once the Necromancer Curses cluster unlocks at level 13, run the Death Awakening seasonal questline before farming, then rebuild into Blood Wave at 70 and hit 1000 Armor with 70%+ Resistances before you push each Torment tier.

Blood Surge leveling build (1 to 70)
Blood Surge is the fastest way to level a Necromancer this season. Your main damage is the screen-wide red explosion, and Skeleton Warriors plus Skeleton Mages fill in extra damage, sustain, and utility. The You And What Army? upgrade makes those minions detonate at the same time as your explosion, so entire packs vanish at once.
Two support skills keep the engine running. Iron Maiden, converted into a Darkness skill through your node choices, stuns and executes enemies, while Hemorrhage generates Blood Orbs to feed your resource and healing. Lean hard into Overpower here, which the Lord of Hatred changes made strong again on Blood and Bone skills.
This is an 83-point build. You get 69 points from normal leveling and the last 14 from the Season Rank System or Renown, so the tree only fully comes online once you have banked seasonal progress.

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →The fastest leveling route in Death Awakening
Order matters more than raw playtime. Start with the Season 14 Death Awakening seasonal questline before you grind anything, because it front-loads your seasonal power. From there, the fastest experience comes from a fixed loop of activities.
- Chain Helltides during Realmwalker events for dense packs and steady loot.
- Close Ruptures at Zarbinzet to collect Glints of Hope.
- Move down into Pit, Kurast Undercity, Nightmare Dungeons, and Infernal Hordes as your gear scales.
For a leveling mercenary, hire one with the Massacre ability. It hands you 25% attack speed, which is the strongest leveling boost available and speeds up every explosion cycle.

Image credit: Blizzard Entertainment / Anthony Evans
Transitioning to Blood Wave at level 70
At 70, the Blood Surge setup transitions rather than falls off. You drop the bone Skeletal Mages in favor of the Bloodbath variant and pick up Bone Storm, Corpse Tendrils, Bone Prison, and Sever for mobility. That reshuffle sets you up for the endgame pushing build.
Blood Wave is the highest-DPS build the class has for clearing Torment and pushing Pit. The Hematolagnia upgrade turns Blood Wave from an Ultimate into a Core skill and removes its cooldown, so it becomes a spammable wave gated only by Essence. The real damage comes from Overpower, since casting Blood Wave with the Overpower upgrade instantly sets your Overpower to max +2.
Stacking Tidal Aspect on a two-hander while staying Fortified through the Blood Binder charm set pushes you toward 18 Overpower stacks. The build-defining unique is Kessime’s Legacy pants, which doubles your damage by making two waves per cast and pulling enemies in. Gamble pants or farm Andariel to get it.

Blood Wave rotation

Mercenaries for leveling and Torment
Mercenaries unlock through the Vessel of Hatred content, giving you one hire plus one reinforcement. Pick the one that fixes your current weak spot, whether that is crit, resource, or safety.
| Mercenary | Role | What it gives |
|---|---|---|
| Aldkin | Strong early hire | 15% critical strike chance and resource regen that smooths Blood Wave’s Essence |
| Subo | All-round endgame hire | Map visibility for fast clears plus a 25% critical damage multiplier |
| Raheir | Reinforcement | Bastion on Injured for an emergency shield |
How to know you are ready to push Torment
Torment tiers punish thin defenses. Before you climb each tier, aim for at least 1000 Armor and 70% or higher Resistances, and combine Juggernaut’s Aspect on the chest with Resolve stacking. If a single pack folds you on Blood Wave, your Resolve stacking is the problem, not your damage.
Socket gems into armor rather than weapons, unless the build wants the multiplicative weapon gem, in which case your Invocation rune gems go in the two-hander. Around Paragon 200 the important legendary nodes and glyph sockets open up, and you shift from transforming the build to min-maxing it. Level every glyph to 50 first for the larger radius, then to 51 for the secondary damage multiplier, with Frailty as the top priority because of Red Blessing scaling.

Mistakes that stall a Torment climb
- Skipping Resolve stacking on Blood Wave, which makes you die to a single pack.
- Running Blood Lance as a main because a thumbnail suggested it. It is off-meta this season.
- Ignoring resource cost reduction before you have Ring of Starless Skies, which leaves you standing idle mid-pull.
- Putting Invocation rune gems in armor when the build wants weapon scaling, wasting a multiplier.
- Pushing Pit tiers above your gear score because the build feels strong.
Stick to the plan, and the path is short. Blood Surge carries the leveling grind, the seasonal questline and Helltide loop fills out your gear, and Blood Wave with maxed Overpower does the heavy lifting once you cross into Torment. Hit the defensive floor before each tier, and Torment 12 is a matter of hours, not days.






